Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AbFahed
Anubis
Level 120
God Stats
91W - 49L
1,698 SR
Queue Stats
709W - 654L
1,513 Elo+
Party 1
Mulan
Mulan
ImmobileMite422
Mulan
Level 98
God Stats
26W - 16L
1,640 SR
Queue Stats
352W - 318L
1,522 Elo+
Party 1
Horus
Horus
ZxinS_99
Horus
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 29L
1,565 Elo+
Solo
Team Averages
Level 103
1,568 SR
1,520 Elo+

VS

Team Averages
Level 104
1,620 SR
1,494 Elo+
Sobek
Sobek
 
Sobek
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Andreiluis19
Scylla
Level 84
God Stats
5W - 3L
1,544 SR
Queue Stats
281W - 277L
1,429 Elo+
Solo
Danzaburou
Danzaburou
Pand41789
Danzaburou
Level 137
God Stats
14W - 7L
1,661 SR
Queue Stats
563W - 551L
1,505 Elo+
Party 2
Nu Wa
Nu Wa
TeaBagggginz
Nu Wa
Level 128
God Stats
92W - 69L
1,532 SR
Queue Stats
471W - 450L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
Yellowgamer1622
Baron Samedi
Level 108
God Stats
4W - 2L
1,865 SR
Queue Stats
533W - 522L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
7 / 1 / 5
7,277
560
7,145
7,608
3,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
 
Cthulhu
11
1 / 1 / 9
6,505
500
8,867
15,395
10,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anubis
AbFahed
Anubis
15
10 / 0 / 1
9,378
721
9,878
8,504
3,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 1 / 6
7,217
555
5,778
9,473
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
ZxinS_99
Horus
13
0 / 0 / 4
7,211
555
951
6,872
3,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 6 / 3
5,450
419
7,205
15,092
6,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Scylla
6
0 / 0 / 0
4,831
372
360
1,747
269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
Pand41789
Danzaburou
8
1 / 4 / 2
5,825
448
5,311
8,049
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 4 / 0
6,536
503
9,188
7,038
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Yellowgamer1622
Baron Samedi
9
2 / 7 / 1
6,759
520
5,421
13,730
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
21
Kills
3
3
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
1
5
9.5
W
Cthulhu
 
Cthulhu
1
1
9
5.5
L
Sobek
 
Sobek
0
6
3
0.25
W
Anubis
AbFahed
Anubis
10
0
1
10.5
L
Scylla
0
0
0
0
W
3
1
6
6
L
Danzaburou
Pand41789
Danzaburou
1
4
2
0.5
L
0
4
0
0
L
Baron Samedi
Yellowgamer1622
Baron Samedi
2
7
1
0.36
W
Horus
ZxinS_99
Horus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,619
Damage
27,485
47,852
Taken
45,656
25,298
Mitigated
20,338
20,291
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,145
2,160
589
2,115
7,608
3,562
828
2,656
4,848
32,138
8,250
W
Cthulhu
 
Cthulhu
8,867
696
240
4,380
15,395
10,803
228
6,962
8,329
32,482
0
L
Sobek
 
Sobek
7,205
839
0
4,265
15,092
6,646
0
7,960
7,132
25,358
950
W
Anubis
AbFahed
Anubis
9,878
423
0
6,430
8,504
3,149
319
3,832
4,500
76,373
1,327
L
Scylla
360
71
0
605
1,747
269
0
696
1,051
11,080
0
W
5,778
1,560
0
4,085
9,473
4,033
0
3,451
5,899
0
46,881
L
Danzaburou
Pand41789
Danzaburou
5,311
1,758
0
1,567
8,049
2,339
0
5,373
2,676
0
27,211
L
9,188
3,153
0
906
7,038
1,590
0
3,458
3,444
45,676
1,101
L
Baron Samedi
Yellowgamer1622
Baron Samedi
5,421
335
1,623
4,030
13,730
9,494
0
8,013
5,717
17,782
0
W
Horus
ZxinS_99
Horus
951
447
100
2,352
6,872
3,751
57
3,981
2,592
0
33,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,588
Gold Earned
29,401
415
Minions Killed
199
0
Camps Cleared
0
1,291,327
Distance Traveled
1,088,259
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,277
560
72
6
0
240,988
0
W
Cthulhu
6,505
500
57
4
0
255,659
2
L
Sobek
5,450
419
37
3
0
267,004
0
W
Anubis
9,378
721
141
11
0
250,565
2
L
Scylla
4,831
372
25
2
0
178,755
0
W
Mulan
7,217
555
76
6
0
285,454
0
L
Danzaburou
5,825
448
59
5
0
204,570
0
L
Nu Wa
6,536
503
61
5
0
199,296
0
L
Baron Samedi
6,759
520
17
1
0
238,634
0
W
Horus
7,211
555
69
5
0
258,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role