Player Matchup

Bacchus
Bacchus
Silver II
BWHupfi78
Bacchus
Silver II
Level 103
God Stats
1W - 0L
1,538 SR
Queue Stats
33W - 38L
1,262 MMR
Party 1
Agni
Agni
Gold II
BenZenSt21
Agni
Gold II
Level 140
God Stats
10W - 6L
1,749 SR
Queue Stats
130W - 126L
1,591 MMR
Party 1
Artemis
Artemis
Gold III
Rizvo
Artemis
Gold III
Level 143
God Stats
10W - 7L
1,635 SR
Queue Stats
99W - 101L
1,490 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,641 SR
1,447 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,560 SR
1,396 MMR
Anubis
Anubis
Silver II
Longtime21
Anubis
Silver II
Level 81
God Stats
0W - 1L
1,597 SR
Queue Stats
76W - 138L
1,372 MMR
Party 2
Fenrir
Fenrir
Gold V
malfurion00778
Fenrir
Gold V
Level 138
God Stats
8W - 9L
1,545 SR
Queue Stats
51W - 66L
1,373 MMR
Solo
Cthulhu
Cthulhu
Gold V
zXKAZZYXz
Cthulhu
Gold V
Level 127
God Stats
4W - 6L
1,538 SR
Queue Stats
285W - 408L
1,443 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BWHupfi78
Bacchus
18
2 / 3 / 13
12,025
802
7,720
16,430
20,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 2 / 11
13,535
902
18,449
10,002
3,594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
Rizvo
Artemis
20
9 / 3 / 6
13,642
909
18,023
11,943
5,183
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ne ZhaCerberusKuzenboSerqetAchilles

VS

Bans
JormungandrPersephoneMedusaDiscordiaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Longtime21
Anubis
17
1 / 7 / 4
11,412
761
5,635
12,838
5,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
3 / 6 / 3
10,806
720
8,020
15,651
8,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
zXKAZZYXz
Cthulhu
18
4 / 3 / 3
12,296
820
12,538
20,090
22,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
16
Kills
8
8
Deaths
16
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BWHupfi78
Bacchus
2
3
13
2.83
W
5
2
11
5.25
L
Anubis
Longtime21
Anubis
1
7
4
0.43
W
Artemis
Rizvo
Artemis
9
3
6
4
L
3
6
3
0.75
L
Cthulhu
zXKAZZYXz
Cthulhu
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,192
Damage
26,193
38,375
Taken
48,579
29,150
Mitigated
37,212
8,325
Healing
10,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BWHupfi78
Bacchus
7,720
1,052
0
1,850
16,430
20,373
105
6,908
9,455
24,035
974
W
18,449
1,142
255
2,527
10,002
3,594
1,379
4,367
5,583
78,046
809
L
Anubis
Longtime21
Anubis
5,635
286
189
3,033
12,838
5,489
199
6,974
5,743
43,518
0
W
Artemis
Rizvo
Artemis
18,023
7,832
0
3,693
11,943
5,183
2,569
6,358
5,574
0
57,469
L
8,020
474
0
1,540
15,651
8,792
0
8,508
7,062
0
19,025
L
Cthulhu
zXKAZZYXz
Cthulhu
12,538
267
31
6,168
20,090
22,931
0
9,314
10,291
43,077
2,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,202
Gold Earned
34,514
226
Minions Killed
172
0
Camps Cleared
0
844,137
Distance Traveled
755,696
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,025
802
26
2
0
276,394
0
W
Agni
13,535
902
120
8
0
286,903
0
L
Anubis
11,412
761
75
5
0
219,563
0
W
Artemis
13,642
909
80
5
0
280,840
0
L
Fenrir
10,806
720
16
1
0
258,553
0
L
Cthulhu
12,296
820
81
5
0
277,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role