Player Matchup

Gilgamesh
Gilgamesh
ACGspartan117
Gilgamesh
Level 145
God Stats
46W - 28L
1,666 SR
Queue Stats
232W - 189L
1,597 Elo+
Party 1
Bellona
Bellona
ElfingWhistles
Bellona
Level 158
God Stats
12W - 4L
1,649 SR
Queue Stats
285W - 243L
1,530 Elo+
Party 1
Hel
Hel
Persep4one-
Hel
Level 41
God Stats
1W - 0L
1,646 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
SoggySushiii
Cerberus
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,475 Elo+
Solo
Aphrodite
Aphrodite
crystalvisions7
Aphrodite
Level 54
God Stats
1W - 0L
1,563 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 82
1,605 SR
1,520 Elo+

VS

Team Averages
Level 139
1,523 SR
1,521 Elo+
Jing Wei
Jing Wei
HighStick88
Jing Wei
Level 159
God Stats
0W - 4L
1,240 SR
Queue Stats
33W - 43L
1,468 Elo+
Solo
Chang'e
Chang'e
Malfy_Man
Chang'e
Level 156
God Stats
31W - 29L
1,534 SR
Queue Stats
110W - 119L
1,525 Elo+
Solo
Osiris
Osiris
RogueThePain
Osiris
Level 159
God Stats
79W - 79L
1,502 SR
Queue Stats
613W - 659L
1,474 Elo+
Solo
Mercury
Mercury
iIiMoWgLiIi
Mercury
Level 71
God Stats
2W - 2L
1,703 SR
Queue Stats
68W - 45L
1,612 Elo+
Solo
Zeus
Zeus
rshalaby
Zeus
Level 151
God Stats
9W - 8L
1,634 SR
Queue Stats
161W - 161L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ACGspartan117
Gilgamesh
16
10 / 1 / 7
10,585
1,059
11,157
11,899
9,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
8 / 2 / 6
10,134
1,013
8,764
13,687
11,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 2 / 6
9,651
965
4,268
6,717
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
SoggySushiii
Cerberus
16
3 / 0 / 10
10,246
1,025
6,107
9,323
7,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
crystalvisions7
Aphrodite
14
0 / 1 / 5
8,428
843
2,035
8,476
3,624
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HighStick88
Jing Wei
13
0 / 4 / 2
8,233
823
2,825
9,263
3,150
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Malfy_Man
Chang'e
14
2 / 3 / 0
8,334
833
5,144
6,539
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
14
1 / 0 / 2
8,412
841
3,277
3,142
2,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
iIiMoWgLiIi
Mercury
12
2 / 6 / 1
7,830
783
1,337
7,812
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
1 / 10 / 2
8,379
838
11,641
10,390
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
13
23
Kills
6
6
Deaths
23
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ACGspartan117
Gilgamesh
10
1
7
13.5
W
8
2
6
5.5
L
Jing Wei
HighStick88
Jing Wei
0
4
2
0.25
L
Chang'e
Malfy_Man
Chang'e
2
3
0
0.67
W
2
2
6
2.5
L
Osiris
1
0
2
2
W
Cerberus
SoggySushiii
Cerberus
3
0
10
8
W
Aphrodite
crystalvisions7
Aphrodite
0
1
5
2.5
L
Mercury
iIiMoWgLiIi
Mercury
2
6
1
0.42
L
Zeus
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,331
Damage
24,224
50,102
Taken
37,146
34,378
Mitigated
12,928
25,229
Healing
3,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ACGspartan117
Gilgamesh
11,157
1,940
0
3,088
11,899
9,725
476
3,647
7,574
0
30,749
W
8,764
1,224
0
2,497
13,687
11,131
2,358
1,927
11,416
0
24,487
L
Jing Wei
HighStick88
Jing Wei
2,825
1,564
0
1,211
9,263
3,150
0
3,089
5,639
0
19,852
L
Chang'e
Malfy_Man
Chang'e
5,144
108
500
1,297
6,539
1,879
0
3,493
2,819
18,247
0
W
4,268
0
4,278
3,237
6,717
2,440
2,326
1,313
5,301
31,872
607
L
Osiris
3,277
448
0
390
3,142
2,953
0
1,160
1,901
0
18,101
W
Cerberus
SoggySushiii
Cerberus
6,107
93
0
2,968
9,323
7,458
74
4,153
4,648
22,449
865
W
Aphrodite
crystalvisions7
Aphrodite
2,035
453
4,541
4,620
8,476
3,624
2,306
3,481
4,626
12,540
0
L
Mercury
iIiMoWgLiIi
Mercury
1,337
183
0
310
7,812
2,128
0
2,001
5,416
0
4,276
L
Zeus
11,641
1,063
0
270
10,390
2,818
0
2,479
7,446
24,742
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,044
Gold Earned
41,188
241
Minions Killed
156
0
Camps Cleared
0
1,140,837
Distance Traveled
781,709
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,585
1,059
39
4
0
245,175
0
W
Bellona
10,134
1,013
37
4
0
242,093
0
L
Jing Wei
8,233
823
33
3
0
194,390
0
L
Chang'e
8,334
833
44
4
0
137,683
2
W
Hel
9,651
965
92
9
0
209,334
0
L
Osiris
8,412
841
27
3
0
141,771
0
W
Cerberus
10,246
1,025
44
4
0
241,987
0
W
Aphrodite
8,428
843
29
3
0
202,248
0
L
Mercury
7,830
783
6
1
0
154,477
0
L
Zeus
8,379
838
46
5
0
153,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role