Player Matchup

Baron Samedi
Baron Samedi
Fajsi
Baron Samedi
Level 152
God Stats
4W - 3L
1,719 SR
Queue Stats
133W - 98L
1,628 Elo+
Party 1
Achilles
Achilles
Jobfighter
Achilles
Level 159
God Stats
1W - 3L
1,591 SR
Queue Stats
80W - 40L
1,650 Elo+
Party 1
Serqet
Serqet
PineappleCactus
Serqet
Level 157
God Stats
1W - 1L
1,452 SR
Queue Stats
43W - 48L
1,521 Elo+
Party 1
Eset
Eset
YugoslavFarmer
Eset
Level 29
God Stats
0W - 2L
1,254 SR
Queue Stats
12W - 9L
1,600 Elo+
Party 1
Anhur
Anhur
xX2Xx
Anhur
Level 198
God Stats
1W - 2L
1,759 SR
Queue Stats
42W - 25L
1,671 Elo+
Party 1
Team Averages
Level 139
1,555 SR
1,614 Elo+

VS

Team Averages
Level 137
1,564 SR
1,581 Elo+
Achilles
Achilles
Davidrgueez
Achilles
Level 107
God Stats
8W - 5L
1,555 SR
Queue Stats
192W - 170L
1,536 Elo+
Solo
Janus
Janus
ITSMKZ
Janus
Level 159
God Stats
12W - 12L
1,514 SR
Queue Stats
312W - 310L
1,479 Elo+
Solo
Neith
Neith
MidOrFeed7512
Neith
Level 26
God Stats
3W - 3L
1,509 SR
Queue Stats
28W - 21L
1,616 Elo+
Party 2
Nemesis
Nemesis
OxleyV2
Nemesis
Level 233
God Stats
3W - 4L
1,578 SR
Queue Stats
97W - 68L
1,630 Elo+
Party 2
Terra
Terra
Tyraumatized
Terra
Level 158
God Stats
2W - 1L
1,662 SR
Queue Stats
152W - 96L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fajsi
Baron Samedi
9
1 / 2 / 3
5,510
551
3,817
7,275
4,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Jobfighter
Achilles
10
1 / 4 / 1
5,598
560
7,629
10,990
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 1
5,198
520
2,917
7,659
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 0
5,272
527
1,784
6,180
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
xX2Xx
Anhur
10
3 / 4 / 1
5,732
573
5,557
9,014
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Davidrgueez
Achilles
11
1 / 2 / 2
6,059
606
6,504
11,509
10,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
ITSMKZ
Janus
14
7 / 0 / 2
7,955
796
5,889
4,005
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 2 / 2
5,676
568
4,716
5,690
1,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
OxleyV2
Nemesis
12
7 / 0 / 6
6,851
685
7,349
6,387
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 2 / 4
5,170
517
4,055
7,862
3,621
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
17
18
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Achilles
Davidrgueez
Achilles
1
2
2
1
L
Baron Samedi
Fajsi
Baron Samedi
1
2
3
1.25
W
Janus
ITSMKZ
Janus
7
0
2
8
L
Achilles
Jobfighter
Achilles
1
4
1
0.38
W
2
2
2
1.5
W
Nemesis
OxleyV2
Nemesis
7
0
6
10
L
1
3
1
0.5
W
0
2
4
1
L
0
5
0
0
L
Anhur
xX2Xx
Anhur
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,704
Damage
28,513
41,118
Taken
35,453
16,329
Mitigated
18,797
12,756
Healing
8,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Davidrgueez
Achilles
6,504
909
0
3,804
11,509
10,060
0
0
10,857
0
34,365
L
Baron Samedi
Fajsi
Baron Samedi
3,817
477
676
2,774
7,275
4,625
0
3,037
4,210
17,047
161
W
Janus
ITSMKZ
Janus
5,889
946
0
830
4,005
1,284
0
1,302
2,703
59,025
2,000
L
Achilles
Jobfighter
Achilles
7,629
2,394
0
4,416
10,990
5,453
0
0
10,990
0
33,347
W
4,716
1,166
0
1,495
5,690
1,638
0
1,715
3,975
0
45,506
W
Nemesis
OxleyV2
Nemesis
7,349
3,499
0
738
6,387
2,194
0
1,067
4,905
0
43,854
L
2,917
874
0
1,259
7,659
2,559
0
742
6,917
0
34,028
W
4,055
1,062
96
1,923
7,862
3,621
0
1,356
6,368
17,997
0
L
1,784
226
81
770
6,180
1,424
0
3,591
2,346
36,722
0
L
Anhur
xX2Xx
Anhur
5,557
3,147
0
2,780
9,014
2,268
0
2,298
6,716
0
35,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,310
Gold Earned
31,711
305
Minions Killed
337
0
Camps Cleared
0
1,057,304
Distance Traveled
1,118,381
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,059
606
55
6
0
207,140
0
L
Baron Samedi
5,510
551
18
2
0
204,312
1
W
Janus
7,955
796
126
13
0
239,244
0
L
Achilles
5,598
560
67
7
0
203,505
0
W
Neith
5,676
568
68
7
0
172,597
0
W
Nemesis
6,851
685
66
7
0
255,032
0
L
Serqet
5,198
520
65
7
0
267,447
0
W
Terra
5,170
517
22
2
0
244,368
3
L
Eset
5,272
527
80
8
0
194,958
0
L
Anhur
5,732
573
75
8
0
187,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role