Player Matchup

Ymir
Ymir
Bas1C_Syndr0m3
Ymir
Level 108
God Stats
3W - 1L
1,646 SR
Queue Stats
206W - 201L
1,455 Elo+
Party 2
Shiva
Shiva
Basic_Sharingan
Shiva
Level 122
God Stats
11W - 11L
1,507 SR
Queue Stats
241W - 242L
1,456 Elo+
Party 2
Apollo
Apollo
Jenenenings
Apollo
Level 32
God Stats
4W - 11L
1,252 SR
Queue Stats
77W - 75L
1,394 Elo+
Party 2
Chiron
Chiron
MrJageer
Chiron
Level 70
God Stats
11W - 2L
1,856 SR
Queue Stats
211W - 205L
1,493 Elo+
Solo
Serqet
Serqet
Ryugensu
Serqet
Level 40
God Stats
2W - 0L
1,652 SR
Queue Stats
8W - 14L
1,351 Elo+
Solo
Team Averages
Level 74
1,582 SR
1,430 Elo+

VS

Team Averages
Level 90
1,556 SR
1,433 Elo+
Danzaburou
Danzaburou
ImmerNurAmSaufen
Danzaburou
Level 123
God Stats
35W - 29L
1,554 SR
Queue Stats
144W - 148L
1,454 Elo+
Party 1
Arachne
Arachne
MxdxM
Arachne
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,367 Elo+
Solo
Sun Wukong
Sun Wukong
RAUL_P_M88
Sun Wukong
Level 92
God Stats
17W - 13L
1,569 SR
Queue Stats
187W - 204L
1,468 Elo+
Solo
Persephone
Persephone
bainri
Persephone
Level 100
God Stats
22W - 26L
1,491 SR
Queue Stats
201W - 206L
1,415 Elo+
Solo
Bacchus
Bacchus
driiloon
Bacchus
Level 82
God Stats
12W - 9L
1,666 SR
Queue Stats
144W - 142L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 1
9,443
726
8,777
8,436
6,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

12
4 / 2 / 2
7,142
549
8,505
10,921
7,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
12
1 / 3 / 3
6,916
532
3,076
8,255
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
MrJageer
Chiron
14
5 / 0 / 3
8,667
667
6,533
8,384
2,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
Ryugensu
Serqet
11
2 / 2 / 4
6,840
526
2,573
9,426
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ImmerNurAmSaufen
Danzaburou
12
4 / 2 / 2
7,115
547
9,645
7,936
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MxdxM
Arachne
10
1 / 4 / 1
5,643
434
7,110
9,801
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
RAUL_P_M88
Sun Wukong
9
0 / 6 / 0
5,442
419
2,676
10,824
5,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
bainri
Persephone
10
0 / 5 / 0
6,489
499
5,967
6,159
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
driiloon
Bacchus
10
2 / 2 / 4
6,326
487
5,095
10,194
9,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
19
Kills
7
7
Deaths
19
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
W
4
2
2
2.5
L
Danzaburou
ImmerNurAmSaufen
Danzaburou
4
2
2
2.5
W
Apollo
1
3
3
0.83
W
Chiron
MrJageer
Chiron
5
0
3
6.5
L
Arachne
MxdxM
Arachne
1
4
1
0.38
L
Sun Wukong
RAUL_P_M88
Sun Wukong
0
6
0
0
W
Serqet
Ryugensu
Serqet
2
2
4
2
L
Persephone
bainri
Persephone
0
5
0
0
L
Bacchus
driiloon
Bacchus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,464
Damage
30,493
45,422
Taken
44,914
22,085
Mitigated
22,887
15,425
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,777
2,218
0
3,682
8,436
6,179
0
294
8,142
63,042
2,471
W
8,505
1,002
1,155
2,345
10,921
7,468
168
2,270
8,651
0
35,949
L
Danzaburou
ImmerNurAmSaufen
Danzaburou
9,645
4,926
0
3,876
7,936
3,164
790
410
7,493
0
53,440
W
Apollo
3,076
1,839
0
2,701
8,255
2,897
489
2,108
6,147
0
39,177
W
Chiron
MrJageer
Chiron
6,533
1,644
69
2,681
8,384
2,265
864
5,049
3,335
0
61,505
L
Arachne
MxdxM
Arachne
7,110
5,471
0
2,518
9,801
3,074
0
974
8,461
0
41,804
L
Sun Wukong
RAUL_P_M88
Sun Wukong
2,676
981
0
2,338
10,824
5,666
0
6,026
4,334
0
27,920
W
Serqet
Ryugensu
Serqet
2,573
1,031
0
2,792
9,426
3,276
0
997
8,429
0
29,080
L
Persephone
bainri
Persephone
5,967
48
0
899
6,159
1,382
0
0
6,115
43,044
1,126
L
Bacchus
driiloon
Bacchus
5,095
420
348
2,518
10,194
9,601
174
597
9,546
14,679
2,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,008
Gold Earned
31,015
452
Minions Killed
305
0
Camps Cleared
0
1,270,950
Distance Traveled
1,177,408
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,443
726
141
11
0
246,035
0
W
Shiva
7,142
549
60
5
0
273,824
4
L
Danzaburou
7,115
547
88
7
0
205,572
0
W
Apollo
6,916
532
74
6
0
230,496
1
W
Chiron
8,667
667
120
9
0
264,831
0
L
Arachne
5,643
434
63
5
0
277,231
0
L
Sun Wukong
5,442
419
55
4
0
200,830
5
W
Serqet
6,840
526
57
4
0
255,764
4
L
Persephone
6,489
499
75
6
0
243,397
0
L
Bacchus
6,326
487
24
2
0
250,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role