Player Matchup

Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Platinum II
JameesPs
Nemesis
Platinum II
Level 103
God Stats
16W - 9L
1,675 SR
Queue Stats
76W - 61L
1,454 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum III
eresgay
Baron Samedi
Platinum III
Level 123
God Stats
15W - 10L
1,592 SR
Queue Stats
130W - 134L
1,555 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,589 SR
1,503 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 81
1,575 SR
1,388 MMR
Vulcan
Vulcan
Gold IV
Adam 4x7961
Vulcan
Gold IV
Level 60
God Stats
3W - 2L
1,479 SR
Queue Stats
110W - 93L
1,356 MMR
Party 2
Ne Zha
Ne Zha
Gold II
kiki5x
Ne Zha
Gold II
Level 105
God Stats
18W - 12L
1,660 SR
Queue Stats
96W - 79L
1,547 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
scarface_yeyo10
Cthulhu
Platinum IV
Level 79
God Stats
68W - 48L
1,585 SR
Queue Stats
318W - 321L
1,261 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
1 / 4 / 7
8,580
780
8,235
12,862
8,299
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
JameesPs
Nemesis
15
6 / 5 / 4
9,915
901
6,450
10,524
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
eresgay
Baron Samedi
16
6 / 2 / 4
9,928
903
7,141
8,605
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
CabrakanNoxKuzenboHeraAres

VS

Bans
FenrirKumbhakarnaCerberusXing TianAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
6 / 5 / 3
9,566
870
9,693
7,092
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
kiki5x
Ne Zha
14
3 / 5 / 6
8,814
801
9,489
9,573
3,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 5
8,849
804
5,397
9,456
7,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
13
Kills
10
11
Deaths
13
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
4
7
1.13
L
Vulcan
6
5
3
1.5
W
Nemesis
JameesPs
Nemesis
6
5
4
1.6
W
Baron Samedi
eresgay
Baron Samedi
6
2
4
4
L
Ne Zha
kiki5x
Ne Zha
3
5
6
1.2
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,826
Damage
24,579
31,991
Taken
26,121
15,668
Mitigated
13,527
7,314
Healing
3,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,235
1,661
0
1,796
12,862
8,299
167
5,937
6,092
0
22,273
L
Vulcan
9,693
278
0
730
7,092
2,559
82
1,125
5,242
31,468
0
W
Nemesis
JameesPs
Nemesis
6,450
2,281
0
1,337
10,524
4,230
102
2,971
7,302
0
27,694
W
Baron Samedi
eresgay
Baron Samedi
7,141
476
666
3,515
8,605
3,139
23
3,985
4,195
33,403
453
L
Ne Zha
kiki5x
Ne Zha
9,489
2,848
0
1,495
9,573
3,885
407
2,949
6,158
0
29,969
L
5,397
411
189
674
9,456
7,083
78
2,869
6,233
16,798
1,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,423
Gold Earned
27,229
132
Minions Killed
121
0
Camps Cleared
0
624,354
Distance Traveled
599,302
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,580
780
29
3
0
200,663
0
L
Vulcan
9,566
870
59
5
0
184,008
0
W
Nemesis
9,915
901
37
3
0
224,875
0
W
Baron Samedi
9,928
903
66
6
0
198,816
2
L
Ne Zha
8,814
801
24
2
0
196,146
0
L
Cthulhu
8,849
804
38
3
0
219,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role