Player Matchup

Hun Batz
Hun Batz
Jadejackal0pe
Hun Batz
Level 133
God Stats
3W - 1L
1,612 SR
Queue Stats
161W - 151L
1,538 Elo+
Party 1
Artio
Artio
KING SPROUT
Artio
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 184L
1,537 Elo+
Party 1
King Arthur
King Arthur
Oxonal69
King Arthur
Level 140
God Stats
5W - 5L
1,372 SR
Queue Stats
51W - 29L
1,658 Elo+
Solo
Ix Chel
Ix Chel
cooly0928
Ix Chel
Level 217
God Stats
5W - 5L
1,426 SR
Queue Stats
188W - 192L
1,490 Elo+
Solo
Hachiman
Hachiman
irrvrnt
Hachiman
Level 210
God Stats
5W - 3L
1,569 SR
Queue Stats
201W - 177L
1,604 Elo+
Solo
Team Averages
Level 170
1,496 SR
1,566 Elo+

VS

Team Averages
Level 110
1,458 SR
1,559 Elo+
Osiris
Osiris
 
Osiris
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
RumplForeeSkin
Thanatos
Level 67
God Stats
1W - 1L
1,220 SR
Queue Stats
51W - 45L
1,519 Elo+
Solo
Chiron
Chiron
Sniper7NATE
Chiron
Level 135
God Stats
2W - 2L
1,424 SR
Queue Stats
94W - 55L
1,732 Elo+
Solo
Ra
Ra
castornatero
Ra
Level 204
God Stats
37W - 29L
1,644 SR
Queue Stats
1,086W - 983L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jadejackal0pe
Hun Batz
11
3 / 2 / 3
5,970
597
4,278
8,860
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 2 / 1
6,058
606
5,594
9,213
4,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
Oxonal69
King Arthur
12
1 / 0 / 1
6,740
674
4,408
7,900
4,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
cooly0928
Ix Chel
10
2 / 2 / 6
6,296
630
7,189
6,929
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
irrvrnt
Hachiman
12
3 / 1 / 1
6,188
619
7,056
8,819
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
0 / 2 / 0
5,039
504
3,302
7,634
6,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
 
Bellona
9
0 / 1 / 3
4,608
461
6,090
10,549
7,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
11
5 / 5 / 0
6,356
636
4,204
8,601
3,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chiron
11
1 / 2 / 4
5,885
589
6,230
7,559
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

11
1 / 2 / 5
6,148
615
5,141
5,399
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
7
7
Deaths
12
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
L
Bellona
 
Bellona
0
1
3
1.5
W
Hun Batz
Jadejackal0pe
Hun Batz
3
2
3
2.25
W
3
2
1
1.75
W
King Arthur
Oxonal69
King Arthur
1
0
1
1.5
L
Thanatos
5
5
0
1
L
Chiron
1
2
4
1.5
L
1
2
5
1.75
W
Ix Chel
cooly0928
Ix Chel
2
2
6
2.5
W
Hachiman
irrvrnt
Hachiman
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,525
Damage
24,967
41,721
Taken
39,742
17,067
Mitigated
20,666
17,374
Healing
15,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,302
1,600
0
2,994
7,634
6,209
0
162
7,472
690
29,665
L
Bellona
 
Bellona
6,090
2,209
187
3,821
10,549
7,197
0
4,744
5,805
0
19,239
W
Hun Batz
Jadejackal0pe
Hun Batz
4,278
864
0
4,220
8,860
2,883
0
577
8,210
0
40,036
W
5,594
1,007
2,389
3,685
9,213
4,950
0
921
7,701
13,239
1,016
W
King Arthur
Oxonal69
King Arthur
4,408
956
0
1,621
7,900
4,604
0
170
7,730
0
51,268
L
Thanatos
4,204
1,525
0
3,789
8,601
3,156
0
3,190
5,411
0
36,156
L
Chiron
6,230
2,642
417
2,825
7,559
2,363
0
1,104
6,324
0
44,480
L
5,141
254
478
1,131
5,399
1,741
0
3,204
2,195
45,150
0
W
Ix Chel
cooly0928
Ix Chel
7,189
702
675
1,664
6,929
2,138
0
3,476
3,322
44,283
703
W
Hachiman
irrvrnt
Hachiman
7,056
3,599
0
3,120
8,819
2,492
15
0
8,722
0
45,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,252
Gold Earned
28,036
355
Minions Killed
302
0
Camps Cleared
0
1,096,485
Distance Traveled
995,475
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,039
504
52
5
0
134,783
0
L
Bellona
4,608
461
24
2
0
207,934
2
W
Hun Batz
5,970
597
62
6
0
233,551
4
W
Artio
6,058
606
19
2
0
227,318
1
W
King Arthur
6,740
674
92
9
0
212,681
4
L
Thanatos
6,356
636
56
6
0
229,765
4
L
Chiron
5,885
589
81
8
0
206,329
0
L
Ra
6,148
615
89
9
0
216,664
2
W
Ix Chel
6,296
630
86
9
0
210,100
6
W
Hachiman
6,188
619
96
10
0
212,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role