Player Matchup

Mercury
Mercury
GatmanV2
Mercury
Level 57
God Stats
1W - 2L
1,373 SR
Queue Stats
96W - 111L
1,525 Elo+
Party 1
Scylla
Scylla
GrayHollow
Scylla
Level 74
God Stats
3W - 2L
1,493 SR
Queue Stats
334W - 313L
1,499 Elo+
Solo
Nike
Nike
XXtinctacion
Nike
Level 124
God Stats
99W - 68L
1,664 SR
Queue Stats
315W - 247L
1,575 Elo+
Solo
Sylvanus
Sylvanus
ZeratuSkull
Sylvanus
Level 145
God Stats
3W - 2L
1,599 SR
Queue Stats
204W - 176L
1,538 Elo+
Party 1
Anhur
Anhur
lingeringjam
Anhur
Level 136
God Stats
21W - 17L
1,630 SR
Queue Stats
429W - 380L
1,621 Elo+
Solo
Team Averages
Level 107
1,552 SR
1,552 Elo+

VS

Team Averages
Level 157
1,649 SR
1,553 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Dragonair5
Hun Batz
Level 142
God Stats
29W - 17L
1,671 SR
Queue Stats
408W - 365L
1,544 Elo+
Party 3
Xing Tian
Xing Tian
SerenityGrace
Xing Tian
Level 200
God Stats
2W - 1L
1,810 SR
Queue Stats
279W - 253L
1,555 Elo+
Party 3
Achilles
Achilles
SpreaderOfCheeks
Achilles
Level 146
God Stats
2W - 7L
1,362 SR
Queue Stats
365W - 326L
1,607 Elo+
Party 2
Agni
Agni
ianpog
Agni
Level 108
God Stats
4W - 1L
1,901 SR
Queue Stats
245W - 210L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GatmanV2
Mercury
13
2 / 4 / 2
6,827
569
3,854
10,374
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
GrayHollow
Scylla
12
5 / 3 / 2
7,048
587
4,653
6,329
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
5 / 0 / 2
8,802
734
10,926
10,952
5,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
ZeratuSkull
Sylvanus
13
1 / 2 / 4
6,970
581
6,611
10,052
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
3 / 5 / 3
6,797
566
7,883
10,249
2,847
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
4 / 3 / 1
7,341
612
6,487
8,994
2,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
Dragonair5
Hun Batz
14
4 / 2 / 4
7,254
605
7,719
11,798
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
SerenityGrace
Xing Tian
11
2 / 3 / 5
6,643
554
6,143
10,584
7,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 0
6,399
533
3,662
11,731
6,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
ianpog
Agni
13
4 / 5 / 2
7,126
594
7,997
8,137
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
16
Kills
14
14
Deaths
16
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
4
3
1
1.5
L
Hun Batz
Dragonair5
Hun Batz
4
2
4
3
W
Mercury
GatmanV2
Mercury
2
4
2
0.75
W
Scylla
GrayHollow
Scylla
5
3
2
2
L
Xing Tian
SerenityGrace
Xing Tian
2
3
5
1.5
L
0
3
0
0
W
5
0
2
6
W
Sylvanus
ZeratuSkull
Sylvanus
1
2
4
1.5
L
Agni
ianpog
Agni
4
5
2
1
W
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,927
Damage
32,008
47,956
Taken
51,244
17,043
Mitigated
22,458
13,588
Healing
19,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,487
1,741
0
3,383
8,994
2,668
453
1,298
7,496
0
53,378
L
Hun Batz
Dragonair5
Hun Batz
7,719
1,920
0
7,153
11,798
3,649
0
2,295
9,503
0
60,398
W
Mercury
GatmanV2
Mercury
3,854
2,295
0
1,631
10,374
3,161
0
2,965
7,183
0
60,624
W
Scylla
GrayHollow
Scylla
4,653
688
0
428
6,329
1,739
0
3,071
3,240
25,706
1,866
L
Xing Tian
SerenityGrace
Xing Tian
6,143
424
0
2,111
10,584
7,164
0
3,060
7,247
21,256
0
L
3,662
190
0
4,865
11,731
6,708
0
0
11,731
0
39,463
W
10,926
1,172
0
5,391
10,952
5,019
0
1,283
9,088
0
67,725
W
Sylvanus
ZeratuSkull
Sylvanus
6,611
1,247
432
3,547
10,052
4,277
0
4,634
4,902
37,004
8,465
L
Agni
ianpog
Agni
7,997
690
0
1,678
8,137
2,269
0
3,504
4,619
37,543
0
W
7,883
3,569
0
2,159
10,249
2,847
0
1,381
8,868
0
40,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,444
Gold Earned
34,763
395
Minions Killed
362
0
Camps Cleared
0
1,274,661
Distance Traveled
1,274,007
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,341
612
83
7
0
223,441
2
L
Hun Batz
7,254
605
105
9
0
303,812
1
W
Mercury
6,827
569
96
8
0
278,304
1
W
Scylla
7,048
587
46
4
0
246,040
0
L
Xing Tian
6,643
554
23
2
0
266,432
4
L
Achilles
6,399
533
75
6
0
254,650
0
W
Nike
8,802
734
109
9
0
264,936
5
W
Sylvanus
6,970
581
67
6
0
245,350
2
L
Agni
7,126
594
76
6
0
225,672
2
W
Anhur
6,797
566
77
6
0
240,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role