Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
IceVip3rxl
Danzaburou
Level 41
God Stats
62W - 46L
1,539 SR
Queue Stats
119W - 128L
1,335 Elo+
Solo
Yemoja
Yemoja
bigiac
Yemoja
Level 29
God Stats
3W - 3L
1,243 SR
Queue Stats
72W - 79L
1,354 Elo+
Party 1
Team Averages
Level 58
1,427 SR
1,396 Elo+

VS

Team Averages
Level 85
1,601 SR
1,386 Elo+
Cerberus
Cerberus
Acidblood24
Cerberus
Level 86
God Stats
1W - 0L
1,691 SR
Queue Stats
38W - 31L
1,430 Elo+
Solo
Charybdis
Charybdis
SpaciestDig064
Charybdis
Level 62
God Stats
65W - 72L
1,440 SR
Queue Stats
95W - 106L
1,314 Elo+
Solo
Hades
Hades
killerboy042820
Hades
Level 106
God Stats
41W - 16L
1,672 SR
Queue Stats
186W - 191L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
2 / 3 / 2
10,322
794
9,507
12,445
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
IceVip3rxl
Danzaburou
16
1 / 4 / 2
10,636
818
13,782
13,284
4,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
bigiac
Yemoja
16
1 / 3 / 2
9,413
724
3,791
12,563
9,370
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Acidblood24
Cerberus
18
3 / 1 / 6
10,867
836
12,657
19,300
28,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
SpaciestDig064
Charybdis
8
0 / 1 / 0
7,458
574
1,393
1,812
470
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

19
7 / 2 / 2
11,664
897
18,684
12,570
9,012
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
10
10
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
2
1
W
Cerberus
Acidblood24
Cerberus
3
1
6
6
L
Danzaburou
IceVip3rxl
Danzaburou
1
4
2
0.5
W
Charybdis
SpaciestDig064
Charybdis
0
1
0
0
L
Yemoja
bigiac
Yemoja
1
3
2
0.67
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,080
Damage
32,734
38,292
Taken
33,682
19,020
Mitigated
37,536
13,271
Healing
12,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
9,507
2,635
0
2,336
12,445
5,500
0
9,121
3,192
0
42,953
W
Cerberus
Acidblood24
Cerberus
12,657
1,320
245
6,057
19,300
28,054
186
2,101
17,135
34,998
1,289
L
Danzaburou
IceVip3rxl
Danzaburou
13,782
8,061
58
3,343
13,284
4,150
452
10,598
2,544
0
49,001
W
Charybdis
SpaciestDig064
Charybdis
1,393
659
0
0
1,812
470
0
405
1,407
0
6,239
L
Yemoja
bigiac
Yemoja
3,791
1,332
3,999
3,535
12,563
9,370
92
10,863
1,541
10,442
0
W
18,684
0
805
5,741
12,570
9,012
186
1,325
11,209
59,730
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,371
Gold Earned
29,989
164
Minions Killed
156
0
Camps Cleared
0
627,287
Distance Traveled
532,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,322
794
66
5
0
235,729
0
W
Cerberus
10,867
836
54
4
0
242,363
0
L
Danzaburou
10,636
818
80
6
0
189,997
0
W
Charybdis
7,458
574
17
1
0
55,797
0
L
Yemoja
9,413
724
18
1
0
201,561
0
W
Hades
11,664
897
85
7
0
234,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role