Player Matchup

Ishtar
Ishtar
Platinum II
Autrell
Ishtar
Platinum II
Level 210
God Stats
15W - 13L
1,209 SR
Queue Stats
304W - 357L
1,933 MMR
Solo
Scylla
Scylla
Diamond V
VERG0LAS
Scylla
Diamond V
Level 135
God Stats
4W - 3L
1,755 SR
Queue Stats
145W - 129L
1,909 MMR
Party 1
Sobek
Sobek
Diamond III
ruvergel711
Sobek
Diamond III
Level 157
God Stats
1W - 1L
1,764 SR
Queue Stats
162W - 129L
2,080 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 167
1,576 SR
1,974 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 115
1,674 SR
1,994 MMR
Cerberus
Cerberus
Diamond II
HawkTuahh
Cerberus
Diamond II
Level 107
God Stats
4W - 4L
1,609 SR
Queue Stats
145W - 103L
2,087 MMR
Solo
Hou Yi
Hou Yi
Diamond II
Shonnon
Hou Yi
Diamond II
Level 159
God Stats
14W - 15L
1,697 SR
Queue Stats
91W - 93L
2,087 MMR
Solo
Discordia
Discordia
Platinum IV
SweetKurtman
Discordia
Platinum IV
Level 79
God Stats
4W - 2L
1,715 SR
Queue Stats
51W - 37L
1,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Autrell
Ishtar
20
3 / 5 / 1
14,161
833
14,868
17,975
5,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Scylla
VERG0LAS
Scylla
18
1 / 7 / 1
12,117
713
7,600
14,210
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 6 / 3
12,253
721
10,579
25,282
27,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KuzenboSerqetKumbhakarnaFafnir

VS

Bans
OdinCthulhuXing TianVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HawkTuahh
Cerberus
20
4 / 1 / 12
13,870
816
13,150
19,988
21,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Shonnon
Hou Yi
20
10 / 1 / 6
15,563
915
24,132
16,579
7,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
SweetKurtman
Discordia
19
4 / 3 / 10
13,348
785
15,839
9,840
3,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
18
18
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Autrell
Ishtar
3
5
1
0.7
W
Cerberus
HawkTuahh
Cerberus
4
1
12
10
W
Hou Yi
Shonnon
Hou Yi
10
1
6
13
W
Discordia
SweetKurtman
Discordia
4
3
10
3
L
Scylla
VERG0LAS
Scylla
1
7
1
0.21
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,047
Damage
53,121
57,467
Taken
46,407
35,788
Mitigated
32,427
8,071
Healing
14,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Autrell
Ishtar
14,868
8,978
0
3,039
17,975
5,019
1,256
8,218
8,573
0
58,702
W
Cerberus
HawkTuahh
Cerberus
13,150
774
0
6,519
19,988
21,058
206
6,252
13,346
35,855
3,671
W
Hou Yi
Shonnon
Hou Yi
24,132
12,118
0
7,044
16,579
7,371
2,191
6,358
9,949
0
92,176
W
Discordia
SweetKurtman
Discordia
15,839
771
0
1,252
9,840
3,998
778
4,560
5,186
46,761
551
L
Scylla
VERG0LAS
Scylla
7,600
1,637
0
1,971
14,210
3,270
189
4,912
8,638
40,628
0
L
10,579
678
0
3,061
25,282
27,499
0
11,921
11,820
27,922
305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,531
Gold Earned
42,781
203
Minions Killed
268
0
Camps Cleared
0
855,060
Distance Traveled
926,950
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
14,161
833
85
5
0
286,062
0
W
Cerberus
13,870
816
80
5
0
328,248
0
W
Hou Yi
15,563
915
124
7
0
293,878
1
W
Discordia
13,348
785
64
4
0
304,824
0
L
Scylla
12,117
713
82
5
0
250,644
0
L
Sobek
12,253
721
36
2
0
318,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role