Player Matchup

Thor
Thor
Dark_yokai_raid
Thor
Level 144
God Stats
7W - 11L
1,498 SR
Queue Stats
251W - 256L
1,466 Elo+
Party 2
Zeus
Zeus
Goreala_03
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 106L
1,436 Elo+
Party 2
Osiris
Osiris
M-P-S12345
Osiris
Level 153
God Stats
0W - 3L
1,260 SR
Queue Stats
233W - 236L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
MainMercurioBeta
Cthulhu
Level 46
God Stats
0W - 1L
1,830 SR
Queue Stats
36W - 34L
1,465 Elo+
Solo
Cernunnos
Cernunnos
ThrusterBuster69
Cernunnos
Level 29
God Stats
14W - 13L
1,551 SR
Queue Stats
53W - 52L
1,494 Elo+
Party 2
Team Averages
Level 100
1,528 SR
1,459 Elo+

VS

Team Averages
Level 113
1,550 SR
1,452 Elo+
Janus
Janus
Estradin04
Janus
Level 128
God Stats
6W - 3L
1,488 SR
Queue Stats
152W - 151L
1,519 Elo+
Solo
Ymir
Ymir
Flexuscody
Ymir
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
32W - 36L
1,260 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ItyBtyWtyTty
Ah Muzen Cab
Level 143
God Stats
18W - 15L
1,519 SR
Queue Stats
581W - 567L
1,457 Elo+
Party 3
Hun Batz
Hun Batz
JacMally
Hun Batz
Level 142
God Stats
4W - 6L
1,611 SR
Queue Stats
151W - 136L
1,474 Elo+
Party 1
Lancelot
Lancelot
ShtevieElks
Lancelot
Level 144
God Stats
19W - 14L
1,631 SR
Queue Stats
279W - 274L
1,550 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
6,983
466
3,658
12,417
4,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
3 / 3 / 0
7,890
526
6,868
7,154
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
M-P-S12345
Osiris
12
2 / 5 / 0
7,691
513
7,596
16,936
18,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 3
6,794
453
6,244
16,306
11,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
11
1 / 3 / 3
6,828
455
7,329
10,358
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
3 / 1 / 3
8,705
580
4,454
4,879
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 1 / 2
7,330
489
2,653
11,790
10,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Muzen Cab
ItyBtyWtyTty
Ah Muzen Cab
13
1 / 4 / 5
7,305
487
12,383
10,637
3,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
JacMally
Hun Batz
14
6 / 1 / 2
8,050
537
9,755
8,980
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
ShtevieElks
Lancelot
14
4 / 2 / 4
8,909
594
12,381
12,213
13,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
16
16
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Janus
3
1
3
4.5
W
2
1
2
3
L
3
3
0
1
W
Ah Muzen Cab
ItyBtyWtyTty
Ah Muzen Cab
1
4
5
0.88
W
Hun Batz
JacMally
Hun Batz
6
1
2
7
L
Osiris
M-P-S12345
Osiris
2
5
0
0.4
L
1
3
3
0.83
W
Lancelot
ShtevieElks
Lancelot
4
2
4
3
L
Cernunnos
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,695
Damage
41,626
63,171
Taken
48,499
39,946
Mitigated
32,319
16,909
Healing
10,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,658
684
0
1,935
12,417
4,655
0
1,839
10,454
0
53,193
W
Janus
4,454
190
0
1,390
4,879
1,609
0
2,243
2,636
56,964
602
W
2,653
448
0
1,935
11,790
10,618
0
3,166
8,624
25,515
0
L
6,868
621
0
580
7,154
1,953
0
1,134
5,860
53,888
540
W
Ah Muzen Cab
ItyBtyWtyTty
Ah Muzen Cab
12,383
5,601
0
1,391
10,637
3,498
312
4,436
6,201
0
55,327
W
Hun Batz
JacMally
Hun Batz
9,755
3,913
0
4,107
8,980
2,966
0
3,237
5,743
0
64,305
L
Osiris
M-P-S12345
Osiris
7,596
2,501
0
5,138
16,936
18,763
0
1,047
15,813
1,410
51,030
L
6,244
1,054
1,702
4,380
16,306
11,162
0
1,519
14,787
24,439
0
W
Lancelot
ShtevieElks
Lancelot
12,381
1,463
0
1,470
12,213
13,628
66
516
11,697
0
60,167
L
Cernunnos
7,329
3,172
0
3,174
10,358
3,413
75
1,134
9,224
0
46,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,186
Gold Earned
40,299
413
Minions Killed
440
0
Camps Cleared
0
1,450,053
Distance Traveled
1,565,188
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,983
466
87
6
0
344,893
0
W
Janus
8,705
580
116
8
0
328,817
6
W
Ymir
7,330
489
43
3
0
273,197
0
L
Zeus
7,890
526
111
7
0
285,514
1
W
Ah Muzen Cab
7,305
487
85
6
0
264,025
0
W
Hun Batz
8,050
537
84
6
0
355,984
0
L
Osiris
7,691
513
91
6
0
266,384
4
L
Cthulhu
6,794
453
44
3
0
302,776
3
W
Lancelot
8,909
594
112
7
0
343,165
0
L
Cernunnos
6,828
455
80
5
0
250,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role