Player Matchup

Atlas
Atlas
DarkEnviious
Atlas
Level 83
God Stats
32W - 34L
1,471 SR
Queue Stats
138W - 148L
1,445 Elo+
Party 3
King Arthur
King Arthur
Dragoboy_Doom
King Arthur
Level 159
God Stats
0W - 1L
1,244 SR
Queue Stats
9W - 10L
1,485 Elo+
Solo
Thanatos
Thanatos
GRM SHAD0
Thanatos
Level 91
God Stats
30W - 37L
1,499 SR
Queue Stats
349W - 390L
1,491 Elo+
Party 3
Skadi
Skadi
GhostxReaper475
Skadi
Level 89
God Stats
8W - 6L
1,630 SR
Queue Stats
67W - 51L
1,508 Elo+
Party 3
Baron Samedi
Baron Samedi
Stampz4712
Baron Samedi
Level 67
God Stats
0W - 1L
1,800 SR
Queue Stats
100W - 117L
1,449 Elo+
Party 3
Team Averages
Level 98
1,529 SR
1,476 Elo+

VS

Team Averages
Level 99
1,550 SR
1,448 Elo+
Zhong Kui
Zhong Kui
DietStank
Zhong Kui
Level 131
God Stats
13W - 8L
1,653 SR
Queue Stats
375W - 352L
1,463 Elo+
Party 2
Danzaburou
Danzaburou
PapaBaldwin
Danzaburou
Level 146
God Stats
1W - 1L
1,310 SR
Queue Stats
132W - 126L
1,442 Elo+
Party 1
Camazotz
Camazotz
PapaBerry97
Camazotz
Level 113
God Stats
5W - 1L
1,701 SR
Queue Stats
55W - 62L
1,411 Elo+
Party 1
Mulan
Mulan
ProMoiist
Mulan
Level 32
God Stats
5W - 3L
1,584 SR
Queue Stats
9W - 6L
1,436 Elo+
Party 2
Bacchus
Bacchus
TheBookOfZeus
Bacchus
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
8,362
557
5,824
12,265
8,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Dragoboy_Doom
King Arthur
10
1 / 5 / 0
6,134
409
3,920
16,071
9,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
GRM SHAD0
Thanatos
13
5 / 6 / 3
8,161
544
9,767
15,339
5,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 1
6,143
410
6,743
8,019
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
Stampz4712
Baron Samedi
14
2 / 8 / 3
8,018
535
8,003
13,628
5,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DietStank
Zhong Kui
16
6 / 2 / 3
8,997
600
10,881
8,397
6,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Danzaburou
PapaBaldwin
Danzaburou
15
6 / 3 / 1
9,675
645
9,768
11,068
3,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Camazotz
PapaBerry97
Camazotz
15
5 / 2 / 1
8,546
570
10,075
15,071
4,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
ProMoiist
Mulan
14
5 / 2 / 2
9,024
602
10,437
12,246
7,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
13
4 / 2 / 4
7,992
533
5,999
13,513
14,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
11
Kills
26
26
Deaths
11
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Zhong Kui
DietStank
Zhong Kui
6
2
3
3.75
L
King Arthur
Dragoboy_Doom
King Arthur
1
5
0
0.2
L
Thanatos
GRM SHAD0
Thanatos
5
6
3
1.08
L
0
3
1
0.17
W
Danzaburou
PapaBaldwin
Danzaburou
6
3
1
2.17
W
Camazotz
PapaBerry97
Camazotz
5
2
1
2.75
W
Mulan
ProMoiist
Mulan
5
2
2
3
L
Baron Samedi
Stampz4712
Baron Samedi
2
8
3
0.44
W
Bacchus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,257
Damage
47,160
65,322
Taken
60,295
31,145
Mitigated
36,575
18,098
Healing
23,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,824
2,065
308
2,244
12,265
8,604
0
5,732
6,533
23,051
852
W
Zhong Kui
DietStank
Zhong Kui
10,881
2,985
0
3,451
8,397
6,147
0
1,994
6,393
59,326
16,161
L
King Arthur
Dragoboy_Doom
King Arthur
3,920
404
111
4,001
16,071
9,880
0
690
15,381
0
26,207
L
Thanatos
GRM SHAD0
Thanatos
9,767
2,370
0
7,567
15,339
5,444
0
4,264
11,075
0
42,608
L
6,743
2,198
0
1,051
8,019
2,063
0
4,643
3,376
0
46,057
W
Danzaburou
PapaBaldwin
Danzaburou
9,768
2,337
0
3,892
11,068
3,263
591
6,286
4,329
0
63,430
W
Camazotz
PapaBerry97
Camazotz
10,075
3,216
0
9,447
15,071
4,989
0
1,300
13,697
0
69,956
W
Mulan
ProMoiist
Mulan
10,437
1,377
0
2,228
12,246
7,671
283
369
11,877
528
51,182
L
Baron Samedi
Stampz4712
Baron Samedi
8,003
167
264
2,552
13,628
5,154
0
1,515
12,113
47,532
512
W
Bacchus
5,999
1,333
0
4,316
13,513
14,505
0
2,997
10,456
19,176
1,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,818
Gold Earned
44,234
288
Minions Killed
441
0
Camps Cleared
0
1,443,191
Distance Traveled
1,470,621
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,362
557
31
2
0
312,064
2
W
Zhong Kui
8,997
600
125
8
0
279,297
4
L
King Arthur
6,134
409
32
2
0
252,754
0
L
Thanatos
8,161
544
53
4
0
328,898
0
L
Skadi
6,143
410
72
5
0
294,795
0
W
Danzaburou
9,675
645
102
7
0
261,624
0
W
Camazotz
8,546
570
114
8
0
371,048
0
W
Mulan
9,024
602
77
5
0
246,093
5
L
Baron Samedi
8,018
535
100
7
0
254,680
0
W
Bacchus
7,992
533
23
2
0
312,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role