Player Matchup

Baron Samedi
Baron Samedi
Drock3_xD
Baron Samedi
Level 106
God Stats
5W - 0L
1,763 SR
Queue Stats
85W - 78L
1,532 Elo+
Solo
Mercury
Mercury
Kakapo918dancer
Mercury
Level 125
God Stats
3W - 1L
1,614 SR
Queue Stats
606W - 584L
1,410 Elo+
Solo
Cthulhu
Cthulhu
Zakarel
Cthulhu
Level 66
God Stats
1W - 2L
1,304 SR
Queue Stats
152W - 157L
1,465 Elo+
Solo
Artio
Artio
jaydenricks31043
Artio
Level 129
God Stats
2W - 1L
1,594 SR
Queue Stats
116W - 96L
1,571 Elo+
Party 1
Medusa
Medusa
quietmoney0482
Medusa
Level 47
God Stats
14W - 12L
1,712 SR
Queue Stats
57W - 50L
1,545 Elo+
Party 1
Team Averages
Level 95
1,598 SR
1,505 Elo+

VS

Team Averages
Level 131
1,445 SR
1,510 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bardock72
Janus
Level 118
God Stats
8W - 15L
1,436 SR
Queue Stats
214W - 203L
1,453 Elo+
Solo
Charybdis
Charybdis
Kazekiryu
Charybdis
Level 189
God Stats
3W - 8L
1,315 SR
Queue Stats
467W - 429L
1,526 Elo+
Solo
Athena
Athena
LoveBreakLoss
Athena
Level 128
God Stats
1W - 1L
1,473 SR
Queue Stats
9W - 2L
1,525 Elo+
Solo
Thor
Thor
MecZ Charly
Thor
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
358W - 362L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Drock3_xD
Baron Samedi
11
2 / 1 / 4
5,739
574
5,056
5,256
2,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 4
5,363
536
2,428
7,017
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
Zakarel
Cthulhu
8
1 / 3 / 4
5,423
542
5,920
10,906
7,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
7 / 0 / 0
7,943
794
4,736
8,157
5,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 3 / 0
5,508
551
5,347
6,325
1,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
1 / 4 / 2
4,872
487
2,702
6,314
1,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
Bardock72
Janus
11
2 / 3 / 0
5,843
584
3,228
5,260
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Kazekiryu
Charybdis
10
2 / 2 / 4
5,765
577
5,423
6,852
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
3 / 0 / 5
5,939
594
4,146
8,412
7,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 4 / 2
4,558
456
3,282
8,482
2,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
13
Kills
8
8
Deaths
13
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
4
2
0.5
L
Janus
Bardock72
Janus
2
3
0
0.67
W
Baron Samedi
Drock3_xD
Baron Samedi
2
1
4
4
W
0
1
4
2
L
Charybdis
Kazekiryu
Charybdis
2
2
4
2
L
3
0
5
5.5
L
0
4
2
0.25
W
Cthulhu
Zakarel
Cthulhu
1
3
4
1
W
7
0
0
7
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,487
Damage
18,781
37,661
Taken
35,320
17,933
Mitigated
15,829
14,572
Healing
9,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,702
33
214
2,665
6,314
1,994
64
3,647
2,629
13,774
0
L
Janus
Bardock72
Janus
3,228
278
0
0
5,260
1,689
0
2,658
2,602
40,507
0
W
Baron Samedi
Drock3_xD
Baron Samedi
5,056
875
143
1,767
5,256
2,099
0
2,356
2,624
31,472
574
W
2,428
495
0
3,859
7,017
1,792
0
740
6,277
0
26,015
L
Charybdis
Kazekiryu
Charybdis
5,423
2,942
0
2,900
6,852
2,159
0
2,130
4,722
0
44,711
L
4,146
1,479
0
2,127
8,412
7,093
0
3,940
4,431
13,688
2,115
L
3,282
1,046
0
1,359
8,482
2,894
0
3,177
5,276
0
25,142
W
Cthulhu
Zakarel
Cthulhu
5,920
844
0
2,958
10,906
7,301
0
3,009
7,857
19,721
0
W
4,736
874
183
4,407
8,157
5,118
0
1,612
6,545
48,408
1,786
W
5,347
1,366
0
1,255
6,325
1,623
0
1,907
4,413
0
27,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,976
Gold Earned
26,977
268
Minions Killed
243
0
Camps Cleared
0
1,030,764
Distance Traveled
955,187
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,872
487
16
2
0
137,789
0
L
Janus
5,843
584
83
8
0
193,614
1
W
Baron Samedi
5,739
574
56
6
0
169,930
0
W
Mercury
5,363
536
53
5
0
254,475
0
L
Charybdis
5,765
577
79
8
0
173,079
0
L
Athena
5,939
594
26
3
0
214,951
0
L
Thor
4,558
456
39
4
0
235,754
0
W
Cthulhu
5,423
542
15
2
0
198,292
6
W
Artio
7,943
794
93
9
0
206,821
0
W
Medusa
5,508
551
51
5
0
201,246
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role