Player Matchup

Horus
Horus
ByronWow
Horus
Level 128
God Stats
1W - 0L
1,511 SR
Queue Stats
73W - 69L
1,459 Elo+
Solo
Yu Huang
Yu Huang
IcariumsRage
Yu Huang
Level 168
God Stats
15W - 8L
1,714 SR
Queue Stats
212W - 224L
1,491 Elo+
Party 3
Cthulhu
Cthulhu
asneakyninja3
Cthulhu
Level 158
God Stats
10W - 17L
1,403 SR
Queue Stats
220W - 239L
1,440 Elo+
Party 3
Arachne
Arachne
cornell4
Arachne
Level 156
God Stats
4W - 0L
1,586 SR
Queue Stats
63W - 52L
1,562 Elo+
Party 3
Izanami
Izanami
nlycan
Izanami
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
345W - 334L
1,521 Elo+
Party 3
Team Averages
Level 153
1,543 SR
1,495 Elo+

VS

Team Averages
Level 160
1,419 SR
1,556 Elo+
Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Afgan OG
Agni
Level 157
God Stats
3W - 8L
1,612 SR
Queue Stats
56W - 44L
1,600 Elo+
Party 2
Cabrakan
Cabrakan
RyoukuX
Cabrakan
Level 159
God Stats
0W - 3L
1,206 SR
Queue Stats
125W - 97L
1,592 Elo+
Party 2
Martichoras
Martichoras
SlackinOff
Martichoras
Level 139
God Stats
1W - 1L
1,278 SR
Queue Stats
150W - 129L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ByronWow
Horus
13
0 / 3 / 4
7,980
499
3,837
11,837
7,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
IcariumsRage
Yu Huang
15
3 / 1 / 5
9,020
564
5,143
6,927
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
15
2 / 1 / 2
8,707
544
7,276
12,042
8,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
cornell4
Arachne
17
8 / 2 / 4
9,887
618
9,944
12,660
5,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
nlycan
Izanami
15
3 / 3 / 4
9,442
590
12,951
11,633
3,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
6 / 5 / 1
7,593
475
5,694
16,801
5,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
 
Ne Zha
13
1 / 4 / 5
7,521
470
5,923
12,421
4,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Agni
13
0 / 2 / 1
7,327
458
5,914
6,437
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
RyoukuX
Cabrakan
14
1 / 3 / 0
8,026
502
7,589
15,771
16,685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Martichoras
SlackinOff
Martichoras
17
2 / 2 / 2
9,429
589
9,353
12,694
5,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
16
Kills
10
10
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
6
5
1
1.3
L
Ne Zha
 
Ne Zha
1
4
5
0.88
L
Agni
0
2
1
0.25
W
Horus
ByronWow
Horus
0
3
4
0.67
W
Yu Huang
IcariumsRage
Yu Huang
3
1
5
5.5
L
Cabrakan
RyoukuX
Cabrakan
1
3
0
0.33
L
Martichoras
SlackinOff
Martichoras
2
2
2
1.5
W
Cthulhu
2
1
2
3
W
Arachne
cornell4
Arachne
8
2
4
5
W
Izanami
nlycan
Izanami
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,151
Damage
34,473
55,099
Taken
64,124
27,946
Mitigated
34,022
19,358
Healing
19,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,694
1,626
0
1,055
16,801
5,902
0
1,603
15,160
0
35,259
L
Ne Zha
 
Ne Zha
5,923
1,420
0
6,400
12,421
4,363
0
1,336
11,085
0
59,768
L
Agni
5,914
240
0
2,130
6,437
1,722
0
1,602
4,835
57,075
0
W
Horus
ByronWow
Horus
3,837
2,055
3,464
4,021
11,837
7,444
64
2,884
8,629
0
28,616
W
Yu Huang
IcariumsRage
Yu Huang
5,143
546
0
1,236
6,927
2,371
94
1,375
5,314
73,820
1,549
L
Cabrakan
RyoukuX
Cabrakan
7,589
1,403
0
4,616
15,771
16,685
23
5,756
9,008
58,044
807
L
Martichoras
SlackinOff
Martichoras
9,353
3,254
0
5,211
12,694
5,350
0
425
12,223
0
84,444
W
Cthulhu
7,276
974
76
2,750
12,042
8,659
0
6,544
5,290
48,555
4,041
W
Arachne
cornell4
Arachne
9,944
7,663
0
5,335
12,660
5,578
0
1,595
10,939
0
79,303
W
Izanami
nlycan
Izanami
12,951
9,110
0
2,476
11,633
3,894
541
0
11,633
0
78,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,036
Gold Earned
39,896
530
Minions Killed
511
0
Camps Cleared
0
1,524,237
Distance Traveled
1,498,497
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,593
475
31
2
0
316,779
0
L
Ne Zha
7,521
470
85
5
0
299,017
0
L
Agni
7,327
458
118
7
0
321,162
3
W
Horus
7,980
499
40
3
0
308,390
4
W
Yu Huang
9,020
564
141
9
0
328,318
2
L
Cabrakan
8,026
502
111
7
0
254,825
0
L
Martichoras
9,429
589
166
10
0
306,714
4
W
Cthulhu
8,707
544
90
6
0
270,971
0
W
Arachne
9,887
618
116
7
0
338,305
2
W
Izanami
9,442
590
143
9
0
278,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role