Player Matchup

Maui
Maui
Br1zzyH1zzy
Maui
Level 68
God Stats
7W - 5L
1,489 SR
Queue Stats
65W - 59L
1,436 Elo+
Solo
Danzaburou
Danzaburou
Lil Avaritia
Danzaburou
Level 89
God Stats
6W - 3L
1,723 SR
Queue Stats
165W - 184L
1,515 Elo+
Party 3
Baron Samedi
Baron Samedi
SAMURAY_12_
Baron Samedi
Level 59
God Stats
10W - 5L
1,647 SR
Queue Stats
193W - 210L
1,414 Elo+
Solo
Ishtar
Ishtar
Shortyxjayde
Ishtar
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Ne Zha
Ne Zha
TTVBlessedShouls
Ne Zha
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,441 Elo+
Party 3
Team Averages
Level 74
1,572 SR
1,461 Elo+

VS

Team Averages
Level 113
1,563 SR
1,455 Elo+
Loki
Loki
 
Loki
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
THE ACHlLLES
Gilgamesh
Level 157
God Stats
4W - 0L
1,528 SR
Queue Stats
91W - 93L
1,418 Elo+
Party 2
Nu Wa
Nu Wa
milkaloops
Nu Wa
Level 157
God Stats
67W - 56L
1,556 SR
Queue Stats
166W - 156L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
oO iTz TIGER Oo
Cthulhu
Level 34
God Stats
11W - 6L
1,540 SR
Queue Stats
14W - 7L
1,469 Elo+
Party 2
Sol
Sol
xJoKrRx
Sol
Level 149
God Stats
2W - 0L
1,693 SR
Queue Stats
72W - 59L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,387
490
2,356
10,276
4,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Lil Avaritia
Danzaburou
11
1 / 3 / 1
6,991
636
7,801
9,706
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
SAMURAY_12_
Baron Samedi
10
1 / 3 / 0
5,532
503
1,601
7,671
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
9
0 / 5 / 0
5,242
477
3,183
8,834
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 6 / 0
5,648
513
5,338
11,049
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
11 / 0 / 2
7,839
713
9,056
8,327
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
THE ACHlLLES
Gilgamesh
10
0 / 2 / 4
5,677
516
3,935
11,355
7,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
13
4 / 1 / 5
7,277
662
8,171
2,368
624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 0 / 5
6,334
576
4,408
7,181
3,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sol
11
2 / 0 / 6
6,235
567
7,789
4,435
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
20
20
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
11
0
2
12
L
0
3
0
0
L
Danzaburou
Lil Avaritia
Danzaburou
1
3
1
0.5
L
Baron Samedi
SAMURAY_12_
Baron Samedi
1
3
0
0.33
L
Ishtar
0
5
0
0
W
Gilgamesh
THE ACHlLLES
Gilgamesh
0
2
4
1
L
1
6
0
0.17
W
Nu Wa
4
1
5
6.5
W
3
0
5
5.5
W
Sol
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,279
Damage
33,359
47,536
Taken
33,666
18,034
Mitigated
15,685
14,038
Healing
10,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,056
2,806
0
3,626
8,327
2,535
0
892
7,353
0
46,247
L
2,356
369
1,680
1,783
10,276
4,629
0
7,722
2,554
17,887
0
L
Danzaburou
Lil Avaritia
Danzaburou
7,801
3,677
0
4,060
9,706
3,350
767
699
9,007
0
51,963
L
Baron Samedi
SAMURAY_12_
Baron Samedi
1,601
101
0
2,964
7,671
3,260
0
3,593
4,078
27,246
0
L
Ishtar
3,183
2,101
0
1,706
8,834
2,595
0
6,145
2,689
0
32,633
W
Gilgamesh
THE ACHlLLES
Gilgamesh
3,935
908
0
1,510
11,355
7,425
0
0
11,355
0
25,135
L
5,338
2,569
0
1,845
11,049
4,200
0
2,159
8,890
0
39,033
W
Nu Wa
8,171
3,105
0
0
2,368
624
44
863
1,387
45,176
1,707
W
4,408
27
97
2,341
7,181
3,912
184
1,640
5,541
16,331
0
W
Sol
7,789
3,147
0
2,901
4,435
1,189
897
362
4,073
43,347
1,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,800
Gold Earned
33,362
285
Minions Killed
299
0
Camps Cleared
0
986,727
Distance Traveled
1,137,446
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,839
713
69
6
0
277,239
0
L
Maui
5,387
490
28
3
0
232,157
2
L
Danzaburou
6,991
636
86
8
0
167,536
0
L
Baron Samedi
5,532
503
47
4
0
148,627
0
L
Ishtar
5,242
477
56
5
0
202,187
0
W
Gilgamesh
5,677
516
47
4
0
240,344
2
L
Ne Zha
5,648
513
68
6
0
236,220
0
W
Nu Wa
7,277
662
81
7
0
207,405
6
W
Cthulhu
6,334
576
27
2
0
210,848
0
W
Sol
6,235
567
75
7
0
201,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role