Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Enchantingxo
Horus
Level 146
God Stats
3W - 2L
1,741 SR
Queue Stats
66W - 68L
1,574 Elo+
Solo
Merlin
Merlin
StarLord184
Merlin
Level 106
God Stats
2W - 5L
1,536 SR
Queue Stats
194W - 194L
1,505 Elo+
Solo
Kuzenbo
Kuzenbo
XxLordHeimdallxX
Kuzenbo
Level 86
God Stats
1W - 1L
1,687 SR
Queue Stats
578W - 627L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
sergio_mr26
Tsukuyomi
Level 107
God Stats
2W - 3L
1,503 SR
Queue Stats
94W - 97L
1,533 Elo+
Solo
Team Averages
Level 113
1,593 SR
1,513 Elo+

VS

Team Averages
Level 126
1,371 SR
1,504 Elo+
Charybdis
Charybdis
AinWndrlnd
Charybdis
Level 146
God Stats
11W - 7L
1,486 SR
Queue Stats
156W - 142L
1,496 Elo+
Party 1
Vulcan
Vulcan
IRateUrFate
Vulcan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,430 Elo+
Solo
Sylvanus
Sylvanus
Trave61
Sylvanus
Level 127
God Stats
1W - 2L
1,126 SR
Queue Stats
216W - 205L
1,527 Elo+
Party 1
Shiva
Shiva
ZombertJP
Shiva
Level 128
God Stats
11W - 9L
1,523 SR
Queue Stats
910W - 933L
1,525 Elo+
Solo
Xbalanque
Xbalanque
dubzdrops
Xbalanque
Level 104
God Stats
1W - 0L
1,218 SR
Queue Stats
21W - 20L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
5 / 3 / 3
8,224
822
9,830
8,306
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 7
7,634
763
4,077
11,536
12,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
14
1 / 1 / 4
7,579
758
16,847
7,356
3,051
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 6
7,373
737
7,645
19,582
21,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
sergio_mr26
Tsukuyomi
13
1 / 6 / 5
7,113
711
11,516
9,839
3,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AinWndrlnd
Charybdis
14
3 / 1 / 8
8,377
838
11,183
9,679
3,546
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
16
6 / 1 / 7
9,710
971
14,828
10,554
4,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Trave61
Sylvanus
14
2 / 1 / 10
8,737
874
4,110
12,641
10,950
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Shiva
ZombertJP
Shiva
15
3 / 3 / 10
8,958
896
12,613
14,636
10,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Xbalanque
dubzdrops
Xbalanque
12
2 / 4 / 7
7,917
792
8,570
12,376
4,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
58
10
Kills
16
16
Deaths
10
25
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
3
3
2.17
W
Charybdis
AinWndrlnd
Charybdis
3
1
8
7
L
1
2
7
2.25
W
Vulcan
6
1
7
9.5
L
Merlin
1
1
4
3
W
Sylvanus
Trave61
Sylvanus
2
1
10
7
L
2
4
6
1.25
W
Shiva
ZombertJP
Shiva
3
3
10
2.67
W
Xbalanque
dubzdrops
Xbalanque
2
4
7
1.38
L
Tsukuyomi
sergio_mr26
Tsukuyomi
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,915
Damage
51,304
56,619
Taken
59,886
44,760
Mitigated
33,873
22,024
Healing
31,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,830
231
2,033
1,469
8,306
4,376
0
3,554
4,752
19,029
919
W
Charybdis
AinWndrlnd
Charybdis
11,183
5,334
478
1,569
9,679
3,546
1,720
6,069
3,610
0
21,591
L
4,077
1,386
5,265
5,383
11,536
12,406
0
4,754
6,782
0
5,568
W
Vulcan
14,828
316
1,755
1,547
10,554
4,697
237
5,919
4,635
38,588
0
L
Merlin
16,847
424
19
209
7,356
3,051
0
3,504
3,852
43,753
1,506
W
Sylvanus
Trave61
Sylvanus
4,110
179
12,000
5,971
12,641
10,950
140
8,762
3,879
6,982
0
L
7,645
2,319
534
6,347
19,582
21,338
0
4,654
14,928
13,434
599
W
Shiva
ZombertJP
Shiva
12,613
1,385
1,561
2,187
14,636
10,198
60
6,892
7,744
830
21,379
W
Xbalanque
dubzdrops
Xbalanque
8,570
3,178
1,037
3,465
12,376
4,482
298
5,311
7,065
0
18,685
L
Tsukuyomi
sergio_mr26
Tsukuyomi
11,516
1,847
32
733
9,839
3,589
0
3,181
6,658
0
17,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,923
Gold Earned
43,699
137
Minions Killed
141
0
Camps Cleared
0
979,760
Distance Traveled
999,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,224
822
37
4
0
200,571
0
W
Charybdis
8,377
838
34
3
0
190,792
0
L
Horus
7,634
763
4
0
0
211,074
0
W
Vulcan
9,710
971
49
5
0
248,106
0
L
Merlin
7,579
758
72
7
0
205,865
0
W
Sylvanus
8,737
874
4
0
0
190,299
0
L
Kuzenbo
7,373
737
16
2
0
187,672
0
W
Shiva
8,958
896
27
3
0
219,695
0
W
Xbalanque
7,917
792
27
3
0
150,335
0
L
Tsukuyomi
7,113
711
8
1
0
174,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role