Player Matchup

Fenrir
Fenrir
Battlehardt
Fenrir
Level 245
God Stats
120W - 110L
1,599 SR
Queue Stats
662W - 648L
1,517 Elo+
Party 1
Hades
Hades
MGKPUSESPLSH
Hades
Level 268
God Stats
4W - 1L
1,500 SR
Queue Stats
742W - 726L
1,513 Elo+
Party 1
Ravana
Ravana
MrMimesNuts
Ravana
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 156L
1,482 Elo+
Party 1
Danzaburou
Danzaburou
NicoVillan20
Danzaburou
Level 159
God Stats
12W - 15L
1,516 SR
Queue Stats
584W - 559L
1,505 Elo+
Solo
Aphrodite
Aphrodite
tomy_lee_kaz
Aphrodite
Level 87
God Stats
6W - 2L
1,706 SR
Queue Stats
69W - 63L
1,550 Elo+
Solo
Team Averages
Level 183
1,564 SR
1,514 Elo+

VS

Team Averages
Level 151
1,466 SR
1,516 Elo+
Ah Puch
Ah Puch
BetterAssassin1
Ah Puch
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 45L
1,563 Elo+
Party 2
Sobek
Sobek
CG Mah Man
Sobek
Level 159
God Stats
1W - 1L
1,475 SR
Queue Stats
37W - 47L
1,454 Elo+
Party 2
Charybdis
Charybdis
Coconauta
Charybdis
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 136L
1,534 Elo+
Solo
Heimdallr
Heimdallr
Deneault12
Heimdallr
Level 203
God Stats
1W - 5L
1,375 SR
Queue Stats
473W - 416L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
Tyrellbean
Sun Wukong
Level 102
God Stats
9W - 9L
1,479 SR
Queue Stats
218W - 210L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 2 / 2
6,888
626
7,326
7,479
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
6 / 1 / 3
7,088
644
5,260
7,329
3,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
11
4 / 1 / 5
6,512
592
4,521
4,923
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
NicoVillan20
Danzaburou
12
1 / 0 / 0
6,706
610
3,542
5,782
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Aphrodite
tomy_lee_kaz
Aphrodite
10
0 / 2 / 4
5,820
529
1,771
6,768
4,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
6,023
548
5,414
6,933
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
10
3 / 2 / 1
6,251
568
3,773
8,801
6,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Coconauta
Charybdis
10
0 / 2 / 0
5,510
501
3,077
6,423
1,552
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Deneault12
Heimdallr
8
0 / 2 / 3
5,158
469
2,277
5,045
1,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Tyrellbean
Sun Wukong
10
2 / 4 / 0
6,172
561
2,345
8,318
3,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
16
Kills
6
6
Deaths
16
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
2
2
3
L
1
6
3
0.42
L
Sobek
3
2
1
1.75
L
Charybdis
Coconauta
Charybdis
0
2
0
0
L
Heimdallr
Deneault12
Heimdallr
0
2
3
0.75
W
6
1
3
7.5
W
Ravana
4
1
5
6.5
W
Danzaburou
NicoVillan20
Danzaburou
1
0
0
1
L
Sun Wukong
Tyrellbean
Sun Wukong
2
4
0
0.5
W
Aphrodite
tomy_lee_kaz
Aphrodite
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,420
Damage
16,886
32,281
Taken
35,520
16,056
Mitigated
15,540
16,409
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,326
1,739
0
2,084
7,479
4,115
0
607
6,830
0
37,599
L
5,414
418
0
923
6,933
2,340
0
2,606
4,327
38,676
0
L
Sobek
3,773
385
0
3,223
8,801
6,585
0
3,329
5,393
14,645
0
L
Charybdis
Coconauta
Charybdis
3,077
1,937
0
2,321
6,423
1,552
0
348
6,075
0
41,492
L
Heimdallr
Deneault12
Heimdallr
2,277
770
0
1,212
5,045
1,349
0
726
4,208
0
25,577
W
5,260
609
548
3,991
7,329
3,148
0
3,633
3,429
44,440
1,713
W
Ravana
4,521
1,282
0
1,684
4,923
2,199
0
886
3,940
0
40,035
W
Danzaburou
NicoVillan20
Danzaburou
3,542
1,531
0
3,231
5,782
1,921
619
297
5,485
0
60,664
L
Sun Wukong
Tyrellbean
Sun Wukong
2,345
863
0
1,721
8,318
3,714
0
0
7,984
0
24,020
W
Aphrodite
tomy_lee_kaz
Aphrodite
1,771
451
1,593
3,278
6,768
4,673
0
3,175
3,410
12,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,014
Gold Earned
29,114
359
Minions Killed
269
0
Camps Cleared
0
1,204,511
Distance Traveled
1,008,940
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,888
626
72
7
0
255,653
0
L
Ah Puch
6,023
548
91
8
0
207,472
0
L
Sobek
6,251
568
8
1
0
228,366
2
L
Charybdis
5,510
501
82
7
0
199,944
2
L
Heimdallr
5,158
469
51
5
0
200,696
0
W
Hades
7,088
644
85
8
0
242,156
0
W
Ravana
6,512
592
77
7
0
281,625
1
W
Danzaburou
6,706
610
109
10
0
212,061
4
L
Sun Wukong
6,172
561
37
3
0
172,462
0
W
Aphrodite
5,820
529
16
1
0
213,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role