Player Matchup

Charon
Charon
 
Charon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dekyume
Merlin
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 86L
1,562 Elo+
Party 2
Achilles
Achilles
Nacho0899
Achilles
Level 96
God Stats
8W - 6L
1,638 SR
Queue Stats
279W - 250L
1,581 Elo+
Solo
Danzaburou
Danzaburou
lelyumi
Danzaburou
Level 153
God Stats
2W - 0L
1,710 SR
Queue Stats
101W - 94L
1,540 Elo+
Party 2
Thanatos
Thanatos
tek_faby_op
Thanatos
Level 49
God Stats
7W - 4L
1,681 SR
Queue Stats
101W - 113L
1,386 Elo+
Solo
Team Averages
Level 107
1,606 SR
1,514 Elo+

VS

Team Averages
Level 110
1,539 SR
1,530 Elo+
Izanami
Izanami
DarK J35T3R
Izanami
Level 129
God Stats
2W - 7L
1,298 SR
Queue Stats
177W - 191L
1,496 Elo+
Party 1
Terra
Terra
Mr Cleatus5707
Terra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 142L
1,507 Elo+
Party 1
Raijin
Raijin
SmitePlayer9235
Raijin
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 72L
1,491 Elo+
Solo
Cthulhu
Cthulhu
WoIfie90
Cthulhu
Level 61
God Stats
5W - 4L
1,609 SR
Queue Stats
117W - 140L
1,451 Elo+
Party 1
Da Ji
Da Ji
iBxd Jg
Da Ji
Level 147
God Stats
6W - 1L
1,788 SR
Queue Stats
49W - 38L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
3 / 0 / 5
6,718
672
4,592
6,833
3,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Dekyume
Merlin
11
0 / 1 / 1
6,209
621
641
3,031
902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Nacho0899
Achilles
11
2 / 0 / 0
6,643
664
3,489
7,651
4,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
lelyumi
Danzaburou
12
5 / 1 / 2
6,699
670
8,686
7,034
2,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
tek_faby_op
Thanatos
12
1 / 0 / 4
6,207
621
2,001
7,430
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarK J35T3R
Izanami
10
0 / 5 / 0
5,268
527
3,242
7,440
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 1
5,287
529
2,963
8,480
6,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 0
5,557
556
1,510
5,667
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
WoIfie90
Cthulhu
10
0 / 2 / 0
5,353
535
4,382
7,156
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
iBxd Jg
Da Ji
1
0 / 0 / 0
2,074
207
0
0
0

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
11
Kills
1
2
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
3
0
5
5.5
L
Izanami
DarK J35T3R
Izanami
0
5
0
0
W
Merlin
Dekyume
Merlin
0
1
1
0.5
L
0
2
1
0.25
W
Achilles
Nacho0899
Achilles
2
0
0
2
L
1
2
0
0.5
L
Cthulhu
WoIfie90
Cthulhu
0
2
0
0
L
Da Ji
iBxd Jg
Da Ji
0
0
0
0
W
Danzaburou
lelyumi
Danzaburou
5
1
2
6
W
Thanatos
tek_faby_op
Thanatos
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,409
Damage
12,097
31,979
Taken
28,743
13,518
Mitigated
15,768
21,228
Healing
5,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,592
644
0
2,970
6,833
3,097
33
1,499
5,334
21,313
601
L
Izanami
DarK J35T3R
Izanami
3,242
2,296
0
1,789
7,440
2,472
0
1,448
5,992
0
43,960
W
Merlin
Dekyume
Merlin
641
42
0
1,214
3,031
902
675
1,317
1,714
37,075
0
L
2,963
446
80
2,281
8,480
6,351
0
2,611
5,869
14,581
0
W
Achilles
Nacho0899
Achilles
3,489
994
0
5,668
7,651
4,303
0
4,156
3,495
0
46,327
L
1,510
91
0
625
5,667
1,721
0
1,032
4,635
35,870
1,566
L
Cthulhu
WoIfie90
Cthulhu
4,382
225
0
1,170
7,156
5,224
0
0
6,757
31,380
926
L
Da Ji
iBxd Jg
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
lelyumi
Danzaburou
8,686
4,096
0
4,023
7,034
2,154
0
1,557
5,477
0
50,648
W
Thanatos
tek_faby_op
Thanatos
2,001
578
0
7,353
7,430
3,062
0
292
7,138
0
56,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,476
Gold Earned
23,539
384
Minions Killed
214
0
Camps Cleared
0
1,029,596
Distance Traveled
799,335
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,718
672
18
2
0
214,178
1
L
Izanami
5,268
527
80
8
0
190,830
0
W
Merlin
6,209
621
86
9
0
183,062
1
L
Terra
5,287
529
19
2
0
216,259
2
W
Achilles
6,643
664
89
9
0
197,761
2
L
Raijin
5,557
556
61
6
0
202,970
0
L
Cthulhu
5,353
535
54
5
0
189,276
0
L
Da Ji
2,074
207
0
0
0
0
0
W
Danzaburou
6,699
670
98
10
0
196,021
0
W
Thanatos
6,207
621
93
9
0
238,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role