Player Matchup

He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond III
PokohGoingLokoh
Ymir
Diamond III
Level 141
God Stats
20W - 14L
1,649 SR
Queue Stats
244W - 237L
2,250 MMR
Solo
Amaterasu
Amaterasu
Masters
Rheca
Amaterasu
Masters
Level 158
God Stats
53W - 30L
1,748 SR
Queue Stats
346W - 308L
2,381 MMR
Solo
Cernunnos
Cernunnos
Diamond III
UsuallyNot
Cernunnos
Diamond III
Level 169
God Stats
0W - 2L
1,309 SR
Queue Stats
135W - 115L
2,202 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,541 SR
1,967 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 162
1,628 SR
1,948 MMR
Ah Puch
Ah Puch
Masters
 
Ah Puch
Masters
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond V
 
Nemesis
Diamond V
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
MyTwistedF8
Rama
Diamond I
Level 155
God Stats
10W - 4L
1,767 SR
Queue Stats
144W - 108L
2,213 MMR
Solo
Osiris
Osiris
Diamond I
Senpapi20
Osiris
Diamond I
Level 124
God Stats
7W - 4L
1,716 SR
Queue Stats
495W - 466L
2,336 MMR
Solo
Fafnir
Fafnir
Diamond III
ƒancy
Fafnir
Diamond III
Level 153
God Stats
4W - 0L
1,658 SR
Queue Stats
66W - 36L
2,193 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 5 / 0
6,575
598
3,481
6,494
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mercury
 
Mercury
7
0 / 4 / 1
4,900
445
1,816
7,755
2,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

4
0 / 6 / 0
4,431
403
2,192
9,543
3,517
Amaterasu
Rheca
Amaterasu
11
1 / 2 / 0
5,907
537
4,882
12,934
10,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
UsuallyNot
Cernunnos
10
0 / 2 / 0
5,509
501
4,817
6,773
2,001
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangSerqetXbalanqueLoki

VS

Bans
LancelotChang'eNu WaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
9 / 1 / 4
7,794
709
8,842
4,896
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
 
Nemesis
13
6 / 1 / 7
7,166
651
4,589
7,942
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 0 / 3
6,496
591
5,216
7,173
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Osiris
Senpapi20
Osiris
12
1 / 1 / 2
7,042
640
8,647
8,736
6,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
ƒancy
Fafnir
10
2 / 0 / 7
6,836
621
4,336
6,817
6,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
3
Kills
19
19
Deaths
3
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
5
0
0.4
L
Mercury
 
Mercury
0
4
1
0.13
W
Ah Puch
 
Ah Puch
9
1
4
11
W
Nemesis
 
Nemesis
6
1
7
9.5
W
1
0
3
2.5
L
0
6
0
0
L
Amaterasu
Rheca
Amaterasu
1
2
0
0.5
W
Osiris
Senpapi20
Osiris
1
1
2
2
L
Cernunnos
UsuallyNot
Cernunnos
0
2
0
0
W
Fafnir
ƒancy
Fafnir
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,188
Damage
31,630
43,499
Taken
35,564
19,667
Mitigated
20,222
12,905
Healing
16,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,481
46
0
791
6,494
1,673
0
3,376
3,118
41,392
1,043
L
Mercury
 
Mercury
1,816
443
0
805
7,755
2,082
0
3,721
4,034
0
21,782
W
Ah Puch
 
Ah Puch
8,842
191
0
2,437
4,896
1,623
0
1,813
2,929
60,132
0
W
Nemesis
 
Nemesis
4,589
1,975
0
3,159
7,942
2,980
0
2,249
5,560
0
42,502
W
5,216
4,170
0
4,501
7,173
2,570
584
615
6,558
0
65,726
L
2,192
996
0
1,485
9,543
3,517
0
3,222
6,321
6,576
0
L
Amaterasu
Rheca
Amaterasu
4,882
1,814
0
6,737
12,934
10,394
0
1,062
11,872
0
35,677
W
Osiris
Senpapi20
Osiris
8,647
2,721
0
3,981
8,736
6,727
0
0
8,029
0
54,819
L
Cernunnos
UsuallyNot
Cernunnos
4,817
2,381
0
3,087
6,773
2,001
0
1,797
4,976
0
42,816
W
Fafnir
ƒancy
Fafnir
4,336
1,086
0
2,709
6,817
6,322
28
687
6,024
13,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,322
Gold Earned
35,334
300
Minions Killed
410
0
Camps Cleared
0
1,076,980
Distance Traveled
1,218,651
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,575
598
100
9
0
199,855
1
L
Mercury
4,900
445
44
4
0
266,253
2
W
Ah Puch
7,794
709
102
9
0
243,052
3
W
Nemesis
7,166
651
85
8
0
265,372
2
W
Rama
6,496
591
124
11
0
211,176
0
L
Ymir
4,431
403
7
1
0
158,224
4
L
Amaterasu
5,907
537
74
7
0
224,154
3
W
Osiris
7,042
640
86
8
0
243,495
0
L
Cernunnos
5,509
501
75
7
0
228,494
0
W
Fafnir
6,836
621
13
1
0
255,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role