Player Matchup

Jing Wei
Jing Wei
CptKotA
Jing Wei
Level 134
God Stats
1W - 2L
1,410 SR
Queue Stats
42W - 50L
1,427 Elo+
Party 1
Yemoja
Yemoja
EconomyOcean85
Yemoja
Level 167
God Stats
114W - 144L
1,591 SR
Queue Stats
752W - 766L
1,521 Elo+
Solo
Cthulhu
Cthulhu
FastMogeko
Cthulhu
Level 47
God Stats
10W - 12L
1,443 SR
Queue Stats
34W - 47L
1,460 Elo+
Party 1
Nemesis
Nemesis
GIRLinGREASE
Nemesis
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
underdog83
Thor
Level 159
God Stats
301W - 285L
1,528 SR
Queue Stats
937W - 920L
1,522 Elo+
Solo
Team Averages
Level 120
1,494 SR
1,486 Elo+

VS

Team Averages
Level 134
1,491 SR
1,512 Elo+
Ymir
Ymir
BustedNyoDaD
Ymir
Level 149
God Stats
10W - 12L
1,610 SR
Queue Stats
264W - 250L
1,507 Elo+
Solo
Heimdallr
Heimdallr
Limberly 11777
Heimdallr
Level 149
God Stats
0W - 1L
1,344 SR
Queue Stats
22W - 36L
1,441 Elo+
Solo
Discordia
Discordia
SammyD__451
Discordia
Level 158
God Stats
2W - 4L
1,481 SR
Queue Stats
175W - 170L
1,559 Elo+
Solo
King Arthur
King Arthur
VIICVIII
King Arthur
Level 111
God Stats
14W - 17L
1,561 SR
Queue Stats
273W - 285L
1,513 Elo+
Solo
Thanatos
Thanatos
oP V1P
Thanatos
Level 104
God Stats
22W - 35L
1,460 SR
Queue Stats
414W - 398L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CptKotA
Jing Wei
15
2 / 3 / 5
9,383
521
5,660
15,181
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 3
7,692
427
2,185
13,818
6,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
FastMogeko
Cthulhu
15
2 / 0 / 6
9,972
554
7,358
9,394
7,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
GIRLinGREASE
Nemesis
15
1 / 5 / 3
8,767
487
4,021
14,059
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
16 / 1 / 1
11,930
663
20,975
14,231
5,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
8,036
446
7,573
12,534
10,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
Limberly 11777
Heimdallr
15
6 / 5 / 0
9,477
527
16,364
13,950
7,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
SammyD__451
Discordia
13
0 / 6 / 3
7,894
439
5,696
9,136
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
VIICVIII
King Arthur
15
0 / 4 / 0
8,368
465
5,399
13,550
9,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
oP V1P
Thanatos
13
5 / 5 / 1
8,044
447
4,811
13,106
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
21
Kills
12
12
Deaths
21
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
4
3
W
Jing Wei
CptKotA
Jing Wei
2
3
5
1.5
W
0
3
3
0.5
W
Cthulhu
FastMogeko
Cthulhu
2
0
6
5
W
Nemesis
GIRLinGREASE
Nemesis
1
5
3
0.5
L
Heimdallr
Limberly 11777
Heimdallr
6
5
0
1.2
L
Discordia
SammyD__451
Discordia
0
6
3
0.25
L
King Arthur
VIICVIII
King Arthur
0
4
0
0
L
Thanatos
oP V1P
Thanatos
5
5
1
1.1
W
16
1
1
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,199
Damage
39,843
66,683
Taken
62,276
29,046
Mitigated
34,862
26,907
Healing
17,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,573
1,402
0
2,628
12,534
10,514
0
2,482
9,822
36,219
2,983
W
Jing Wei
CptKotA
Jing Wei
5,660
4,594
0
4,732
15,181
4,630
288
2,336
12,206
0
77,715
W
2,185
238
3,685
5,779
13,818
6,892
94
3,124
10,071
20,365
0
W
Cthulhu
FastMogeko
Cthulhu
7,358
784
410
2,616
9,394
7,567
138
2,413
6,981
44,916
3,368
W
Nemesis
GIRLinGREASE
Nemesis
4,021
1,541
241
5,774
14,059
4,402
0
3,019
10,955
0
59,340
L
Heimdallr
Limberly 11777
Heimdallr
16,364
5,142
0
5,712
13,950
7,079
0
1,913
11,987
0
79,218
L
Discordia
SammyD__451
Discordia
5,696
367
0
2,139
9,136
2,552
0
31
9,101
56,739
1,953
L
King Arthur
VIICVIII
King Arthur
5,399
170
0
1,089
13,550
9,763
0
2,911
10,287
0
75,089
L
Thanatos
oP V1P
Thanatos
4,811
873
0
6,017
13,106
4,954
0
880
12,126
0
45,767
W
20,975
6,238
0
3,670
14,231
5,555
0
6,107
8,082
0
92,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,744
Gold Earned
41,819
478
Minions Killed
483
0
Camps Cleared
0
1,834,056
Distance Traveled
1,687,365
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,036
446
60
3
0
389,254
2
W
Jing Wei
9,383
521
121
7
0
407,764
10
W
Yemoja
7,692
427
28
2
0
289,527
0
W
Cthulhu
9,972
554
91
5
0
362,943
6
W
Nemesis
8,767
487
104
6
0
398,026
2
L
Heimdallr
9,477
527
128
7
0
339,685
0
L
Discordia
7,894
439
106
6
0
246,624
0
L
King Arthur
8,368
465
114
6
0
341,169
4
L
Thanatos
8,044
447
75
4
0
370,633
8
W
Thor
11,930
663
134
7
0
375,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role