Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CCaraxes
Danzaburou
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,683 Elo+
Party 1
Ra
Ra
DaddysCreamSock
Ra
Level 142
God Stats
112W - 98L
1,655 SR
Queue Stats
546W - 499L
1,673 Elo+
Solo
Horus
Horus
HealedCobra
Horus
Level 140
God Stats
1W - 0L
1,573 SR
Queue Stats
18W - 10L
1,686 Elo+
Party 1
Chaac
Chaac
Vincenf43
Chaac
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,710 Elo+
Party 1
Team Averages
Level 134
1,546 SR
1,650 Elo+

VS

Team Averages
Level 85
1,508 SR
1,509 Elo+
Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DKAJR1977
Danzaburou
Level 129
God Stats
5W - 5L
1,646 SR
Queue Stats
329W - 290L
1,491 Elo+
Party 2
Cerberus
Cerberus
Stupid10
Cerberus
Level 60
God Stats
3W - 6L
1,545 SR
Queue Stats
189W - 185L
1,483 Elo+
Party 2
Cernunnos
Cernunnos
Trifelthan
Cernunnos
Level 67
God Stats
10W - 17L
1,404 SR
Queue Stats
216W - 251L
1,498 Elo+
Solo
Nox
Nox
incoming_sheet9
Nox
Level 43
God Stats
3W - 8L
1,445 SR
Queue Stats
91W - 86L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 0 / 2
5,822
582
2,490
5,838
2,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Danzaburou
CCaraxes
Danzaburou
13
6 / 1 / 1
7,873
787
6,489
6,718
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 2
6,800
680
4,959
4,353
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 3 / 7
6,459
646
4,977
10,589
7,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
Vincenf43
Chaac
12
2 / 1 / 2
6,701
670
6,563
9,441
7,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
3 / 2 / 0
6,004
600
2,363
8,793
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
DKAJR1977
Danzaburou
10
2 / 5 / 1
5,752
575
5,996
8,578
2,386
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Stupid10
Cerberus
9
0 / 4 / 2
5,272
527
2,675
8,963
5,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
Trifelthan
Cernunnos
9
0 / 4 / 0
5,371
537
3,825
8,028
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 2
6,351
635
4,369
5,003
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
5
5
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
2
4
L
Da Ji
 
Da Ji
3
2
0
1.5
W
Danzaburou
CCaraxes
Danzaburou
6
1
1
6.5
L
Danzaburou
DKAJR1977
Danzaburou
2
5
1
0.5
W
2
0
2
3
W
3
3
7
2.17
L
Cerberus
Stupid10
Cerberus
0
4
2
0.25
L
Cernunnos
Trifelthan
Cernunnos
0
4
0
0
W
Chaac
Vincenf43
Chaac
2
1
2
3
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,478
Damage
19,228
36,939
Taken
39,365
20,536
Mitigated
14,680
16,632
Healing
11,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,490
334
0
2,873
5,838
2,187
0
549
5,289
0
31,723
L
Da Ji
 
Da Ji
2,363
512
0
1,727
8,793
3,303
0
389
8,335
0
45,595
W
Danzaburou
CCaraxes
Danzaburou
6,489
3,386
0
3,812
6,718
2,173
0
508
6,210
0
59,873
L
Danzaburou
DKAJR1977
Danzaburou
5,996
2,192
0
2,888
8,578
2,386
0
0
8,578
0
37,189
W
4,959
496
433
1,599
4,353
1,275
0
2,801
1,552
52,986
0
W
4,977
1,888
608
2,963
10,589
7,467
19
2,800
7,789
0
14,657
L
Cerberus
Stupid10
Cerberus
2,675
209
36
2,452
8,963
5,245
22
1,946
6,816
20,074
1,865
L
Cernunnos
Trifelthan
Cernunnos
3,825
1,812
0
2,445
8,028
2,371
0
62
7,926
0
34,454
W
Chaac
Vincenf43
Chaac
6,563
518
0
4,344
9,441
7,434
0
339
9,102
0
48,518
L
4,369
254
0
1,705
5,003
1,375
0
1,875
2,751
51,856
1,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,655
Gold Earned
28,750
384
Minions Killed
367
0
Camps Cleared
0
1,204,261
Distance Traveled
1,059,818
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,822
582
56
6
0
293,763
0
L
Da Ji
6,004
600
80
8
0
252,050
0
W
Danzaburou
7,873
787
116
12
0
212,973
0
L
Danzaburou
5,752
575
68
7
0
201,906
0
W
Ra
6,800
680
116
12
0
234,244
3
W
Horus
6,459
646
14
1
0
231,473
0
L
Cerberus
5,272
527
54
5
0
209,720
4
L
Cernunnos
5,371
537
63
6
0
184,395
0
W
Chaac
6,701
670
82
8
0
231,808
0
L
Nox
6,351
635
102
10
0
211,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role