Player Matchup

Medusa
Medusa
CrackersWolf18
Medusa
Level 66
God Stats
4W - 0L
1,855 SR
Queue Stats
7W - 11L
1,317 Elo+
Party 2
Mulan
Mulan
CrackersWolf7
Mulan
Level 115
God Stats
2W - 2L
1,428 SR
Queue Stats
26W - 28L
1,440 Elo+
Party 2
Bacchus
Bacchus
Dewtropolis
Bacchus
Level 25
God Stats
1W - 1L
1,191 SR
Queue Stats
3W - 6L
1,318 Elo+
Party 2
Nemesis
Nemesis
PenguinMasterz1
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,276 Elo+
Party 2
Nu Wa
Nu Wa
hammam_7909
Nu Wa
Level 99
God Stats
4W - 4L
1,557 SR
Queue Stats
35W - 23L
1,570 Elo+
Solo
Team Averages
Level 61
1,506 SR
1,384 Elo+

VS

Team Averages
Level 98
1,479 SR
1,367 Elo+
Khepri
Khepri
KOOLKIDD5867
Khepri
Level 128
God Stats
0W - 2L
1,325 SR
Queue Stats
77W - 95L
1,451 Elo+
Party 3
Nu Wa
Nu Wa
Mamberrois
Nu Wa
Level 16
God Stats
0W - 1L
1,560 SR
Queue Stats
2W - 3L
1,208 Elo+
Party 1
Thanatos
Thanatos
R3dRummSau53
Thanatos
Level 190
God Stats
2W - 2L
1,616 SR
Queue Stats
87W - 99L
1,515 Elo+
Solo
Skadi
Skadi
Scaarleth200701
Skadi
Level 114
God Stats
0W - 1L
1,451 SR
Queue Stats
2W - 4L
1,208 Elo+
Party 1
Sobek
Sobek
complexjordan25
Sobek
Level 42
God Stats
9W - 11L
1,443 SR
Queue Stats
77W - 95L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,126
513
3,339
5,801
1,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 0 / 0
6,875
688
3,684
6,670
3,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bacchus
Dewtropolis
Bacchus
10
0 / 0 / 4
5,642
564
1,542
4,427
3,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 1 / 2
5,858
586
4,125
5,471
1,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
5 / 1 / 1
6,824
682
7,066
3,627
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 1 / 0
4,589
459
2,236
4,759
4,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nu Wa
8
0 / 4 / 1
4,792
479
614
5,411
437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
R3dRummSau53
Thanatos
11
4 / 2 / 0
5,730
573
4,811
9,565
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 2 / 1
4,851
485
3,118
3,583
560
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 2 / 4
5,354
535
1,664
5,830
4,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
5
5
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
W
2
0
0
2
W
Bacchus
Dewtropolis
Bacchus
0
0
4
2
L
Khepri
0
1
0
0
L
Nu Wa
0
4
1
0.13
W
2
1
2
3
L
Thanatos
R3dRummSau53
Thanatos
4
2
0
2
L
1
2
1
0.75
L
0
2
4
1
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,756
Damage
12,443
25,996
Taken
29,148
11,511
Mitigated
12,423
4,748
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,339
970
0
650
5,801
1,627
0
679
5,122
0
37,966
W
3,684
415
0
1,613
6,670
3,699
0
2,275
4,395
0
42,778
W
Bacchus
Dewtropolis
Bacchus
1,542
200
0
1,412
4,427
3,198
0
263
4,164
11,988
0
L
Khepri
2,236
402
0
521
4,759
4,746
0
28
4,711
20,709
0
L
Nu Wa
614
218
0
0
5,411
437
0
3,797
1,374
19,877
0
W
4,125
1,680
0
533
5,471
1,892
0
682
4,789
0
46,757
L
Thanatos
R3dRummSau53
Thanatos
4,811
989
0
7,610
9,565
2,548
0
2,122
7,269
0
34,227
L
3,118
799
0
196
3,583
560
21
1,087
2,463
0
28,396
L
1,664
121
0
1,686
5,830
4,132
0
1,087
4,723
13,467
1,686
W
7,066
2,669
0
540
3,627
1,095
534
440
3,187
40,596
1,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,325
Gold Earned
25,316
322
Minions Killed
193
0
Camps Cleared
0
994,838
Distance Traveled
940,277
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,126
513
59
6
0
182,661
0
W
Mulan
6,875
688
87
9
0
171,816
0
W
Bacchus
5,642
564
29
3
0
225,987
0
L
Khepri
4,589
459
33
3
0
192,033
0
L
Nu Wa
4,792
479
34
3
0
162,661
0
W
Nemesis
5,858
586
83
8
0
239,916
2
L
Thanatos
5,730
573
67
7
0
191,475
0
L
Skadi
4,851
485
37
4
0
186,805
4
L
Sobek
5,354
535
22
2
0
207,303
4
W
Nu Wa
6,824
682
64
6
0
174,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role