Player Matchup

Scylla
Scylla
AgostinoSanto
Scylla
Level 146
God Stats
5W - 2L
1,607 SR
Queue Stats
317W - 339L
1,450 Elo+
Solo
Cernunnos
Cernunnos
HashibaToyotomi
Cernunnos
Level 277
God Stats
10W - 17L
1,361 SR
Queue Stats
1,472W - 1,526L
1,469 Elo+
Solo
Hel
Hel
Kabel_Haspel
Hel
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,617 Elo+
Solo
Medusa
Medusa
ProGabi
Medusa
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,489 Elo+
Solo
Anubis
Anubis
Ruskiiii
Anubis
Level 94
God Stats
11W - 10L
1,505 SR
Queue Stats
351W - 354L
1,431 Elo+
Solo
Team Averages
Level 146
1,495 SR
1,491 Elo+

VS

Team Averages
Level 77
1,616 SR
1,370 Elo+
Hera
Hera
H-20-Blake-02-W
Hera
Level 96
God Stats
10W - 6L
1,640 SR
Queue Stats
363W - 361L
1,451 Elo+
Party 1
Bastet
Bastet
halomatze117
Bastet
Level 98
God Stats
5W - 3L
1,690 SR
Queue Stats
200W - 196L
1,460 Elo+
Solo
Ymir
Ymir
kissenking
Ymir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,078 Elo+
Solo
Hel
Hel
miuzique
Hel
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 86L
1,416 Elo+
Solo
Cthulhu
Cthulhu
xix-MAJOR-xix
Cthulhu
Level 67
God Stats
7W - 3L
1,752 SR
Queue Stats
284W - 312L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 15
11,962
797
16,224
7,715
3,137
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
HashibaToyotomi
Cernunnos
18
3 / 0 / 9
10,529
702
7,778
4,338
1,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

18
3 / 2 / 17
10,856
724
15,765
10,926
4,000
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
ProGabi
Medusa
16
4 / 4 / 13
10,585
706
10,667
12,002
4,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Ruskiiii
Anubis
18
10 / 2 / 10
11,691
779
20,162
15,497
8,038
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,140
609
11,421
9,887
4,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
15
4 / 5 / 3
9,283
619
12,640
15,472
4,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

16
0 / 4 / 3
9,368
625
2,114
20,564
20,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
1 / 6 / 5
9,371
625
4,031
13,933
5,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
16
0 / 4 / 5
9,702
647
6,602
17,401
18,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
25
24
Kills
8
9
Deaths
24
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
1
15
11.5
L
3
5
1
0.7
W
Cernunnos
HashibaToyotomi
Cernunnos
3
0
9
7.5
W
3
2
17
5.75
W
Medusa
ProGabi
Medusa
4
4
13
2.63
W
Anubis
Ruskiiii
Anubis
10
2
10
7.5
L
Bastet
4
5
3
1.1
L
0
4
3
0.38
L
1
6
5
0.58
L
Cthulhu
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,596
Damage
36,808
50,478
Taken
77,257
21,696
Mitigated
53,055
28,615
Healing
27,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,224
317
2,458
1,387
7,715
3,137
1,823
2,654
5,061
46,900
582
L
11,421
1,360
2,345
1,438
9,887
4,325
70
7,642
2,245
27,562
577
W
Cernunnos
HashibaToyotomi
Cernunnos
7,778
1,854
0
1,004
4,338
1,761
2,224
2,374
1,964
0
23,396
W
15,765
1,780
8,163
6,438
10,926
4,000
1,772
5,883
5,043
28,644
731
W
Medusa
ProGabi
Medusa
10,667
5,147
16
1,286
12,002
4,760
359
6,277
5,725
0
24,673
W
Anubis
Ruskiiii
Anubis
20,162
775
1,880
5,983
15,497
8,038
448
6,441
9,056
36,584
0
L
Bastet
12,640
1,514
0
2,792
15,472
4,866
0
10,596
4,876
0
17,320
L
2,114
82
202
3,405
20,564
20,508
0
12,378
8,186
6,734
0
L
4,031
582
9,275
5,389
13,933
5,195
0
9,754
4,179
19,186
608
L
Cthulhu
6,602
0
922
2,025
17,401
18,161
29
11,437
5,964
23,375
430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,623
Gold Earned
46,864
190
Minions Killed
126
0
Camps Cleared
0
1,406,661
Distance Traveled
1,271,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,962
797
81
5
0
324,652
0
L
Hera
9,140
609
33
2
0
219,352
0
W
Cernunnos
10,529
702
33
2
0
270,013
0
W
Hel
10,856
724
21
1
0
256,464
0
W
Medusa
10,585
706
18
1
0
284,448
0
W
Anubis
11,691
779
37
2
0
271,084
0
L
Bastet
9,283
619
9
1
0
286,799
0
L
Ymir
9,368
625
12
1
0
262,162
0
L
Hel
9,371
625
31
2
0
264,063
0
L
Cthulhu
9,702
647
41
3
0
239,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role