Player Matchup

Olorun
Olorun
 
Olorun
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Chatonade
Ao Kuang
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 162L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
ShutTheDoorVince
Sylvanus
Level 147
God Stats
9W - 8L
1,601 SR
Queue Stats
124W - 120L
1,562 Elo+
Party 2
Bakasura
Bakasura
Sydate
Bakasura
Level 228
God Stats
4W - 11L
1,359 SR
Queue Stats
456W - 444L
1,531 Elo+
Solo
Danzaburou
Danzaburou
TheNebelung
Danzaburou
Level 157
God Stats
8W - 5L
1,587 SR
Queue Stats
321W - 285L
1,434 Elo+
Party 3
Team Averages
Level 137
1,509 SR
1,515 Elo+

VS

Team Averages
Level 156
1,520 SR
1,557 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
HurIey
Charon
Level 154
God Stats
6W - 10L
1,457 SR
Queue Stats
239W - 307L
1,593 Elo+
Party 1
Arachne
Arachne
Improbable97
Arachne
Level 149
God Stats
30W - 25L
1,519 SR
Queue Stats
510W - 496L
1,555 Elo+
Solo
Artemis
Artemis
YoitsVips
Artemis
Level 138
God Stats
8W - 17L
1,468 SR
Queue Stats
323W - 381L
1,584 Elo+
Party 1
Anhur
Anhur
v2skeeder
Anhur
Level 182
God Stats
0W - 1L
1,655 SR
Queue Stats
21W - 28L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
4 / 0 / 0
4,825
965
1,909
1,634
335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ao Kuang
Chatonade
Ao Kuang
7
1 / 0 / 0
4,178
836
2,688
3,270
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

5
0 / 1 / 1
3,622
724
1,915
4,462
2,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Sydate
Bakasura
7
0 / 0 / 3
4,020
804
1,750
4,065
1,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Danzaburou
TheNebelung
Danzaburou
6
1 / 1 / 0
3,762
752
2,780
3,394
940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 1 / 0
3,514
703
1,133
3,400
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charon
HurIey
Charon
6
0 / 2 / 2
3,535
707
2,120
4,033
1,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Improbable97
Arachne
6
1 / 2 / 0
3,402
680
1,936
4,301
1,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artemis
YoitsVips
Artemis
6
1 / 0 / 0
3,460
692
2,119
3,448
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anhur
v2skeeder
Anhur
4
0 / 1 / 0
2,846
569
1,929
1,854
399
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
6
Kills
2
2
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
0
0
4
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Ao Kuang
Chatonade
Ao Kuang
1
0
0
1
L
Charon
HurIey
Charon
0
2
2
0.5
L
Arachne
Improbable97
Arachne
1
2
0
0.5
W
0
1
1
0.5
W
Bakasura
Sydate
Bakasura
0
0
3
1.5
W
Danzaburou
TheNebelung
Danzaburou
1
1
0
1
L
Artemis
YoitsVips
Artemis
1
0
0
1
L
Anhur
v2skeeder
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,042
Damage
9,237
16,825
Taken
17,036
6,576
Mitigated
5,178
7,106
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,909
949
120
863
1,634
335
713
344
1,290
22,987
581
L
Sylvanus
 
Sylvanus
1,133
326
0
1,758
3,400
955
0
2,278
724
11,747
0
W
Ao Kuang
Chatonade
Ao Kuang
2,688
158
0
1,217
3,270
1,463
0
979
2,137
14,752
982
L
Charon
HurIey
Charon
2,120
628
0
1,397
4,033
1,989
0
1,207
2,667
8,944
0
L
Arachne
Improbable97
Arachne
1,936
1,609
0
1,481
4,301
1,017
0
1,436
2,601
0
17,099
W
1,915
703
358
1,803
4,462
2,648
0
986
3,476
8,959
694
W
Bakasura
Sydate
Bakasura
1,750
1,246
0
1,813
4,065
1,190
0
30
4,035
0
18,353
W
Danzaburou
TheNebelung
Danzaburou
2,780
1,244
0
932
3,394
940
0
760
2,634
0
19,880
L
Artemis
YoitsVips
Artemis
2,119
1,061
0
1,670
3,448
818
0
313
3,135
0
17,291
L
Anhur
v2skeeder
Anhur
1,929
1,325
0
895
1,854
399
0
640
1,122
0
8,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,407
Gold Earned
16,757
189
Minions Killed
124
0
Camps Cleared
0
505,408
Distance Traveled
492,119
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,825
965
47
9
0
95,075
0
L
Sylvanus
3,514
703
33
7
0
103,816
2
W
Ao Kuang
4,178
836
35
7
0
98,174
0
L
Charon
3,535
707
10
2
0
103,752
2
L
Arachne
3,402
680
36
7
0
130,139
0
W
Sylvanus
3,622
724
14
3
0
87,349
0
W
Bakasura
4,020
804
53
11
0
128,436
0
W
Danzaburou
3,762
752
40
8
0
96,374
0
L
Artemis
3,460
692
31
6
0
100,915
0
L
Anhur
2,846
569
14
3
0
53,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role