Player Matchup

Atlas
Atlas
Dux1673
Atlas
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,575 Elo+
Party 2
Nu Wa
Nu Wa
Soniá
Nu Wa
Level 142
God Stats
2W - 0L
1,570 SR
Queue Stats
56W - 49L
1,594 Elo+
Party 1
Danzaburou
Danzaburou
greapy
Danzaburou
Level 80
God Stats
2W - 5L
1,657 SR
Queue Stats
106W - 105L
1,482 Elo+
Party 2
Surtr
Surtr
ihateallblaqs
Surtr
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,322 Elo+
Party 1
Nemesis
Nemesis
Åmanita
Nemesis
Level 57
God Stats
11W - 2L
1,748 SR
Queue Stats
59W - 38L
1,547 Elo+
Party 1
Team Averages
Level 59
1,595 SR
1,504 Elo+

VS

Team Averages
Level 129
1,538 SR
1,480 Elo+
Sylvanus
Sylvanus
CerbyWerby
Sylvanus
Level 144
God Stats
0W - 1L
1,653 SR
Queue Stats
118W - 94L
1,535 Elo+
Solo
Surtr
Surtr
DarkTroopaGaming
Surtr
Level 84
God Stats
2W - 2L
1,442 SR
Queue Stats
7W - 11L
1,363 Elo+
Solo
Atlas
Atlas
LordDankSauce
Atlas
Level 137
God Stats
13W - 26L
1,441 SR
Queue Stats
325W - 321L
1,472 Elo+
Solo
Janus
Janus
PreparaEseAnubis
Janus
Level 129
God Stats
105W - 110L
1,509 SR
Queue Stats
701W - 672L
1,466 Elo+
Solo
Nut
Nut
druidofshadows
Nut
Level 153
God Stats
11W - 8L
1,648 SR
Queue Stats
13W - 13L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dux1673
Atlas
10
1 / 2 / 9
5,183
1,037
2,825
3,723
2,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Soniá
Nu Wa
10
3 / 0 / 7
5,792
1,158
4,160
1,560
436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
greapy
Danzaburou
11
2 / 0 / 5
5,536
1,107
3,915
3,228
1,083
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 3 / 7
5,494
1,099
5,186
5,709
3,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Åmanita
Nemesis
11
6 / 2 / 6
6,289
1,258
8,069
5,063
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CerbyWerby
Sylvanus
10
2 / 3 / 3
5,544
1,109
2,018
7,948
4,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 5 / 2
5,225
1,045
4,179
8,655
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 0
5,348
1,070
2,206
4,909
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 0
4,325
865
1,194
999
214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 2
5,171
1,034
2,229
5,213
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
14
Kills
7
7
Deaths
14
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CerbyWerby
Sylvanus
2
3
3
1.17
L
2
5
2
0.6
W
Atlas
Dux1673
Atlas
1
2
9
2.75
L
2
2
0
1
L
0
1
0
0
W
Nu Wa
Soniá
Nu Wa
3
0
7
6.5
L
1
3
2
0.67
W
Danzaburou
greapy
Danzaburou
2
0
5
4.5
W
2
3
7
1.83
W
Nemesis
Åmanita
Nemesis
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,155
Damage
11,826
19,283
Taken
27,724
8,791
Mitigated
12,755
4,794
Healing
4,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CerbyWerby
Sylvanus
2,018
381
1,110
2,089
7,948
4,750
0
2,201
5,614
7,447
153
L
4,179
1,301
0
800
8,655
4,444
0
1,833
6,755
247
9,962
W
Atlas
Dux1673
Atlas
2,825
775
0
463
3,723
2,272
51
804
2,857
5,387
0
L
2,206
273
0
250
4,909
1,796
0
1,125
3,714
9,274
212
L
1,194
37
0
0
999
214
0
410
560
2,354
0
W
Nu Wa
Soniá
Nu Wa
4,160
466
0
522
1,560
436
50
457
981
14,285
1,068
L
2,229
1,213
0
492
5,213
1,551
0
1,180
4,002
0
10,632
W
Danzaburou
greapy
Danzaburou
3,915
2,157
0
1,443
3,228
1,083
1,060
481
2,685
0
19,161
W
5,186
1,527
0
1,604
5,709
3,166
129
1,766
3,749
541
10,845
W
Nemesis
Åmanita
Nemesis
8,069
4,168
0
762
5,063
1,834
0
1,390
3,457
0
14,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,294
Gold Earned
25,613
122
Minions Killed
85
0
Camps Cleared
0
532,178
Distance Traveled
415,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,544
1,109
18
4
0
94,832
0
L
Surtr
5,225
1,045
13
3
0
100,001
0
W
Atlas
5,183
1,037
7
1
0
106,080
0
L
Atlas
5,348
1,070
20
4
0
88,567
0
L
Janus
4,325
865
5
1
0
41,170
0
W
Nu Wa
5,792
1,158
36
7
0
100,048
0
L
Nut
5,171
1,034
29
6
0
91,261
0
W
Danzaburou
5,536
1,107
40
8
0
104,159
0
W
Surtr
5,494
1,099
14
3
0
104,837
0
W
Nemesis
6,289
1,258
25
5
0
117,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role