Player Matchup

Hachiman
Hachiman
AbsurdConception
Hachiman
Level 68
God Stats
10W - 12L
1,457 SR
Queue Stats
28W - 35L
1,490 Elo+
Solo
Neith
Neith
FRANCKYBEST
Neith
Level 113
God Stats
2W - 5L
1,289 SR
Queue Stats
83W - 88L
1,416 Elo+
Solo
Charon
Charon
FatMoistMeaT
Charon
Level 109
God Stats
3W - 4L
1,537 SR
Queue Stats
99W - 105L
1,469 Elo+
Party 1
Surtr
Surtr
OGganGSta1247
Surtr
Level 111
God Stats
42W - 41L
1,525 SR
Queue Stats
116W - 110L
1,482 Elo+
Party 1
Nu Wa
Nu Wa
kaniixd
Nu Wa
Level 121
God Stats
12W - 14L
1,485 SR
Queue Stats
337W - 320L
1,425 Elo+
Solo
Team Averages
Level 104
1,459 SR
1,456 Elo+

VS

Team Averages
Level 102
1,622 SR
1,456 Elo+
Artemis
Artemis
Candieee
Artemis
Level 149
God Stats
42W - 35L
1,580 SR
Queue Stats
259W - 252L
1,451 Elo+
Solo
Da Ji
Da Ji
DemonicTherapy
Da Ji
Level 146
God Stats
7W - 8L
1,455 SR
Queue Stats
96W - 89L
1,488 Elo+
Solo
Merlin
Merlin
FutbolBoy04
Merlin
Level 60
God Stats
6W - 0L
1,887 SR
Queue Stats
32W - 41L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
ZillionAtol560
Sun Wukong
Level 68
God Stats
8W - 3L
1,649 SR
Queue Stats
215W - 181L
1,444 Elo+
Solo
Charon
Charon
gabriel-wayo
Charon
Level 89
God Stats
62W - 45L
1,538 SR
Queue Stats
530W - 554L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,934
449
2,003
3,926
1,004
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 0
5,480
498
3,633
5,159
1,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
10
0 / 0 / 0
5,902
537
1,467
5,567
3,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 1 / 0
5,585
508
3,791
7,765
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
kaniixd
Nu Wa
11
0 / 1 / 0
6,410
583
6,208
3,023
812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Candieee
Artemis
10
0 / 0 / 0
5,890
535
4,333
5,532
1,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 2
6,049
550
4,346
8,575
2,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Merlin
11
0 / 0 / 1
5,984
544
2,136
4,542
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ZillionAtol560
Sun Wukong
13
4 / 1 / 0
7,718
702
2,481
7,434
2,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charon
10
0 / 0 / 0
4,956
451
1,905
6,150
2,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
3
Kills
5
5
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Artemis
Candieee
Artemis
0
0
0
0
W
1
2
2
1
L
1
3
0
0.33
L
Charon
0
0
0
0
W
Merlin
0
0
1
0.5
L
2
1
0
2
W
Sun Wukong
ZillionAtol560
Sun Wukong
4
1
0
4
W
Charon
0
0
0
0
L
Nu Wa
kaniixd
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,102
Damage
15,201
25,440
Taken
32,233
10,283
Mitigated
11,004
7,260
Healing
8,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,003
753
0
1,970
3,926
1,004
0
104
3,793
0
25,399
W
Artemis
Candieee
Artemis
4,333
1,050
0
1,442
5,532
1,440
876
1,864
3,668
0
41,004
W
4,346
952
0
1,816
8,575
2,919
0
1,270
7,305
0
41,782
L
3,633
1,163
0
980
5,159
1,491
0
0
5,159
0
33,429
L
Charon
1,467
376
0
2,509
5,567
3,598
0
705
4,641
20,560
0
W
Merlin
2,136
50
0
625
4,542
860
0
2,567
1,975
38,641
654
L
3,791
1,717
0
1,301
7,765
3,378
45
1,136
6,500
1,742
36,521
W
Sun Wukong
ZillionAtol560
Sun Wukong
2,481
538
0
2,347
7,434
2,949
73
1,106
6,328
0
49,996
W
Charon
1,905
303
0
2,402
6,150
2,836
0
1,133
5,017
16,249
966
L
Nu Wa
kaniixd
Nu Wa
6,208
775
0
500
3,023
812
590
1,595
1,428
46,378
595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,311
Gold Earned
30,597
243
Minions Killed
350
0
Camps Cleared
0
952,185
Distance Traveled
1,152,361
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,934
449
36
3
0
184,309
0
W
Artemis
5,890
535
87
8
0
210,901
5
W
Da Ji
6,049
550
67
6
0
262,603
1
L
Neith
5,480
498
42
4
0
158,987
0
L
Charon
5,902
537
28
3
0
186,993
0
W
Merlin
5,984
544
79
7
0
219,679
0
L
Surtr
5,585
508
63
6
0
226,633
0
W
Sun Wukong
7,718
702
96
9
0
217,484
0
W
Charon
4,956
451
21
2
0
241,694
6
L
Nu Wa
6,410
583
74
7
0
195,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role