Player Matchup

Rama
Rama
DrSip97
Rama
Level 121
God Stats
5W - 6L
1,568 SR
Queue Stats
145W - 151L
1,366 Elo+
Party 1
Mulan
Mulan
ELProfesorDodo
Mulan
Level 159
God Stats
3W - 3L
1,426 SR
Queue Stats
158W - 174L
1,381 Elo+
Party 1
Loki
Loki
ItzSaLva
Loki
Level 68
God Stats
10W - 18L
1,389 SR
Queue Stats
120W - 140L
1,361 Elo+
Party 1
Kukulkan
Kukulkan
Spy44
Kukulkan
Level 49
God Stats
8W - 18L
1,376 SR
Queue Stats
49W - 69L
1,339 Elo+
Party 1
Jormungandr
Jormungandr
leixoesTheMan
Jormungandr
Level 102
God Stats
26W - 25L
1,471 SR
Queue Stats
402W - 398L
1,388 Elo+
Solo
Team Averages
Level 100
1,446 SR
1,367 Elo+

VS

Team Averages
Level 102
1,478 SR
1,393 Elo+
Artio
Artio
 
Artio
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
Flexcuted
Xbalanque
Level 89
God Stats
8W - 5L
1,568 SR
Queue Stats
256W - 240L
1,409 Elo+
Party 2
Agni
Agni
GundaSBT
Agni
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,193 Elo+
Solo
Vamana
Vamana
LWallace1993
Vamana
Level 139
God Stats
7W - 5L
1,429 SR
Queue Stats
461W - 444L
1,433 Elo+
Party 2
Atlas
Atlas
Penguinplayer11
Atlas
Level 89
God Stats
36W - 43L
1,393 SR
Queue Stats
96W - 118L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DrSip97
Rama
12
2 / 3 / 1
6,936
534
4,766
8,690
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
1 / 5 / 3
6,295
484
5,880
11,460
5,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
11
6 / 4 / 0
6,638
511
4,912
8,300
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Spy44
Kukulkan
10
0 / 1 / 3
6,220
478
4,405
3,638
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
leixoesTheMan
Jormungandr
12
1 / 1 / 0
7,100
546
8,501
10,779
8,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
2 / 2 / 6
7,538
580
8,344
10,850
7,917
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Xbalanque
Flexcuted
Xbalanque
14
7 / 1 / 1
8,111
624
8,731
6,812
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
10
2 / 3 / 1
6,004
462
2,815
5,144
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
13
2 / 2 / 1
6,997
538
6,381
11,006
6,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 2
6,592
507
1,730
11,671
7,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
10
Kills
14
14
Deaths
11
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
2
6
2.5
L
Rama
DrSip97
Rama
2
3
1
0.83
L
1
5
3
0.5
W
Xbalanque
Flexcuted
Xbalanque
7
1
1
7.5
W
Agni
2
3
1
0.83
L
Loki
6
4
0
1.5
W
Vamana
2
2
1
1.25
W
1
3
2
0.67
L
Kukulkan
Spy44
Kukulkan
0
1
3
1.5
L
Jormungandr
leixoesTheMan
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,464
Damage
28,001
42,867
Taken
45,483
20,585
Mitigated
25,319
10,925
Healing
14,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
8,344
508
500
3,875
10,850
7,917
0
678
10,172
30,387
2,131
L
Rama
DrSip97
Rama
4,766
3,312
0
2,511
8,690
2,755
931
1,176
7,514
0
44,522
L
5,880
798
1,277
2,114
11,460
5,641
0
4,866
6,454
0
26,021
W
Xbalanque
Flexcuted
Xbalanque
8,731
3,236
0
3,943
6,812
2,307
930
0
6,812
0
62,007
W
Agni
2,815
530
0
750
5,144
1,402
0
1,642
3,502
19,399
0
L
Loki
4,912
1,199
0
1,396
8,300
2,729
396
2,581
5,591
0
31,245
W
Vamana
6,381
2,962
0
1,435
11,006
6,466
0
7,724
3,282
0
47,365
W
1,730
617
573
3,375
11,671
7,227
0
2,691
8,980
22,165
0
L
Kukulkan
Spy44
Kukulkan
4,405
271
0
250
3,638
1,035
0
2,850
602
32,609
689
L
Jormungandr
leixoesTheMan
Jormungandr
8,501
3,072
0
3,377
10,779
8,425
0
735
10,004
50,727
1,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,189
Gold Earned
35,242
327
Minions Killed
289
0
Camps Cleared
0
1,177,573
Distance Traveled
1,159,860
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,538
580
35
3
0
256,643
2
L
Rama
6,936
534
80
6
0
239,676
0
L
Mulan
6,295
484
43
3
0
211,089
0
W
Xbalanque
8,111
624
102
8
0
235,484
0
W
Agni
6,004
462
48
4
0
190,434
0
L
Loki
6,638
511
50
4
0
255,422
0
W
Vamana
6,997
538
74
6
0
256,224
0
W
Atlas
6,592
507
30
2
0
221,075
0
L
Kukulkan
6,220
478
67
5
0
239,998
0
L
Jormungandr
7,100
546
87
7
0
231,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role