Player Matchup

Janus
Janus
MaxLuthor
Janus
Level 145
God Stats
4W - 7L
1,451 SR
Queue Stats
152W - 152L
1,469 Elo+
Party 1
Zeus
Zeus
Paddy_Opatrick
Zeus
Level 66
God Stats
2W - 3L
1,730 SR
Queue Stats
66W - 66L
1,448 Elo+
Solo
Chaac
Chaac
RIICHAR
Chaac
Level 104
God Stats
13W - 6L
1,574 SR
Queue Stats
520W - 526L
1,412 Elo+
Solo
Cerberus
Cerberus
TailsFarts01
Cerberus
Level 145
God Stats
21W - 13L
1,654 SR
Queue Stats
893W - 933L
1,485 Elo+
Solo
Anhur
Anhur
xDr34d
Anhur
Level 87
God Stats
3W - 3L
1,308 SR
Queue Stats
179W - 168L
1,487 Elo+
Party 1
Team Averages
Level 109
1,543 SR
1,460 Elo+

VS

Team Averages
Level 109
1,242 SR
1,487 Elo+
Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
D4N1E7M
Nike
Level 126
God Stats
1W - 1L
1,249 SR
Queue Stats
92W - 102L
1,417 Elo+
Party 2
Medusa
Medusa
MrBalsagna
Medusa
Level 119
God Stats
2W - 4L
1,281 SR
Queue Stats
439W - 439L
1,530 Elo+
Solo
Persephone
Persephone
Yote45
Persephone
Level 84
God Stats
1W - 2L
1,122 SR
Queue Stats
134W - 119L
1,492 Elo+
Solo
He Bo
He Bo
eaRNedit21
He Bo
Level 109
God Stats
2W - 5L
1,056 SR
Queue Stats
178W - 180L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MaxLuthor
Janus
15
2 / 2 / 4
8,189
744
11,323
6,735
2,281
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 4
7,282
662
4,276
2,262
749
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
RIICHAR
Chaac
16
4 / 4 / 5
9,005
819
11,712
12,932
16,900
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cerberus
TailsFarts01
Cerberus
15
2 / 4 / 10
8,754
796
11,218
20,449
21,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
xDr34d
Anhur
15
3 / 2 / 7
8,561
778
4,865
8,254
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 3 / 9
7,500
682
5,958
17,450
13,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nike
D4N1E7M
Nike
16
5 / 3 / 6
9,244
840
9,550
13,760
9,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
MrBalsagna
Medusa
16
5 / 4 / 6
9,040
822
14,324
9,279
2,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
Yote45
Persephone
15
2 / 1 / 8
8,280
753
8,926
4,774
1,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
14
1 / 3 / 4
7,453
678
5,178
6,196
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
46
14
Kills
13
13
Deaths
14
30
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
3
9
1.5
W
Nike
D4N1E7M
Nike
5
3
6
2.67
L
Janus
MaxLuthor
Janus
2
2
4
2
W
Medusa
MrBalsagna
Medusa
5
4
6
2
L
3
1
4
5
L
Chaac
RIICHAR
Chaac
4
4
5
1.63
L
Cerberus
TailsFarts01
Cerberus
2
4
10
1.75
W
Persephone
Yote45
Persephone
2
1
8
6
W
He Bo
1
3
4
1
L
Anhur
xDr34d
Anhur
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,394
Damage
43,936
50,632
Taken
51,459
44,634
Mitigated
28,774
20,631
Healing
18,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,958
1,081
1,099
7,770
17,450
13,503
0
7,359
10,091
0
10,370
W
Nike
D4N1E7M
Nike
9,550
421
920
1,759
13,760
9,446
0
7,945
5,815
1,294
21,607
L
Janus
MaxLuthor
Janus
11,323
331
1,828
2,295
6,735
2,281
0
2,349
4,386
22,723
0
W
Medusa
MrBalsagna
Medusa
14,324
6,045
1,057
975
9,279
2,696
0
4,380
4,899
0
24,856
L
4,276
101
493
131
2,262
749
0
509
1,753
12,243
0
L
Chaac
RIICHAR
Chaac
11,712
1,137
161
3,874
12,932
16,900
0
4,390
8,542
0
20,233
L
Cerberus
TailsFarts01
Cerberus
11,218
193
1,113
6,594
20,449
21,514
0
5,745
14,704
20,183
1,629
W
Persephone
Yote45
Persephone
8,926
603
1,240
1,364
4,774
1,373
0
3,497
1,261
22,715
0
W
He Bo
5,178
300
1,250
969
6,196
1,756
0
3,298
2,898
13,154
532
L
Anhur
xDr34d
Anhur
4,865
2,066
1,668
2,474
8,254
3,190
132
1,651
6,603
0
16,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,791
Gold Earned
41,517
124
Minions Killed
116
0
Camps Cleared
0
1,008,964
Distance Traveled
1,031,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,500
682
16
1
0
214,372
0
W
Nike
9,244
840
32
3
0
209,378
0
L
Janus
8,189
744
22
2
0
224,144
0
W
Medusa
9,040
822
29
3
0
200,201
0
L
Zeus
7,282
662
17
2
0
124,543
0
L
Chaac
9,005
819
28
3
0
227,957
0
L
Cerberus
8,754
796
28
3
0
209,615
0
W
Persephone
8,280
753
20
2
0
194,688
0
W
He Bo
7,453
678
19
2
0
212,948
0
L
Anhur
8,561
778
29
3
0
222,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role