Player Matchup

Hercules
Hercules
Aranj
Hercules
Level 107
God Stats
3W - 2L
1,428 SR
Queue Stats
276W - 278L
1,497 Elo+
Solo
Atlas
Atlas
CRISPAIVAX
Atlas
Level 159
God Stats
3W - 5L
1,285 SR
Queue Stats
215W - 179L
1,472 Elo+
Party 1
Zeus
Zeus
JOAOLADS
Zeus
Level 159
God Stats
6W - 2L
1,758 SR
Queue Stats
213W - 184L
1,461 Elo+
Party 1
Sun Wukong
Sun Wukong
TheZandyMan
Sun Wukong
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 161L
1,507 Elo+
Solo
Chang'e
Chang'e
whyteroses
Chang'e
Level 215
God Stats
11W - 13L
1,490 SR
Queue Stats
1,444W - 1,573L
1,473 Elo+
Solo
Team Averages
Level 157
1,492 SR
1,482 Elo+

VS

Team Averages
Level 99
1,563 SR
1,437 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BerserkerNorm
Merlin
Level 148
God Stats
1W - 1L
1,814 SR
Queue Stats
255W - 271L
1,493 Elo+
Solo
Sylvanus
Sylvanus
Odaleg
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,342 Elo+
Party 2
Anubis
Anubis
TioDoca
Anubis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aranj
Hercules
16
8 / 1 / 24
9,720
972
12,047
25,148
18,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Atlas
15
4 / 1 / 20
8,862
886
8,287
15,257
7,765
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
17
14 / 1 / 15
10,732
1,073
20,100
9,747
3,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TheZandyMan
Sun Wukong
14
5 / 3 / 24
9,352
935
9,777
15,814
12,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
whyteroses
Chang'e
15
2 / 2 / 21
9,401
940
5,143
10,156
3,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 7 / 4
7,938
794
17,610
12,761
6,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Morrigan
 
The Morrigan
12
0 / 7 / 5
7,177
718
4,947
9,311
4,681
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 6 / 2
7,768
777
9,837
8,506
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Odaleg
Sylvanus
13
1 / 6 / 4
7,915
792
6,204
16,617
10,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
TioDoca
Anubis
13
1 / 7 / 3
7,679
768
8,125
11,886
5,539
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
24
33
Kills
6
8
Deaths
33
104
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
7
4
0.57
L
The Morrigan
 
The Morrigan
0
7
5
0.36
W
Hercules
Aranj
Hercules
8
1
24
20
L
2
6
2
0.5
W
Atlas
4
1
20
14
W
Zeus
14
1
15
21.5
L
Sylvanus
Odaleg
Sylvanus
1
6
4
0.5
W
Sun Wukong
TheZandyMan
Sun Wukong
5
3
24
5.67
L
Anubis
TioDoca
Anubis
1
7
3
0.36
W
Chang'e
whyteroses
Chang'e
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,354
Damage
46,723
76,122
Taken
59,081
44,467
Mitigated
30,099
47,241
Healing
13,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
17,610
2,392
661
1,871
12,761
6,516
0
5,123
7,638
0
25,137
L
The Morrigan
 
The Morrigan
4,947
1,004
601
904
9,311
4,681
0
5,231
4,080
15,169
0
W
Hercules
Aranj
Hercules
12,047
2,649
723
12,137
25,148
18,446
340
7,934
17,214
0
19,961
L
9,837
490
241
215
8,506
3,325
0
4,965
3,541
21,774
0
W
Atlas
8,287
2,466
1,145
6,201
15,257
7,765
1,747
9,137
6,120
14,932
615
W
Zeus
20,100
1,354
2,064
1,884
9,747
3,015
1,208
3,347
6,400
40,694
0
L
Sylvanus
Odaleg
Sylvanus
6,204
1,041
2,049
3,494
16,617
10,038
0
10,958
5,659
9,155
0
W
Sun Wukong
TheZandyMan
Sun Wukong
9,777
982
1,056
2,593
15,814
12,149
1,120
5,519
10,295
0
21,464
L
Anubis
TioDoca
Anubis
8,125
136
375
2,938
11,886
5,539
0
6,747
5,139
21,299
0
W
Chang'e
whyteroses
Chang'e
5,143
226
15,120
4,318
10,156
3,092
2,353
3,176
6,980
20,404
485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,067
Gold Earned
38,477
132
Minions Killed
81
0
Camps Cleared
0
996,644
Distance Traveled
821,607
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,938
794
14
1
0
171,914
0
L
The Morrigan
7,177
718
12
1
0
164,432
0
W
Hercules
9,720
972
23
2
0
228,124
0
L
Merlin
7,768
777
16
2
0
147,092
0
W
Atlas
8,862
886
17
2
0
192,438
0
W
Zeus
10,732
1,073
35
4
0
211,947
0
L
Sylvanus
7,915
792
12
1
0
155,307
0
W
Sun Wukong
9,352
935
20
2
0
184,755
0
L
Anubis
7,679
768
27
3
0
182,862
0
W
Chang'e
9,401
940
37
4
0
179,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role