Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FKC1234
Ah Puch
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,360 Elo+
Party 1
Horus
Horus
LomitoCatorce
Horus
Level 118
God Stats
0W - 2L
1,631 SR
Queue Stats
13W - 23L
1,424 Elo+
Party 1
Team Averages
Level 143
1,526 SR
1,457 Elo+

VS

Team Averages
Level 162
1,488 SR
1,491 Elo+
Discordia
Discordia
 
Discordia
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
PiecetoHeaven
Horus
Level 148
God Stats
1W - 1L
1,442 SR
Queue Stats
129W - 125L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
4 / 2 / 0
8,451
768
7,342
5,439
2,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
 
Ah Muzen Cab
15
1 / 2 / 5
8,144
740
16,865
7,474
3,374
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
 
Bastet
12
1 / 5 / 5
7,038
640
6,144
8,993
3,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
FKC1234
Ah Puch
12
1 / 6 / 4
7,215
656
6,203
12,076
4,359
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 1 / 7
7,764
706
5,840
12,684
12,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
6 / 1 / 8
9,998
909
14,554
7,985
4,542
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ne Zha
 
Ne Zha
14
3 / 2 / 8
8,541
776
9,240
7,991
3,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
 
Ares
14
2 / 2 / 11
8,066
733
7,727
14,047
16,357
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
 
Artemis
13
1 / 2 / 9
7,881
716
7,273
8,344
3,880
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 10
8,602
782
3,866
13,687
13,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
7
Kills
15
16
Deaths
7
21
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
2
0
2
L
Ah Muzen Cab
 
Ah Muzen Cab
1
2
5
1.75
L
Bastet
 
Bastet
1
5
5
0.7
W
Discordia
 
Discordia
6
1
8
10
W
Ne Zha
 
Ne Zha
3
2
8
3.5
W
Ares
 
Ares
2
2
11
3.75
W
Artemis
 
Artemis
1
2
9
2.75
L
Ah Puch
FKC1234
Ah Puch
1
6
4
0.5
L
0
1
7
3.5
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,394
Damage
42,660
46,666
Taken
52,054
26,239
Mitigated
42,365
14,960
Healing
19,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,342
694
412
510
5,439
2,626
0
1,985
3,454
0
19,839
L
Ah Muzen Cab
 
Ah Muzen Cab
16,865
2,817
881
325
7,474
3,374
0
3,948
3,526
0
36,314
L
Bastet
 
Bastet
6,144
878
418
887
8,993
3,484
0
3,555
5,438
0
9,963
W
Discordia
 
Discordia
14,554
134
300
762
7,985
4,542
126
718
7,267
26,911
644
W
Ne Zha
 
Ne Zha
9,240
656
1,096
1,048
7,991
3,889
0
601
7,390
0
23,968
W
Ares
 
Ares
7,727
245
1,637
3,697
14,047
16,357
145
1,636
12,411
12,705
845
W
Artemis
 
Artemis
7,273
2,129
0
730
8,344
3,880
939
979
7,365
0
17,123
L
Ah Puch
FKC1234
Ah Puch
6,203
36
0
2,578
12,076
4,359
0
6,103
5,973
14,282
0
L
5,840
1,758
2,634
6,315
12,684
12,396
0
6,172
6,512
0
8,554
W
3,866
2,040
4,074
6,258
13,687
13,697
69
2,269
11,418
0
11,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,612
Gold Earned
43,088
102
Minions Killed
156
0
Camps Cleared
0
1,000,377
Distance Traveled
988,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,451
768
48
4
0
146,482
0
L
Ah Muzen Cab
8,144
740
31
3
0
216,004
0
L
Bastet
7,038
640
5
0
0
229,641
0
W
Discordia
9,998
909
27
2
0
224,323
0
W
Ne Zha
8,541
776
34
3
0
178,122
0
W
Ares
8,066
733
25
2
0
201,192
0
W
Artemis
7,881
716
43
4
0
162,998
0
L
Ah Puch
7,215
656
11
1
0
170,891
0
L
Horus
7,764
706
7
1
0
237,359
0
W
Horus
8,602
782
27
2
0
221,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role