Player Matchup

Lancelot
Lancelot
CreativeBaker
Lancelot
Level 114
God Stats
3W - 4L
1,541 SR
Queue Stats
286W - 265L
1,531 Elo+
Solo
Athena
Athena
Darkempires
Athena
Level 98
God Stats
0W - 2L
1,121 SR
Queue Stats
3W - 6L
1,468 Elo+
Party 1
Ra
Ra
GafGaf
Ra
Level 171
God Stats
10W - 9L
1,593 SR
Queue Stats
161W - 152L
1,541 Elo+
Solo
Cupid
Cupid
MrGordoMaster
Cupid
Level 127
God Stats
0W - 2L
1,301 SR
Queue Stats
7W - 12L
1,618 Elo+
Party 1
Amaterasu
Amaterasu
myrdstom
Amaterasu
Level 191
God Stats
35W - 26L
1,634 SR
Queue Stats
574W - 541L
1,531 Elo+
Solo
Team Averages
Level 140
1,438 SR
1,538 Elo+

VS

Team Averages
Level 124
1,577 SR
1,484 Elo+
Surtr
Surtr
MickDeBouwer
Surtr
Level 112
God Stats
40W - 25L
1,630 SR
Queue Stats
163W - 135L
1,478 Elo+
Party 2
Discordia
Discordia
Nightmare8
Discordia
Level 123
God Stats
14W - 15L
1,593 SR
Queue Stats
58W - 66L
1,442 Elo+
Solo
Athena
Athena
Pepperybrine
Athena
Level 106
God Stats
8W - 5L
1,606 SR
Queue Stats
88W - 81L
1,511 Elo+
Party 2
Charybdis
Charybdis
Skharry
Charybdis
Level 140
God Stats
9W - 11L
1,566 SR
Queue Stats
195W - 162L
1,482 Elo+
Party 2
Sylvanus
Sylvanus
xWiz01
Sylvanus
Level 141
God Stats
2W - 2L
1,488 SR
Queue Stats
291W - 273L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CreativeBaker
Lancelot
10
0 / 6 / 1
5,867
419
6,532
14,637
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
9
0 / 6 / 0
5,896
421
2,716
15,977
12,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
15
2 / 2 / 0
8,112
579
8,087
7,782
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 0
5,921
423
3,695
10,090
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
myrdstom
Amaterasu
13
3 / 5 / 0
7,310
522
7,657
19,878
9,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
8,632
617
9,813
10,950
6,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Discordia
Nightmare8
Discordia
14
1 / 2 / 5
8,400
600
6,308
7,103
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Athena
13
0 / 0 / 13
8,182
584
4,756
9,916
7,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
Skharry
Charybdis
14
13 / 0 / 0
9,130
652
18,685
11,784
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
xWiz01
Sylvanus
15
4 / 3 / 2
9,854
704
11,514
11,912
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
5
Kills
25
25
Deaths
5
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CreativeBaker
Lancelot
0
6
1
0.08
L
Athena
0
6
0
0
L
Ra
2
2
0
1
W
7
0
3
8.5
L
0
6
0
0
W
Discordia
Nightmare8
Discordia
1
2
5
1.75
W
Athena
0
0
13
6.5
W
Charybdis
Skharry
Charybdis
13
0
0
13
L
Amaterasu
myrdstom
Amaterasu
3
5
0
0.6
W
Sylvanus
xWiz01
Sylvanus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,687
Damage
51,076
68,364
Taken
51,665
33,157
Mitigated
25,537
18,783
Healing
21,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CreativeBaker
Lancelot
6,532
1,099
0
4,198
14,637
5,539
0
3,645
10,992
0
34,240
L
Athena
2,716
823
0
1,377
15,977
12,270
0
2,651
13,326
13,863
0
L
Ra
8,087
110
310
2,928
7,782
2,941
0
3,569
4,213
68,585
924
W
9,813
3,817
0
4,003
10,950
6,148
0
2,216
8,212
7,807
65,892
L
3,695
2,083
141
2,532
10,090
3,151
0
2,195
7,895
0
44,072
W
Discordia
Nightmare8
Discordia
6,308
244
0
894
7,103
2,087
56
3,591
3,038
56,556
1,074
W
Athena
4,756
1,273
2,864
3,283
9,916
7,219
221
1,808
8,028
15,887
1,163
W
Charybdis
Skharry
Charybdis
18,685
9,303
0
4,408
11,784
4,078
2,691
2,416
9,218
0
87,133
L
Amaterasu
myrdstom
Amaterasu
7,657
1,953
0
7,297
19,878
9,256
0
10,356
9,522
0
49,478
W
Sylvanus
xWiz01
Sylvanus
11,514
4,504
252
6,038
11,912
6,005
1,275
413
10,808
55,973
10,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,106
Gold Earned
44,198
389
Minions Killed
516
0
Camps Cleared
0
1,447,411
Distance Traveled
1,377,344
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,867
419
54
4
0
339,417
0
L
Athena
5,896
421
13
1
0
282,520
2
L
Ra
8,112
579
151
11
0
294,192
4
W
Surtr
8,632
617
111
8
0
336,753
0
L
Cupid
5,921
423
87
6
0
261,110
1
W
Discordia
8,400
600
114
8
0
273,920
0
W
Athena
8,182
584
24
2
0
285,361
1
W
Charybdis
9,130
652
146
10
0
248,710
0
L
Amaterasu
7,310
522
84
6
0
270,172
4
W
Sylvanus
9,854
704
121
9
0
232,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role