Player Matchup

Xbalanque
Xbalanque
Diamond II
 
Xbalanque
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
dante20034
Tyr
Platinum II
Level 138
God Stats
28W - 27L
1,585 SR
Queue Stats
77W - 75L
1,694 MMR
Solo
Thoth
Thoth
Diamond V
lampisgourz13
Thoth
Diamond V
Level 171
God Stats
2W - 2L
1,735 SR
Queue Stats
23W - 11L
2,001 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,607 SR
1,732 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,793 SR
1,647 MMR
Ix Chel
Ix Chel
Bronze III
DHomme
Ix Chel
Bronze III
Level 161
God Stats
1W - 0L
1,838 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Gold V
DonnieD4rk0
Hercules
Gold V
Level 139
God Stats
1W - 0L
1,721 SR
Queue Stats
3W - 0L
1,627 MMR
Party 1
Terra
Terra
Gold II
Fzint
Terra
Gold II
Level 159
God Stats
1W - 0L
1,819 SR
Queue Stats
10W - 3L
1,815 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
7
0 / 1 / 0
7,594
542
0
1,098
262
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

19
3 / 4 / 4
11,187
799
10,097
17,730
12,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
4 / 1 / 2
11,878
848
16,179
8,583
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
BakasuraCerberusKuzenboAresFafnir

VS

Bans
SobekChironBacchusSerqetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DHomme
Ix Chel
18
2 / 3 / 4
11,419
816
10,553
11,628
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
DonnieD4rk0
Hercules
16
4 / 3 / 2
11,219
801
7,739
22,111
20,807
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Fzint
Terra
16
0 / 2 / 6
10,170
726
6,387
17,378
13,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
6
6
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
1
0
0
W
Ix Chel
DHomme
Ix Chel
2
3
4
1.33
W
Hercules
DonnieD4rk0
Hercules
4
3
2
1.67
W
Terra
Fzint
Terra
0
2
6
1.5
L
3
4
4
1.25
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
24,679
27,411
Taken
51,117
15,553
Mitigated
37,746
5,399
Healing
24,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
0
0
0
0
1,098
262
0
333
765
0
489
W
Ix Chel
DHomme
Ix Chel
10,553
887
3,661
3,763
11,628
3,081
1,453
4,920
6,335
66,323
2,282
W
Hercules
DonnieD4rk0
Hercules
7,739
1,693
0
7,265
22,111
20,807
662
6,419
14,847
0
18,023
W
Terra
Fzint
Terra
6,387
653
3,221
6,274
17,378
13,858
891
3,493
13,500
30,187
0
L
10,097
1,274
0
4,096
17,730
12,489
0
10,140
6,965
0
32,027
L
16,179
1,065
0
1,303
8,583
2,802
0
4,947
3,123
61,229
427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,659
Gold Earned
32,808
144
Minions Killed
177
0
Camps Cleared
0
571,939
Distance Traveled
810,820
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
7,594
542
2
0
0
16,656
0
W
Ix Chel
11,419
816
118
8
0
259,853
2
W
Hercules
11,219
801
31
2
0
276,452
0
W
Terra
10,170
726
28
2
0
274,515
3
L
Tyr
11,187
799
27
2
0
274,621
0
L
Thoth
11,878
848
115
8
0
280,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role