Player Matchup

Bellona
Bellona
Bronze III
Lil_Tapout
Bellona
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Chiron
Chiron
Silver IV
SHARK FRENZY23
Chiron
Silver IV
Level 135
God Stats
0W - 2L
1,264 SR
Queue Stats
11W - 24L
1,378 MMR
Solo
Ix Chel
Ix Chel
Silver II
TheSabage1
Ix Chel
Silver II
Level 146
God Stats
12W - 10L
1,677 SR
Queue Stats
120W - 159L
1,385 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 123
1,481 SR
1,421 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,540 SR
1,474 MMR
Cabrakan
Cabrakan
Gold V
 
Cabrakan
Gold V
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Gold IV
AyooPiff
Shiva
Gold IV
Level 159
God Stats
46W - 39L
1,590 SR
Queue Stats
363W - 379L
1,379 MMR
Party 1
Merlin
Merlin
Silver III
ItzAlija
Merlin
Silver III
Level 64
God Stats
2W - 2L
1,529 SR
Queue Stats
6W - 12L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lil_Tapout
Bellona
14
0 / 3 / 3
8,846
632
5,988
15,312
6,889
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

17
2 / 3 / 2
10,358
740
7,482
13,096
4,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
TheSabage1
Ix Chel
17
3 / 3 / 1
10,767
769
7,839
9,264
3,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
HelThothGaneshaKuzenboChaac

VS

Bans
AchillesMedusaAh Muzen CabOsirisNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
19
6 / 2 / 3
11,899
850
8,138
12,815
15,741
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Shiva
AyooPiff
Shiva
16
1 / 1 / 7
10,544
753
10,359
15,040
11,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Merlin
ItzAlija
Merlin
19
2 / 2 / 5
12,021
859
15,064
9,886
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
9
9
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
6
2
3
3.75
W
Shiva
AyooPiff
Shiva
1
1
7
4.5
W
Merlin
ItzAlija
Merlin
2
2
5
2.25
L
Bellona
Lil_Tapout
Bellona
0
3
3
0.5
L
2
3
2
1
L
Ix Chel
TheSabage1
Ix Chel
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,309
Damage
33,561
37,672
Taken
37,741
14,356
Mitigated
30,762
5,764
Healing
8,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
8,138
712
0
1,833
12,815
15,741
416
3,470
8,265
23,971
1,432
W
Shiva
AyooPiff
Shiva
10,359
819
490
3,693
15,040
11,061
848
2,550
12,468
127
34,069
W
Merlin
ItzAlija
Merlin
15,064
215
345
2,311
9,886
3,960
1,430
1,850
8,036
78,969
2,082
L
Bellona
Lil_Tapout
Bellona
5,988
77
0
780
15,312
6,889
0
9,045
5,870
0
9,756
L
7,482
2,061
321
2,216
13,096
4,463
75
7,080
5,811
0
39,483
L
Ix Chel
TheSabage1
Ix Chel
7,839
1,051
809
1,638
9,264
3,004
418
5,963
3,033
40,827
128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,971
Gold Earned
34,464
148
Minions Killed
208
0
Camps Cleared
0
657,475
Distance Traveled
714,842
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,899
850
39
3
0
245,008
3
W
Shiva
10,544
753
44
3
0
243,592
2
W
Merlin
12,021
859
125
9
0
226,242
0
L
Bellona
8,846
632
8
1
0
199,789
0
L
Chiron
10,358
740
69
5
0
238,922
0
L
Ix Chel
10,767
769
71
5
0
218,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role