Player Matchup

Ra
Ra
Afgan OG
Ra
Level 157
God Stats
5W - 3L
1,654 SR
Queue Stats
60W - 46L
1,604 Elo+
Party 1
Fenrir
Fenrir
Guarz
Fenrir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 22L
1,566 Elo+
Solo
Danzaburou
Danzaburou
RyoukuX
Danzaburou
Level 159
God Stats
0W - 2L
1,528 SR
Queue Stats
132W - 103L
1,596 Elo+
Party 1
Maui
Maui
SlackinOff
Maui
Level 139
God Stats
5W - 1L
1,720 SR
Queue Stats
157W - 135L
1,593 Elo+
Party 1
Erlang Shen
Erlang Shen
Vizzla
Erlang Shen
Level 132
God Stats
1W - 6L
1,398 SR
Queue Stats
241W - 181L
1,636 Elo+
Solo
Team Averages
Level 143
1,560 SR
1,599 Elo+

VS

Team Averages
Level 128
1,545 SR
1,529 Elo+
Sylvanus
Sylvanus
Inzeroe
Sylvanus
Level 146
God Stats
7W - 4L
1,692 SR
Queue Stats
70W - 73L
1,557 Elo+
Party 2
Fenrir
Fenrir
ROB THE COB
Fenrir
Level 148
God Stats
12W - 14L
1,465 SR
Queue Stats
330W - 307L
1,497 Elo+
Solo
Anubis
Anubis
SlimTimTram
Anubis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 97L
1,469 Elo+
Solo
Zhong Kui
Zhong Kui
Vindicatorsix
Zhong Kui
Level 148
God Stats
7W - 7L
1,504 SR
Queue Stats
110W - 111L
1,564 Elo+
Party 2
Artemis
Artemis
oogglieboogglie
Artemis
Level 156
God Stats
22W - 23L
1,562 SR
Queue Stats
87W - 83L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,145
615
3,707
6,208
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Guarz
Fenrir
10
3 / 6 / 2
5,796
580
4,081
9,267
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
RyoukuX
Danzaburou
10
1 / 3 / 0
5,440
544
3,514
6,223
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 3 / 5
5,534
553
3,979
7,467
4,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
Vizzla
Erlang Shen
10
1 / 4 / 1
5,455
546
4,408
9,067
6,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Inzeroe
Sylvanus
10
3 / 1 / 7
6,142
614
3,925
8,718
4,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
12
8 / 1 / 1
6,538
654
4,512
6,673
2,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
12
2 / 2 / 4
6,851
685
6,093
7,017
2,561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
Vindicatorsix
Zhong Kui
11
3 / 2 / 1
6,761
676
5,368
7,571
4,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 1 / 4
6,209
621
5,211
6,406
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
7
Kills
19
19
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Fenrir
Guarz
Fenrir
3
6
2
0.67
W
Sylvanus
Inzeroe
Sylvanus
3
1
7
6.5
W
Fenrir
8
1
1
8.5
L
Danzaburou
RyoukuX
Danzaburou
1
3
0
0.33
L
0
3
5
0.83
W
Anubis
2
2
4
2
W
Zhong Kui
Vindicatorsix
Zhong Kui
3
2
1
1.75
L
Erlang Shen
Vizzla
Erlang Shen
1
4
1
0.38
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,689
Damage
25,109
38,232
Taken
36,385
17,504
Mitigated
16,306
8,792
Healing
19,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,707
477
366
1,815
6,208
1,359
0
4,482
1,726
39,163
0
L
Fenrir
Guarz
Fenrir
4,081
1,100
0
367
9,267
2,951
0
3,473
5,794
0
30,417
W
Sylvanus
Inzeroe
Sylvanus
3,925
1,386
2,052
3,657
8,718
4,625
0
1,682
6,996
17,306
218
W
Fenrir
4,512
855
0
3,273
6,673
2,365
0
1,586
4,981
0
39,243
L
Danzaburou
RyoukuX
Danzaburou
3,514
1,300
0
1,757
6,223
1,815
0
767
5,456
0
37,621
L
3,979
1,333
0
1,794
7,467
4,747
0
1,821
5,646
20,993
0
W
Anubis
6,093
88
0
3,445
7,017
2,561
0
2,750
3,860
56,721
1,085
W
Zhong Kui
Vindicatorsix
Zhong Kui
5,368
1,674
0
4,476
7,571
4,542
0
578
6,590
36,313
8,299
L
Erlang Shen
Vizzla
Erlang Shen
4,408
2,069
0
2,693
9,067
6,632
0
4,128
4,939
0
28,712
W
5,211
2,291
0
2,202
6,406
2,213
0
643
5,763
0
44,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,370
Gold Earned
32,501
288
Minions Killed
364
0
Camps Cleared
0
1,004,476
Distance Traveled
965,420
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,145
615
89
9
0
195,166
1
L
Fenrir
5,796
580
58
6
0
223,224
3
W
Sylvanus
6,142
614
22
2
0
192,883
2
W
Fenrir
6,538
654
70
7
0
228,739
0
L
Danzaburou
5,440
544
67
7
0
184,729
0
L
Maui
5,534
553
27
3
0
208,271
3
W
Anubis
6,851
685
103
10
0
185,037
0
W
Zhong Kui
6,761
676
88
9
0
170,165
0
L
Erlang Shen
5,455
546
47
5
0
193,086
2
W
Artemis
6,209
621
81
8
0
188,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role