Player Matchup

Hera
Hera
PapiJahh
Hera
Level 89
God Stats
5W - 11L
1,083 SR
Queue Stats
508W - 500L
1,504 Elo+
Solo
Athena
Athena
Senior Arepa
Athena
Level 205
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,712 Elo+
Party 1
Izanami
Izanami
Temoji1
Izanami
Level 91
God Stats
21W - 16L
1,565 SR
Queue Stats
142W - 128L
1,521 Elo+
Solo
Ra
Ra
ilovehentai030
Ra
Level 179
God Stats
0W - 1L
1,523 SR
Queue Stats
17W - 17L
1,564 Elo+
Party 1
Shiva
Shiva
xApollo43
Shiva
Level 118
God Stats
3W - 1L
1,793 SR
Queue Stats
166W - 151L
1,533 Elo+
Solo
Team Averages
Level 136
1,493 SR
1,567 Elo+

VS

Team Averages
Level 148
1,499 SR
1,535 Elo+
Bacchus
Bacchus
Agust29
Bacchus
Level 89
God Stats
17W - 5L
1,642 SR
Queue Stats
38W - 34L
1,493 Elo+
Solo
Hun Batz
Hun Batz
JasonM9
Hun Batz
Level 197
God Stats
12W - 12L
1,514 SR
Queue Stats
258W - 291L
1,518 Elo+
Solo
Ra
Ra
MonkeeyDLucyy
Ra
Level 159
God Stats
2W - 4L
1,271 SR
Queue Stats
52W - 48L
1,525 Elo+
Party 2
Da Ji
Da Ji
causapipipi
Da Ji
Level 137
God Stats
4W - 2L
1,529 SR
Queue Stats
88W - 80L
1,533 Elo+
Party 2
Rama
Rama
criss421
Rama
Level 159
God Stats
1W - 0L
1,540 SR
Queue Stats
126W - 93L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
0 / 3 / 2
5,948
541
5,298
6,656
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
10
2 / 2 / 4
5,771
525
7,433
9,744
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Temoji1
Izanami
8
0 / 5 / 0
4,835
440
3,134
5,879
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 3 / 1
5,561
506
5,712
9,288
3,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Shiva
xApollo43
Shiva
12
4 / 1 / 0
7,013
638
6,918
7,293
4,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Agust29
Bacchus
10
0 / 2 / 10
6,515
592
5,768
12,479
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
JasonM9
Hun Batz
12
2 / 1 / 3
6,458
587
4,018
7,824
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
4 / 2 / 3
7,503
682
7,325
6,600
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 3 / 1
6,847
622
3,112
9,529
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rama
13
5 / 0 / 1
7,541
686
4,944
5,995
1,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
8
Kills
14
14
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Agust29
Bacchus
0
2
10
2.5
W
Hun Batz
JasonM9
Hun Batz
2
1
3
3.5
W
4
2
3
2.75
L
Hera
0
3
2
0.33
L
Athena
2
2
4
2
L
Izanami
Temoji1
Izanami
0
5
0
0
W
3
3
1
1.17
W
Rama
5
0
1
5.5
L
2
3
1
0.83
L
Shiva
xApollo43
Shiva
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,495
Damage
25,167
38,860
Taken
42,427
16,131
Mitigated
22,578
12,461
Healing
18,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Agust29
Bacchus
5,768
634
0
3,874
12,479
12,164
186
7,144
5,265
16,169
0
W
Hun Batz
JasonM9
Hun Batz
4,018
936
0
4,320
7,824
2,417
404
1,841
5,983
0
42,854
W
7,325
304
1,226
3,723
6,600
2,277
208
5,361
1,239
53,485
0
L
Hera
5,298
879
0
2,144
6,656
2,013
0
2,871
3,785
45,533
2,034
L
Athena
7,433
1,447
0
3,498
9,744
4,865
0
3,653
6,091
36,266
1,277
L
Izanami
Temoji1
Izanami
3,134
2,035
0
290
5,879
1,860
0
1,464
4,415
0
26,487
W
3,112
572
0
2,329
9,529
3,862
0
1,258
8,271
0
35,190
W
Rama
4,944
3,341
0
2,588
5,995
1,858
3,111
2,212
3,783
0
56,884
L
5,712
1,178
1,395
4,074
9,288
3,029
0
4,891
4,376
28,274
2,528
L
Shiva
xApollo43
Shiva
6,918
966
210
850
7,293
4,364
0
193
7,100
0
46,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,128
Gold Earned
34,864
325
Minions Killed
366
0
Camps Cleared
0
1,051,600
Distance Traveled
1,103,196
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,515
592
12
1
0
222,329
0
W
Hun Batz
6,458
587
72
7
0
234,048
1
W
Ra
7,503
682
100
9
0
240,439
2
L
Hera
5,948
541
82
7
0
210,112
0
L
Athena
5,771
525
53
5
0
250,415
0
L
Izanami
4,835
440
58
5
0
162,221
0
W
Da Ji
6,847
622
76
7
0
226,502
3
W
Rama
7,541
686
106
10
0
179,878
0
L
Ra
5,561
506
44
4
0
208,141
0
L
Shiva
7,013
638
88
8
0
220,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role