Player Matchup

Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Blapslap
Bellona
Level 156
God Stats
3W - 1L
1,641 SR
Queue Stats
454W - 455L
1,510 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ChangedNam33350
Ah Muzen Cab
Level 146
God Stats
5W - 2L
1,665 SR
Queue Stats
207W - 187L
1,574 Elo+
Solo
Zeus
Zeus
MrMcL0VIN01
Zeus
Level 128
God Stats
1W - 0L
1,206 SR
Queue Stats
23W - 14L
1,585 Elo+
Party 2
Achilles
Achilles
Shonpd12
Achilles
Level 113
God Stats
2W - 0L
1,816 SR
Queue Stats
58W - 51L
1,523 Elo+
Party 2
Team Averages
Level 134
1,566 SR
1,539 Elo+

VS

Team Averages
Level 126
1,580 SR
1,504 Elo+
Cthulhu
Cthulhu
Lineya95
Cthulhu
Level 122
God Stats
2W - 3L
1,569 SR
Queue Stats
166W - 180L
1,489 Elo+
Party 3
Fafnir
Fafnir
ShadowGod420384
Fafnir
Level 108
God Stats
6W - 3L
1,701 SR
Queue Stats
110W - 111L
1,479 Elo+
Party 3
Anubis
Anubis
Tehrei
Anubis
Level 211
God Stats
0W - 2L
1,487 SR
Queue Stats
281W - 294L
1,514 Elo+
Party 3
Atlas
Atlas
lTheUnkindnessl
Atlas
Level 37
God Stats
3W - 4L
1,568 SR
Queue Stats
154W - 156L
1,564 Elo+
Solo
Thoth
Thoth
xXDeathLeakeXx
Thoth
Level 152
God Stats
2W - 3L
1,575 SR
Queue Stats
349W - 344L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
4 / 1 / 15
9,488
863
14,992
10,201
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Blapslap
Bellona
14
2 / 3 / 13
9,331
848
5,965
12,205
11,320
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
ChangedNam33350
Ah Muzen Cab
16
3 / 2 / 11
9,526
866
11,981
7,245
4,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

17
7 / 3 / 12
11,056
1,005
14,497
8,003
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Shonpd12
Achilles
16
5 / 4 / 13
9,668
879
9,256
15,990
20,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lineya95
Cthulhu
12
2 / 5 / 5
7,724
702
8,688
15,252
11,524
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 3 / 6
8,356
760
5,367
13,214
15,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anubis
Tehrei
Anubis
15
4 / 5 / 3
8,501
773
11,084
10,591
5,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 4 / 7
8,358
760
7,767
12,852
12,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 4 / 3
7,607
692
7,434
8,513
3,294
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
36
21
Kills
12
13
Deaths
21
64
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
1
15
11.5
W
Bellona
Blapslap
Bellona
2
3
13
2.83
W
Ah Muzen Cab
ChangedNam33350
Ah Muzen Cab
3
2
11
4.25
L
Cthulhu
Lineya95
Cthulhu
2
5
5
0.9
W
7
3
12
4.33
L
4
3
6
2.33
W
Achilles
Shonpd12
Achilles
5
4
13
2.88
L
Anubis
Tehrei
Anubis
4
5
3
1.1
L
2
4
7
1.38
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,691
Damage
40,340
53,644
Taken
60,422
42,447
Mitigated
48,030
18,277
Healing
17,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
14,992
7,873
1,038
2,203
10,201
4,006
3,763
5,676
4,480
25,703
0
W
Bellona
Blapslap
Bellona
5,965
1,087
455
3,372
12,205
11,320
0
8,620
3,229
0
9,403
W
Ah Muzen Cab
ChangedNam33350
Ah Muzen Cab
11,981
2,718
224
1,137
7,245
4,019
1,322
5,908
1,204
0
27,752
L
Cthulhu
Lineya95
Cthulhu
8,688
367
2,046
2,710
15,252
11,524
0
8,112
6,699
13,408
1,273
W
14,497
1,659
3,426
2,099
8,003
2,867
1,360
5,991
1,904
40,033
248
L
5,367
828
417
3,554
13,214
15,949
0
6,898
6,031
9,264
452
W
Achilles
Shonpd12
Achilles
9,256
1,472
630
3,693
15,990
20,235
422
10,656
5,236
0
14,785
L
Anubis
Tehrei
Anubis
11,084
66
0
2,671
10,591
5,066
0
5,027
5,264
22,669
0
L
7,767
2,222
2,173
2,895
12,852
12,197
0
5,698
6,870
15,057
823
L
7,434
744
542
406
8,513
3,294
0
3,693
4,623
23,118
563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,069
Gold Earned
40,546
134
Minions Killed
124
0
Camps Cleared
0
1,152,940
Distance Traveled
887,376
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,488
863
16
1
0
219,914
0
W
Bellona
9,331
848
9
1
0
224,232
0
W
Ah Muzen Cab
9,526
866
25
2
0
238,779
0
L
Cthulhu
7,724
702
17
2
0
186,197
0
W
Zeus
11,056
1,005
65
6
0
228,637
0
L
Fafnir
8,356
760
11
1
0
201,470
0
W
Achilles
9,668
879
19
2
0
241,378
0
L
Anubis
8,501
773
29
3
0
159,485
0
L
Atlas
8,358
760
19
2
0
171,911
0
L
Thoth
7,607
692
48
4
0
168,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role