Player Matchup

Atlas
Atlas
 
Atlas
Level 281
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
JuseJusezinho
Zeus
Level 93
God Stats
67W - 41L
1,661 SR
Queue Stats
419W - 385L
1,490 Elo+
Party 1
Izanami
Izanami
NoiceGG
Izanami
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,230 Elo+
Party 3
Sun Wukong
Sun Wukong
Phu0ng
Sun Wukong
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,110 Elo+
Party 3
Ra
Ra
xSuperSaiyan
Ra
Level 119
God Stats
4W - 2L
1,456 SR
Queue Stats
80W - 63L
1,514 Elo+
Solo
Team Averages
Level 134
1,523 SR
1,369 Elo+

VS

Team Averages
Level 164
1,549 SR
1,532 Elo+
Skadi
Skadi
 
Skadi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BrazoDe45cm
Tyr
Level 147
God Stats
4W - 4L
1,628 SR
Queue Stats
34W - 13L
1,685 Elo+
Solo
Apollo
Apollo
EddHard
Apollo
Level 158
God Stats
13W - 11L
1,514 SR
Queue Stats
128W - 119L
1,533 Elo+
Party 2
Bacchus
Bacchus
Murderer000
Bacchus
Level 162
God Stats
6W - 4L
1,602 SR
Queue Stats
253W - 233L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 0 / 2
5,021
502
2,898
6,521
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
5,030
503
1,932
3,348
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
NoiceGG
Izanami
9
2 / 1 / 1
5,222
522
1,302
3,452
857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Phu0ng
Sun Wukong
8
0 / 2 / 0
4,894
489
2,325
6,588
2,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 1 / 2
4,983
498
3,761
4,290
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 0 / 2
6,632
663
2,762
3,626
943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
 
Fenrir
10
3 / 1 / 0
5,590
559
3,831
5,779
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 0
6,653
665
4,329
6,837
4,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
EddHard
Apollo
10
1 / 2 / 1
6,031
603
2,262
4,538
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Murderer000
Bacchus
9
0 / 0 / 2
5,421
542
2,119
4,061
2,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
3
Kills
6
6
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
0
2
1
W
Skadi
 
Skadi
0
0
2
1
W
Fenrir
 
Fenrir
3
1
0
3
W
2
0
0
2
W
Apollo
EddHard
Apollo
1
2
1
0.75
L
0
2
0
0
W
Bacchus
Murderer000
Bacchus
0
0
2
1
L
Izanami
NoiceGG
Izanami
2
1
1
2.5
L
Sun Wukong
Phu0ng
Sun Wukong
0
2
0
0
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,218
Damage
15,303
24,199
Taken
24,841
8,294
Mitigated
11,359
7,674
Healing
12,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,898
881
0
3,737
6,521
2,394
0
379
6,142
32,204
0
W
Skadi
 
Skadi
2,762
863
0
990
3,626
943
802
2,168
1,458
0
51,187
W
Fenrir
 
Fenrir
3,831
1,086
0
3,645
5,779
1,771
0
2,293
3,437
0
34,521
W
4,329
913
0
4,290
6,837
4,345
0
1,069
5,768
0
44,489
W
Apollo
EddHard
Apollo
2,262
1,254
0
1,898
4,538
1,336
1,089
1,702
2,783
0
39,590
L
1,932
93
0
747
3,348
660
0
0
3,348
35,193
0
W
Bacchus
Murderer000
Bacchus
2,119
151
0
2,131
4,061
2,964
261
1,130
2,885
14,944
1,540
L
Izanami
NoiceGG
Izanami
1,302
525
0
773
3,452
857
238
740
2,712
0
28,871
L
Sun Wukong
Phu0ng
Sun Wukong
2,325
874
0
1,504
6,588
2,836
0
330
6,258
0
23,249
L
3,761
180
396
517
4,290
1,547
0
670
3,620
17,044
532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,150
Gold Earned
30,327
292
Minions Killed
350
0
Camps Cleared
0
1,031,398
Distance Traveled
1,051,522
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,021
502
73
7
0
237,479
0
W
Skadi
6,632
663
112
11
0
217,353
0
W
Fenrir
5,590
559
60
6
0
223,297
2
W
Tyr
6,653
665
87
9
0
201,814
0
W
Apollo
6,031
603
69
7
0
189,130
1
L
Zeus
5,030
503
75
8
0
196,589
0
W
Bacchus
5,421
542
22
2
0
219,928
0
L
Izanami
5,222
522
61
6
0
184,336
0
L
Sun Wukong
4,894
489
51
5
0
200,018
1
L
Ra
4,983
498
32
3
0
212,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role