Player Matchup

Kumbhakarna
Kumbhakarna
Havier_Phoenix
Kumbhakarna
Level 66
God Stats
4W - 6L
1,551 SR
Queue Stats
121W - 123L
1,489 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Moldypop
Ah Muzen Cab
Level 168
God Stats
87W - 57L
1,607 SR
Queue Stats
358W - 354L
1,495 Elo+
Solo
Ne Zha
Ne Zha
NARMZ
Ne Zha
Level 127
God Stats
10W - 3L
1,760 SR
Queue Stats
98W - 146L
1,460 Elo+
Party 2
Scylla
Scylla
Scappino_1
Scylla
Level 151
God Stats
2W - 1L
1,472 SR
Queue Stats
272W - 370L
1,464 Elo+
Party 2
Chernobog
Chernobog
tocino99
Chernobog
Level 125
God Stats
5W - 8L
1,496 SR
Queue Stats
56W - 49L
1,522 Elo+
Solo
Team Averages
Level 127
1,577 SR
1,486 Elo+

VS

Team Averages
Level 151
1,538 SR
1,494 Elo+
Yemoja
Yemoja
DeathSytheZero
Yemoja
Level 158
God Stats
0W - 3L
1,479 SR
Queue Stats
54W - 44L
1,484 Elo+
Solo
Surtr
Surtr
Dr BeanGod
Surtr
Level 126
God Stats
23W - 20L
1,548 SR
Queue Stats
64W - 67L
1,516 Elo+
Party 1
Fenrir
Fenrir
Keebsler
Fenrir
Level 159
God Stats
15W - 19L
1,435 SR
Queue Stats
447W - 407L
1,539 Elo+
Party 1
Neith
Neith
LordPachi29
Neith
Level 169
God Stats
12W - 13L
1,597 SR
Queue Stats
233W - 221L
1,511 Elo+
Solo
Vulcan
Vulcan
xXSpr1ngXx8609
Vulcan
Level 143
God Stats
6W - 4L
1,632 SR
Queue Stats
107W - 125L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Havier_Phoenix
Kumbhakarna
15
1 / 1 / 9
9,685
510
5,863
19,466
18,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
Moldypop
Ah Muzen Cab
16
1 / 5 / 1
9,915
522
10,913
15,112
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
NARMZ
Ne Zha
18
6 / 8 / 5
10,262
540
16,054
22,248
10,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Scappino_1
Scylla
18
6 / 1 / 4
10,803
569
9,578
12,069
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
tocino99
Chernobog
17
7 / 3 / 8
10,635
560
16,064
14,904
5,431
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,030
423
5,100
11,891
9,730
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Surtr
15
4 / 4 / 3
10,355
545
13,338
22,364
18,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Keebsler
Fenrir
16
9 / 6 / 4
9,980
525
18,618
20,143
8,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
0 / 4 / 5
8,935
470
15,435
16,652
5,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
2 / 6 / 2
9,138
481
7,707
7,675
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
21
Kills
18
18
Deaths
22
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
L
Surtr
4
4
3
1.38
W
Kumbhakarna
Havier_Phoenix
Kumbhakarna
1
1
9
5.5
L
Fenrir
Keebsler
Fenrir
9
6
4
1.83
L
0
4
5
0.63
W
Ah Muzen Cab
Moldypop
Ah Muzen Cab
1
5
1
0.3
W
Ne Zha
NARMZ
Ne Zha
6
8
5
1.06
W
Scylla
Scappino_1
Scylla
6
1
4
8
W
Chernobog
tocino99
Chernobog
7
3
8
3.67
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,472
Damage
60,198
83,799
Taken
78,725
42,301
Mitigated
44,943
26,581
Healing
20,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,100
1,331
4,176
2,424
11,891
9,730
112
4,702
7,189
13,355
0
L
Surtr
13,338
5,027
0
3,141
22,364
18,933
0
158
22,206
2,996
74,494
W
Kumbhakarna
Havier_Phoenix
Kumbhakarna
5,863
1,162
461
5,819
19,466
18,065
317
2,312
17,154
32,763
2,266
L
Fenrir
Keebsler
Fenrir
18,618
6,881
0
5,356
20,143
8,313
444
3,862
16,281
0
68,494
L
15,435
4,543
0
5,286
16,652
5,345
0
3,363
13,289
0
94,417
W
Ah Muzen Cab
Moldypop
Ah Muzen Cab
10,913
4,972
0
2,986
15,112
5,261
593
1,244
13,868
0
84,005
W
Ne Zha
NARMZ
Ne Zha
16,054
6,528
0
6,915
22,248
10,028
0
4,586
17,662
0
88,253
W
Scylla
Scappino_1
Scylla
9,578
916
0
3,539
12,069
3,516
533
4,306
7,763
73,456
0
W
Chernobog
tocino99
Chernobog
16,064
10,318
0
6,861
14,904
5,431
635
1,977
12,927
0
85,643
L
7,707
188
0
213
7,675
2,622
0
3,209
4,466
51,409
1,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,300
Gold Earned
46,438
570
Minions Killed
468
0
Camps Cleared
0
1,810,301
Distance Traveled
1,645,325
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,030
423
13
1
0
349,211
0
L
Surtr
10,355
545
131
7
0
300,806
3
W
Kumbhakarna
9,685
510
36
2
0
382,472
3
L
Fenrir
9,980
525
79
4
0
402,961
2
L
Neith
8,935
470
153
8
0
323,109
0
W
Ah Muzen Cab
9,915
522
154
8
0
333,048
4
W
Ne Zha
10,262
540
106
6
0
394,907
0
W
Scylla
10,803
569
150
8
0
371,708
0
W
Chernobog
10,635
560
124
7
0
328,166
1
L
Vulcan
9,138
481
92
5
0
269,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role