Player Matchup

Raijin
Raijin
Diamond II
ConworthFishing
Raijin
Diamond II
Level 127
God Stats
3W - 0L
1,871 SR
Queue Stats
236W - 160L
2,200 MMR
Party 1
Hercules
Hercules
Platinum I
ObbyNaut
Hercules
Platinum I
Level 123
God Stats
3W - 2L
1,643 SR
Queue Stats
439W - 398L
1,933 MMR
Party 1
Camazotz
Camazotz
Diamond II
PerMatro
Camazotz
Diamond II
Level 120
God Stats
8W - 0L
1,935 SR
Queue Stats
168W - 108L
2,091 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,816 SR
2,075 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 173
1,388 SR
1,762 MMR
Bellona
Bellona
Gold IV
Evolucioner
Bellona
Gold IV
Level 159
God Stats
1W - 2L
1,470 SR
Queue Stats
22W - 19L
1,748 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
chanced1414
Baron Samedi
Platinum IV
Level 147
God Stats
0W - 2L
1,291 SR
Queue Stats
208W - 206L
1,754 MMR
Solo
Cerberus
Cerberus
Platinum V
freyaswat
Cerberus
Platinum V
Level 214
God Stats
0W - 3L
1,402 SR
Queue Stats
182W - 196L
1,783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 10
10,538
1,054
13,457
7,215
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ObbyNaut
Hercules
15
4 / 1 / 9
9,242
924
7,658
12,965
11,689
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
PerMatro
Camazotz
17
8 / 3 / 8
10,794
1,079
14,641
13,661
8,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SerqetCthulhuThothShivaCharybdis

VS

Bans
AchillesHou YiBacchusMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Evolucioner
Bellona
13
0 / 8 / 3
7,894
789
4,653
12,381
5,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
chanced1414
Baron Samedi
14
2 / 8 / 3
8,859
886
9,139
12,035
7,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
freyaswat
Cerberus
15
4 / 3 / 2
10,098
1,010
8,511
16,124
14,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
19
Kills
6
6
Deaths
19
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
2
10
6
L
Bellona
Evolucioner
Bellona
0
8
3
0.19
W
Hercules
ObbyNaut
Hercules
4
1
9
8.5
W
Camazotz
PerMatro
Camazotz
8
3
8
4
L
Baron Samedi
chanced1414
Baron Samedi
2
8
3
0.44
L
Cerberus
freyaswat
Cerberus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,756
Damage
22,303
33,841
Taken
40,540
22,370
Mitigated
27,810
11,412
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,457
1,305
0
889
7,215
2,130
0
4,345
2,870
41,082
0
L
Bellona
Evolucioner
Bellona
4,653
413
0
1,376
12,381
5,580
0
4,471
7,526
0
23,314
W
Hercules
ObbyNaut
Hercules
7,658
3,432
0
4,582
12,965
11,689
491
4,955
8,010
0
19,887
W
Camazotz
PerMatro
Camazotz
14,641
3,647
0
5,941
13,661
8,551
345
7,344
6,317
0
39,014
L
Baron Samedi
chanced1414
Baron Samedi
9,139
511
1,201
3,088
12,035
7,402
0
3,574
7,848
22,813
0
L
Cerberus
freyaswat
Cerberus
8,511
899
0
5,150
16,124
14,828
0
5,180
10,470
19,391
2,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,574
Gold Earned
26,851
154
Minions Killed
107
0
Camps Cleared
0
602,833
Distance Traveled
537,688
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,538
1,054
75
8
0
192,769
0
L
Bellona
7,894
789
32
3
0
185,668
0
W
Hercules
9,242
924
32
3
0
211,925
0
W
Camazotz
10,794
1,079
47
5
0
198,139
0
L
Baron Samedi
8,859
886
34
3
0
153,215
0
L
Cerberus
10,098
1,010
41
4
0
198,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role