Player Matchup

Discordia
Discordia
Gold II
ALONXZOROJO
Discordia
Gold II
Level 158
God Stats
17W - 7L
1,636 SR
Queue Stats
38W - 24L
1,813 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold II
AaronM512
Cu Chulainn
Gold II
Level 129
God Stats
14W - 8L
1,657 SR
Queue Stats
37W - 24L
1,789 MMR
Party 2
Ares
Ares
Silver I
ItzAlija
Ares
Silver I
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,605 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,598 SR
1,736 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,543 SR
1,468 MMR
Baron Samedi
Baron Samedi
Bronze IV
JACKAEL915
Baron Samedi
Bronze IV
Level 126
God Stats
0W - 1L
1,805 SR
Queue Stats
8W - 21L
1,340 MMR
Party 1
Gilgamesh
Gilgamesh
Silver IV
Kushinu1916
Gilgamesh
Silver IV
Level 88
God Stats
1W - 4L
1,263 SR
Queue Stats
7W - 17L
1,406 MMR
Party 1
Bacchus
Bacchus
Gold III
stanman714
Bacchus
Gold III
Level 159
God Stats
3W - 4L
1,561 SR
Queue Stats
27W - 34L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ALONXZOROJO
Discordia
16
5 / 2 / 11
10,861
905
12,922
5,344
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
AaronM512
Cu Chulainn
17
12 / 0 / 5
11,441
953
16,162
12,216
12,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ares
17
2 / 0 / 15
10,025
835
6,502
11,241
12,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
ChronosKuzenboKumbhakarnaCthulhuHou Yi

VS

Bans
AchillesFreyaSun WukongThothSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JACKAEL915
Baron Samedi
13
1 / 6 / 0
8,206
684
6,568
10,569
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Kushinu1916
Gilgamesh
12
0 / 7 / 1
7,578
632
4,723
15,750
13,303
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
stanman714
Bacchus
13
0 / 6 / 1
7,992
666
4,620
15,744
15,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
19
Kills
1
2
Deaths
19
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
ALONXZOROJO
Discordia
5
2
11
5.25
W
Cu Chulainn
AaronM512
Cu Chulainn
12
0
5
14.5
W
Ares
2
0
15
9.5
L
Baron Samedi
JACKAEL915
Baron Samedi
1
6
0
0.17
L
Gilgamesh
Kushinu1916
Gilgamesh
0
7
1
0.07
L
Bacchus
stanman714
Bacchus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,586
Damage
15,911
28,801
Taken
42,063
27,093
Mitigated
33,709
6,860
Healing
2,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ALONXZOROJO
Discordia
12,922
803
0
850
5,344
2,051
1,041
1,813
3,531
48,124
0
W
Cu Chulainn
AaronM512
Cu Chulainn
16,162
3,015
0
3,697
12,216
12,708
1,314
4,523
7,693
0
48,795
W
Ares
6,502
565
0
2,313
11,241
12,334
1,552
4,905
6,336
17,213
425
L
Baron Samedi
JACKAEL915
Baron Samedi
6,568
637
505
675
10,569
5,232
0
6,109
3,907
20,666
0
L
Gilgamesh
Kushinu1916
Gilgamesh
4,723
646
0
66
15,750
13,303
0
5,741
9,390
0
20,880
L
Bacchus
stanman714
Bacchus
4,620
567
0
1,158
15,744
15,174
0
5,705
9,428
18,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,327
Gold Earned
23,776
163
Minions Killed
80
0
Camps Cleared
0
653,281
Distance Traveled
585,670
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,861
905
84
7
0
186,044
0
W
Cu Chulainn
11,441
953
63
5
0
244,381
0
W
Ares
10,025
835
16
1
0
222,856
0
L
Baron Samedi
8,206
684
33
3
0
163,726
0
L
Gilgamesh
7,578
632
21
2
0
207,865
0
L
Bacchus
7,992
666
26
2
0
214,079
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role