Player Matchup

Apollo
Apollo
 
Apollo
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BNDOBSON
Kukulkan
Level 228
God Stats
4W - 5L
1,579 SR
Queue Stats
333W - 322L
1,463 Elo+
Solo
Arachne
Arachne
centricyeti
Arachne
Level 47
God Stats
3W - 1L
1,407 SR
Queue Stats
53W - 46L
1,489 Elo+
Solo
Team Averages
Level 106
1,497 SR
1,490 Elo+

VS

Team Averages
Level 86
1,583 SR
1,455 Elo+
Tyr
Tyr
Antique_Serpent
Tyr
Level 163
God Stats
25W - 25L
1,541 SR
Queue Stats
552W - 537L
1,489 Elo+
Solo
Serqet
Serqet
GiratinaZ46
Serqet
Level 66
God Stats
6W - 8L
1,496 SR
Queue Stats
176W - 194L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
Norweiner
Baron Samedi
Level 66
God Stats
5W - 5L
1,750 SR
Queue Stats
134W - 135L
1,486 Elo+
Solo
Eset
Eset
crash_bestplayer
Eset
Level 89
God Stats
0W - 2L
1,451 SR
Queue Stats
75W - 86L
1,464 Elo+
Solo
Heimdallr
Heimdallr
temp-01835245095
Heimdallr
Level 45
God Stats
5W - 6L
1,676 SR
Queue Stats
54W - 83L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
3 / 1 / 2
4,648
664
2,462
3,855
910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
 
Chaac
7
2 / 2 / 2
4,080
583
3,219
6,162
4,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
 
Cthulhu
7
0 / 2 / 0
3,877
554
1,418
5,603
3,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
BNDOBSON
Kukulkan
9
1 / 1 / 0
4,881
697
1,622
2,972
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
centricyeti
Arachne
7
0 / 1 / 3
3,890
556
1,002
3,862
982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,391
627
2,025
5,553
3,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
8
3 / 0 / 0
4,718
674
3,677
5,459
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Norweiner
Baron Samedi
9
2 / 0 / 0
4,872
696
3,040
4,248
1,233
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

8
0 / 1 / 1
4,334
619
757
3,797
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
4
0 / 4 / 1
3,332
476
1,799
3,654
891
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
6
Kills
7
7
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
2
4
W
Chaac
 
Chaac
2
2
2
1.5
W
Cthulhu
 
Cthulhu
0
2
0
0
L
2
1
0
2
W
Kukulkan
BNDOBSON
Kukulkan
1
1
0
1
L
Serqet
3
0
0
3
L
Baron Samedi
Norweiner
Baron Samedi
2
0
0
2
W
Arachne
centricyeti
Arachne
0
1
3
1.5
L
0
1
1
0.5
L
Heimdallr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,723
Damage
11,298
22,454
Taken
22,711
10,080
Mitigated
8,212
6,488
Healing
8,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,462
1,668
0
1,260
3,855
910
0
0
3,687
0
19,882
W
Chaac
 
Chaac
3,219
699
104
1,980
6,162
4,134
0
0
6,162
0
15,999
W
Cthulhu
 
Cthulhu
1,418
36
0
1,244
5,603
3,342
0
3,040
2,563
13,645
0
L
2,025
272
0
1,300
5,553
3,291
0
0
5,306
0
18,069
W
Kukulkan
BNDOBSON
Kukulkan
1,622
221
0
25
2,972
712
68
757
2,047
31,319
986
L
Serqet
3,677
1,219
0
2,479
5,459
1,854
0
427
4,999
0
20,947
L
Baron Samedi
Norweiner
Baron Samedi
3,040
452
0
2,790
4,248
1,233
42
1,176
2,830
27,698
1,130
W
Arachne
centricyeti
Arachne
1,002
899
0
1,875
3,862
982
0
0
3,694
0
21,784
L
757
50
0
1,647
3,797
943
0
1,195
2,602
24,282
0
L
Heimdallr
1,799
757
0
140
3,654
891
0
0
3,534
0
9,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,376
Gold Earned
21,647
194
Minions Killed
186
0
Camps Cleared
0
728,277
Distance Traveled
704,286
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,648
664
34
5
0
142,939
0
W
Chaac
4,080
583
22
3
0
149,328
3
W
Cthulhu
3,877
554
31
4
0
139,486
0
L
Tyr
4,391
627
46
7
0
161,972
4
W
Kukulkan
4,881
697
67
10
0
130,253
0
L
Serqet
4,718
674
47
7
0
180,679
4
L
Baron Samedi
4,872
696
38
5
0
124,789
0
W
Arachne
3,890
556
40
6
0
166,271
0
L
Eset
4,334
619
47
7
0
142,061
0
L
Heimdallr
3,332
476
8
1
0
94,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role