Player Matchup

Discordia
Discordia
Silver I
 
Discordia
Silver I
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Bronze IV
BigBongo4209
Ravana
Bronze IV
Level 148
God Stats
0W - 1L
1,510 SR
Queue Stats
6W - 13L
1,354 MMR
Party 1
Osiris
Osiris
Gold IV
CuteBoyKenny
Osiris
Gold IV
Level 109
God Stats
0W - 1L
1,200 SR
Queue Stats
25W - 24L
1,466 MMR
Solo
Aphrodite
Aphrodite
Silver IV
Ichii8641
Aphrodite
Silver IV
Level 80
God Stats
3W - 3L
1,439 SR
Queue Stats
5W - 9L
1,347 MMR
Party 1
Medusa
Medusa
Bronze I
Slayer4ever8
Medusa
Bronze I
Level 83
God Stats
0W - 2L
1,333 SR
Queue Stats
17W - 37L
1,225 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,396 SR
1,379 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,532 SR
1,401 MMR
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver II
 
Ix Chel
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold V
HunterBiden5714
Odin
Gold V
Level 136
God Stats
103W - 89L
1,563 SR
Queue Stats
1,021W - 1,032L
1,340 MMR
Solo
Bakasura
Bakasura
Gold II
Kâmui
Bakasura
Gold II
Level 147
God Stats
11W - 8L
1,589 SR
Queue Stats
160W - 154L
1,478 MMR
Solo
Danzaburou
Danzaburou
Silver II
TylerZCreator
Danzaburou
Silver II
Level 138
God Stats
6W - 9L
1,506 SR
Queue Stats
243W - 265L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 3 / 1
6,979
499
4,590
7,366
1,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ravana
11
2 / 6 / 1
6,231
445
4,934
8,557
2,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
9
0 / 5 / 1
5,970
426
6,457
11,744
7,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Aphrodite
Ichii8641
Aphrodite
10
1 / 3 / 3
6,379
456
3,994
9,041
3,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
12
2 / 5 / 1
6,434
460
5,319
10,612
3,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BellonaHeraAresAchillesThanatos

VS

Bans
Cu ChulainnChang'eMartichorasAwilixSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
9 / 0 / 5
8,793
628
10,095
11,420
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
 
Ix Chel
13
1 / 0 / 4
7,728
552
4,516
6,193
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 4
7,651
547
3,793
9,693
7,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Kâmui
Bakasura
15
6 / 1 / 5
9,314
665
9,131
14,024
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
TylerZCreator
Danzaburou
15
3 / 1 / 5
9,250
661
8,759
8,464
3,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
22
22
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
1
0.17
W
Bastet
 
Bastet
9
0
5
11.5
W
Ix Chel
 
Ix Chel
1
0
4
3
L
Ravana
2
6
1
0.42
L
Osiris
0
5
1
0.1
W
3
3
4
1.67
L
Aphrodite
Ichii8641
Aphrodite
1
3
3
0.83
W
Bakasura
Kâmui
Bakasura
6
1
5
8.5
L
Medusa
2
5
1
0.5
W
Danzaburou
TylerZCreator
Danzaburou
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,294
Damage
36,294
47,320
Taken
49,794
18,947
Mitigated
23,490
14,178
Healing
24,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,590
98
0
419
7,366
1,869
0
2,177
4,663
48,440
0
W
Bastet
 
Bastet
10,095
3,131
0
4,278
11,420
3,935
5
1,319
10,101
0
63,350
W
Ix Chel
 
Ix Chel
4,516
323
1,070
1,855
6,193
1,817
29
1,749
4,444
47,005
869
L
Ravana
4,934
1,672
0
1,986
8,557
2,872
0
149
7,725
0
39,630
L
Osiris
6,457
2,256
0
2,894
11,744
7,378
0
473
8,895
0
32,825
W
3,793
851
337
2,989
9,693
7,518
0
3,641
6,052
822
40,195
L
Aphrodite
Ichii8641
Aphrodite
3,994
446
2,049
3,896
9,041
3,500
0
1,124
7,680
25,042
0
W
Bakasura
Kâmui
Bakasura
9,131
5,345
0
9,261
14,024
6,831
116
1,078
12,946
0
42,957
L
Medusa
5,319
2,783
0
2,934
10,612
3,328
0
0
10,612
0
37,831
W
Danzaburou
TylerZCreator
Danzaburou
8,759
2,579
0
4,713
8,464
3,389
390
1,168
7,296
0
59,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,993
Gold Earned
42,736
324
Minions Killed
451
0
Camps Cleared
0
1,233,474
Distance Traveled
1,430,182
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,979
499
94
7
0
255,872
6
W
Bastet
8,793
628
78
6
0
323,854
0
W
Ix Chel
7,728
552
87
6
0
276,126
2
L
Ravana
6,231
445
70
5
0
289,544
2
L
Osiris
5,970
426
57
4
0
208,952
2
W
Odin
7,651
547
48
3
0
265,511
4
L
Aphrodite
6,379
456
44
3
0
232,225
2
W
Bakasura
9,314
665
117
8
0
301,184
3
L
Medusa
6,434
460
59
4
0
246,881
3
W
Danzaburou
9,250
661
121
9
0
263,507
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role