Player Matchup

Bacchus
Bacchus
Gold III
BDB x Faze9974
Bacchus
Gold III
Level 54
God Stats
12W - 13L
1,549 SR
Queue Stats
95W - 95L
1,664 MMR
Party 1
Anubis
Anubis
Gold I
PUGZCITY
Anubis
Gold I
Level 67
God Stats
8W - 3L
1,759 SR
Queue Stats
26W - 19L
1,656 MMR
Party 1
Izanami
Izanami
Silver I
joe0325
Izanami
Silver I
Level 105
God Stats
17W - 20L
1,519 SR
Queue Stats
118W - 135L
1,185 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 75
1,609 SR
1,502 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 108
1,587 SR
1,477 MMR
Ah Puch
Ah Puch
Gold V
Anikissei
Ah Puch
Gold V
Level 122
God Stats
37W - 34L
1,563 SR
Queue Stats
123W - 154L
1,470 MMR
Solo
Arachne
Arachne
Gold I
Samuel Arreaga
Arachne
Gold I
Level 108
God Stats
11W - 8L
1,609 SR
Queue Stats
256W - 310L
1,498 MMR
Solo
Atlas
Atlas
Platinum I
TheClapFather
Atlas
Platinum I
Level 94
God Stats
28W - 28L
1,590 SR
Queue Stats
116W - 109L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
8,650
665
7,374
12,938
17,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
PUGZCITY
Anubis
15
1 / 3 / 0
9,306
716
5,972
8,519
3,866
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
joe0325
Izanami
15
0 / 2 / 1
9,233
710
7,208
8,077
3,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
KumbhakarnaHeraKuzenboCthulhu

VS

Bans
AchillesNe ZhaGebCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Anikissei
Ah Puch
17
2 / 0 / 5
10,726
825
9,478
3,449
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 5
10,185
783
7,248
14,272
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

17
3 / 0 / 4
10,381
799
8,898
13,690
10,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
7
7
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Anikissei
Ah Puch
2
0
5
4.5
L
0
2
1
0.25
L
Anubis
PUGZCITY
Anubis
1
3
0
0.33
W
2
2
5
2.25
W
3
0
4
5
L
Izanami
joe0325
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,554
Damage
25,624
29,534
Taken
31,411
24,875
Mitigated
17,475
6,949
Healing
15,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Anikissei
Ah Puch
9,478
153
0
2,729
3,449
1,218
1,311
2,035
1,404
47,037
194
L
7,374
460
550
2,447
12,938
17,937
0
6,593
5,760
15,514
550
L
Anubis
PUGZCITY
Anubis
5,972
102
0
2,647
8,519
3,866
0
5,477
2,748
49,499
0
W
7,248
4,220
0
7,721
14,272
6,009
1,770
4,693
9,549
0
40,150
W
8,898
2,304
0
5,025
13,690
10,248
647
6,492
5,936
25,428
1,482
L
Izanami
joe0325
Izanami
7,208
3,649
0
1,305
8,077
3,072
0
4,647
2,978
0
43,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,189
Gold Earned
31,292
212
Minions Killed
144
0
Camps Cleared
0
652,681
Distance Traveled
724,854
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,726
825
83
6
0
231,516
3
L
Bacchus
8,650
665
24
2
0
240,370
0
L
Anubis
9,306
716
86
7
0
199,939
0
W
Arachne
10,185
783
37
3
0
241,284
0
W
Atlas
10,381
799
24
2
0
252,054
0
L
Izanami
9,233
710
102
8
0
212,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role