Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Bob-Barker1949
Raijin
Level 153
God Stats
1W - 1L
1,601 SR
Queue Stats
157W - 160L
1,504 Elo+
Party 3
Cthulhu
Cthulhu
Col_Mabry
Cthulhu
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 30L
1,501 Elo+
Party 3
Nemesis
Nemesis
KitanoXD
Nemesis
Level 146
God Stats
7W - 6L
1,632 SR
Queue Stats
375W - 330L
1,498 Elo+
Solo
Hercules
Hercules
aidynb18
Hercules
Level 65
God Stats
2W - 1L
1,606 SR
Queue Stats
123W - 128L
1,455 Elo+
Party 2
Team Averages
Level 132
1,568 SR
1,491 Elo+

VS

Team Averages
Level 104
1,609 SR
1,503 Elo+
Loki
Loki
ETC behm
Loki
Level 103
God Stats
30W - 26L
1,610 SR
Queue Stats
184W - 168L
1,519 Elo+
Solo
Anubis
Anubis
Eapov
Anubis
Level 83
God Stats
8W - 12L
1,484 SR
Queue Stats
149W - 171L
1,424 Elo+
Party 1
Terra
Terra
PAPI__BRYANTS
Terra
Level 43
God Stats
5W - 5L
1,544 SR
Queue Stats
123W - 129L
1,533 Elo+
Solo
Cernunnos
Cernunnos
Rodmuix
Cernunnos
Level 144
God Stats
12W - 11L
1,621 SR
Queue Stats
64W - 43L
1,641 Elo+
Solo
Nemesis
Nemesis
Shadow798152
Nemesis
Level 146
God Stats
3W - 1L
1,788 SR
Queue Stats
134W - 181L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 3 / 5
8,869
634
11,426
8,817
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 6 / 2
8,122
580
9,556
10,430
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Col_Mabry
Cthulhu
14
6 / 2 / 2
8,742
624
9,877
7,235
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
KitanoXD
Nemesis
14
9 / 3 / 6
8,597
614
11,880
14,175
5,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
aidynb18
Hercules
11
1 / 1 / 4
6,586
470
5,818
11,411
6,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
3 / 4 / 1
7,347
525
5,693
11,302
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Eapov
Anubis
12
5 / 7 / 4
7,348
525
8,994
12,783
4,343
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 7
6,965
498
4,778
15,276
9,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cernunnos
Rodmuix
Cernunnos
13
5 / 6 / 1
7,890
564
11,136
12,433
4,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Shadow798152
Nemesis
10
1 / 7 / 1
6,259
447
4,863
13,194
7,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
26
Kills
15
15
Deaths
26
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
5
2.5
W
5
6
2
1
W
Cthulhu
Col_Mabry
Cthulhu
6
2
2
3.5
L
Loki
3
4
1
0.88
L
Anubis
Eapov
Anubis
5
7
4
1
W
Nemesis
KitanoXD
Nemesis
9
3
6
4
L
1
2
7
2.25
L
Cernunnos
Rodmuix
Cernunnos
5
6
1
0.92
L
Nemesis
Shadow798152
Nemesis
1
7
1
0.21
W
Hercules
aidynb18
Hercules
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,557
Damage
35,464
52,068
Taken
64,988
21,212
Mitigated
29,043
15,082
Healing
20,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,426
4,020
0
3,703
8,817
2,176
3,022
1,232
7,585
56,688
2,559
W
9,556
866
0
2,263
10,430
2,522
0
5,268
5,122
44,491
281
W
Cthulhu
Col_Mabry
Cthulhu
9,877
1,107
240
1,311
7,235
5,039
74
715
5,952
50,869
1,937
L
Loki
5,693
2,457
0
3,965
11,302
3,185
0
2,859
8,031
0
40,484
L
Anubis
Eapov
Anubis
8,994
555
0
3,338
12,783
4,343
0
7,462
4,546
42,791
41
W
Nemesis
KitanoXD
Nemesis
11,880
4,567
0
5,129
14,175
5,036
0
3,170
10,927
0
44,366
L
4,778
407
2,425
4,997
15,276
9,612
0
6,138
8,178
8,904
1,214
L
Cernunnos
Rodmuix
Cernunnos
11,136
6,464
0
2,818
12,433
4,674
0
5,854
6,108
0
59,189
L
Nemesis
Shadow798152
Nemesis
4,863
1,524
0
2,818
13,194
7,229
0
5,556
6,915
0
33,062
W
Hercules
aidynb18
Hercules
5,818
1,347
0
2,436
11,411
6,439
216
3,211
8,200
0
26,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,916
Gold Earned
35,809
375
Minions Killed
293
0
Camps Cleared
0
1,389,813
Distance Traveled
1,427,432
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,869
634
104
7
0
268,263
2
W
Raijin
8,122
580
75
5
0
254,194
5
W
Cthulhu
8,742
624
93
7
0
256,246
0
L
Loki
7,347
525
74
5
0
316,844
0
L
Anubis
7,348
525
59
4
0
241,966
0
W
Nemesis
8,597
614
63
5
0
323,963
0
L
Terra
6,965
498
5
0
0
316,673
0
L
Cernunnos
7,890
564
96
7
0
255,606
2
L
Nemesis
6,259
447
59
4
0
296,343
0
W
Hercules
6,586
470
40
3
0
287,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role