Player Matchup

Guan Yu
Guan Yu
Byrsky
Guan Yu
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,245 Elo+
Party 3
Odin
Odin
DoCtOr SSK
Odin
Level 126
God Stats
3W - 0L
1,763 SR
Queue Stats
120W - 116L
1,504 Elo+
Party 1
Zhong Kui
Zhong Kui
Gumm3rz
Zhong Kui
Level 154
God Stats
5W - 2L
1,715 SR
Queue Stats
112W - 107L
1,493 Elo+
Party 1
Vulcan
Vulcan
SqUiRt SSK
Vulcan
Level 157
God Stats
2W - 0L
1,715 SR
Queue Stats
90W - 91L
1,482 Elo+
Party 1
Rama
Rama
mateodark
Rama
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,178 Elo+
Party 3
Team Averages
Level 124
1,639 SR
1,380 Elo+

VS

Team Averages
Level 94
1,556 SR
1,455 Elo+
Terra
Terra
BLADE 20012
Terra
Level 125
God Stats
1W - 1L
1,865 SR
Queue Stats
37W - 44L
1,514 Elo+
Party 4
Apollo
Apollo
Crims0nDroid
Apollo
Level 68
God Stats
0W - 1L
1,535 SR
Queue Stats
14W - 17L
1,437 Elo+
Party 2
Anubis
Anubis
CrimsonHeretic
Anubis
Level 41
God Stats
0W - 2L
1,617 SR
Queue Stats
20W - 28L
1,396 Elo+
Party 2
Mulan
Mulan
KingHarrisøn
Mulan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 102L
1,495 Elo+
Solo
Thoth
Thoth
WalmartDirtbag
Thoth
Level 129
God Stats
0W - 2L
1,263 SR
Queue Stats
37W - 51L
1,433 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Byrsky
Guan Yu
15
0 / 2 / 9
8,147
741
3,011
10,462
8,351
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 12
8,283
753
6,151
11,261
9,499
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Gumm3rz
Zhong Kui
16
8 / 2 / 10
9,921
902
12,462
10,915
8,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
SqUiRt SSK
Vulcan
16
7 / 1 / 9
9,303
846
12,985
6,192
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
16
8 / 3 / 14
9,664
879
12,120
11,320
3,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 5
8,119
738
4,607
11,607
10,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
11
0 / 6 / 7
6,999
636
3,396
7,635
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
3 / 5 / 5
8,813
801
8,579
8,802
3,618
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 5 / 9
7,912
719
12,768
14,083
13,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
3 / 5 / 4
8,544
777
6,600
8,639
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
41
25
Kills
11
11
Deaths
25
54
Assists
30
Player
Kills
Deaths
Assists
KDA
L
4
4
5
1.63
W
Guan Yu
Byrsky
Guan Yu
0
2
9
2.25
L
Apollo
0
6
7
0.58
L
3
5
5
1.1
W
2
3
12
2.67
W
Zhong Kui
Gumm3rz
Zhong Kui
8
2
10
6.5
L
1
5
9
1.1
W
Vulcan
SqUiRt SSK
Vulcan
7
1
9
11.5
L
3
5
4
1
W
Rama
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,729
Damage
35,950
50,150
Taken
50,766
32,301
Mitigated
33,331
22,349
Healing
12,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,607
404
4,213
3,321
11,607
10,308
0
4,605
7,002
9,935
0
W
Guan Yu
Byrsky
Guan Yu
3,011
228
4,255
3,864
10,462
8,351
126
3,555
6,796
0
10,323
L
Apollo
3,396
1,716
0
188
7,635
2,879
0
4,989
2,646
0
6,600
L
8,579
333
0
1,852
8,802
3,618
0
3,641
5,161
23,641
0
W
6,151
617
967
1,565
11,261
9,499
0
3,019
8,057
0
13,463
W
Zhong Kui
Gumm3rz
Zhong Kui
12,462
984
790
2,750
10,915
8,256
330
4,896
5,854
19,881
545
L
12,768
1,157
0
2,091
14,083
13,654
0
6,592
7,491
0
22,610
W
Vulcan
SqUiRt SSK
Vulcan
12,985
78
2,022
1,183
6,192
2,393
178
3,486
2,706
27,295
0
L
6,600
197
0
560
8,639
2,872
0
5,319
3,320
23,074
0
W
Rama
12,120
6,356
1,287
3,666
11,320
3,802
929
4,222
6,951
0
28,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,318
Gold Earned
40,387
127
Minions Killed
119
0
Camps Cleared
0
998,360
Distance Traveled
920,948
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,119
738
10
1
0
223,955
0
W
Guan Yu
8,147
741
17
2
0
222,398
0
L
Apollo
6,999
636
9
1
0
147,209
0
L
Anubis
8,813
801
42
4
0
195,137
0
W
Odin
8,283
753
17
2
0
183,826
0
W
Zhong Kui
9,921
902
20
2
0
207,783
0
L
Mulan
7,912
719
12
1
0
177,624
0
W
Vulcan
9,303
846
39
4
0
203,430
0
L
Thoth
8,544
777
46
4
0
177,023
0
W
Rama
9,664
879
34
3
0
180,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role