Player Matchup

Mercury
Mercury
 
Mercury
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Azrael-Prime27
Geb
Level 50
God Stats
12W - 6L
1,584 SR
Queue Stats
78W - 93L
1,384 Elo+
Party 1
Shiva
Shiva
CurlyManager702
Shiva
Level 80
God Stats
54W - 40L
1,530 SR
Queue Stats
408W - 422L
1,442 Elo+
Solo
Merlin
Merlin
HenGry24
Merlin
Level 123
God Stats
3W - 5L
1,311 SR
Queue Stats
143W - 149L
1,455 Elo+
Solo
Neith
Neith
TealTiru
Neith
Level 146
God Stats
12W - 11L
1,548 SR
Queue Stats
481W - 476L
1,549 Elo+
Party 1
Team Averages
Level 103
1,495 SR
1,466 Elo+

VS

Team Averages
Level 70
1,526 SR
1,535 Elo+
Sobek
Sobek
Caininite
Sobek
Level 11
God Stats
0W - 1L
1,463 SR
Queue Stats
1W - 1L
1,710 Elo+
Party 2
Set
Set
HiddenGuardian4
Set
Level 127
God Stats
1W - 1L
1,754 SR
Queue Stats
6W - 10L
1,421 Elo+
Party 2
Anubis
Anubis
ITsSuperHighGuy
Anubis
Level 83
God Stats
36W - 39L
1,476 SR
Queue Stats
68W - 61L
1,469 Elo+
Solo
Ishtar
Ishtar
MAJESTICMOON1
Ishtar
Level 109
God Stats
0W - 1L
1,487 SR
Queue Stats
3W - 2L
1,650 Elo+
Party 2
Nike
Nike
Rivara Snow
Nike
Level 22
God Stats
4W - 7L
1,452 SR
Queue Stats
4W - 8L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 1 / 4
6,188
619
2,806
5,857
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
3 / 1 / 11
7,391
739
5,993
8,002
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 0
6,617
662
5,817
5,345
3,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
HenGry24
Merlin
11
3 / 3 / 1
6,208
621
3,047
4,264
812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
TealTiru
Neith
12
11 / 1 / 4
7,732
773
12,004
6,763
2,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Caininite
Sobek
6
0 / 6 / 0
4,183
418
1,941
11,322
6,933
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 3 / 1
5,165
517
3,729
9,339
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
4 / 4 / 0
6,444
644
2,832
6,455
2,351
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 6 / 2
4,389
439
4,372
5,507
1,543
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 1 / 0
4,491
449
1,818
8,574
2,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
20
Kills
6
7
Deaths
20
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
4
4
W
3
1
11
8.5
L
Sobek
Caininite
Sobek
0
6
0
0
W
1
1
0
1
W
Merlin
HenGry24
Merlin
3
3
1
1.17
L
2
3
1
0.83
L
4
4
0
1
L
0
6
2
0.17
L
0
1
0
0
W
Neith
TealTiru
Neith
11
1
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,667
Damage
14,692
30,231
Taken
41,197
14,348
Mitigated
17,717
12,020
Healing
7,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,806
1,422
0
2,944
5,857
1,608
742
498
5,359
0
28,905
W
5,993
1,464
169
3,315
8,002
5,730
7
793
7,209
20,765
1,237
L
Sobek
Caininite
Sobek
1,941
428
0
1,072
11,322
6,933
0
2,771
8,551
9,892
0
W
5,817
1,371
0
2,152
5,345
3,744
0
0
5,345
0
40,102
W
Merlin
HenGry24
Merlin
3,047
52
0
250
4,264
812
202
2,497
1,767
31,247
0
L
3,729
1,817
0
1,727
9,339
4,453
0
1,439
7,900
0
35,299
L
2,832
45
0
1,774
6,455
2,351
0
3,110
3,345
48,968
0
L
4,372
2,595
0
180
5,507
1,543
0
1,539
3,968
0
16,690
L
1,818
428
0
2,655
8,574
2,437
0
0
8,574
0
17,292
W
Neith
TealTiru
Neith
12,004
6,735
0
3,190
6,763
2,454
256
985
5,778
0
55,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,136
Gold Earned
24,672
308
Minions Killed
221
0
Camps Cleared
0
989,355
Distance Traveled
979,652
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,188
619
52
5
0
232,519
0
W
Geb
7,391
739
25
3
0
217,165
1
L
Sobek
4,183
418
15
2
0
194,401
0
W
Shiva
6,617
662
74
7
0
184,538
0
W
Merlin
6,208
621
61
6
0
172,101
0
L
Set
5,165
517
53
5
0
235,525
0
L
Anubis
6,444
644
94
9
0
183,485
2
L
Ishtar
4,389
439
26
3
0
172,804
1
L
Nike
4,491
449
33
3
0
193,437
0
W
Neith
7,732
773
96
10
0
183,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role