Player Matchup

Hercules
Hercules
Beatyoas1016
Hercules
Level 11
God Stats
2W - 5L
1,486 SR
Queue Stats
19W - 19L
1,463 Elo+
Solo
Danzaburou
Danzaburou
MikeOck1
Danzaburou
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 19L
1,598 Elo+
Solo
Ganesha
Ganesha
Vale-_-0330
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,546 Elo+
Solo
Nox
Nox
ZaeMoney414
Nox
Level 94
God Stats
2W - 3L
1,338 SR
Queue Stats
110W - 129L
1,392 Elo+
Solo
Pele
Pele
xkille
Pele
Level 15
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 1L
1,710 Elo+
Solo
Team Averages
Level 30
1,504 SR
1,542 Elo+

VS

Team Averages
Level 52
1,455 SR
1,506 Elo+
Skadi
Skadi
FrAnKdUke89
Skadi
Level 156
God Stats
13W - 4L
1,738 SR
Queue Stats
711W - 770L
1,422 Elo+
Solo
Ymir
Ymir
Moncton
Ymir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,561 Elo+
Solo
Zeus
Zeus
NUTSLAMER
Zeus
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 14L
1,661 Elo+
Solo
Zhong Kui
Zhong Kui
YosoyLuis0801
Zhong Kui
Level 37
God Stats
1W - 2L
1,243 SR
Queue Stats
168W - 159L
1,474 Elo+
Solo
Hun Batz
Hun Batz
bmarley1015
Hun Batz
Level 27
God Stats
1W - 1L
1,295 SR
Queue Stats
44W - 73L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Beatyoas1016
Hercules
12
1 / 3 / 2
7,770
777
2,678
4,542
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
MikeOck1
Danzaburou
16
4 / 3 / 1
9,796
980
6,553
6,943
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Vale-_-0330
Ganesha
13
0 / 3 / 2
8,250
825
4,200
13,109
13,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
2 / 1 / 0
8,232
823
1,572
5,831
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
xkille
Pele
14
1 / 4 / 3
8,649
865
3,037
9,916
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
9,116
912
6,586
6,729
2,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Ymir
Moncton
Ymir
14
0 / 1 / 10
9,086
909
4,547
11,010
10,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
16
7 / 3 / 4
10,063
1,006
10,294
4,713
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
YosoyLuis0801
Zhong Kui
15
2 / 1 / 9
9,325
933
10,079
4,750
3,013
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
bmarley1015
Hun Batz
15
2 / 2 / 6
9,306
931
5,661
6,820
3,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
8
Kills
14
14
Deaths
8
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
Beatyoas1016
Hercules
1
3
2
0.67
W
3
1
7
6.5
L
Danzaburou
MikeOck1
Danzaburou
4
3
1
1.5
W
Ymir
Moncton
Ymir
0
1
10
5
W
Zeus
7
3
4
3
L
Ganesha
Vale-_-0330
Ganesha
0
3
2
0.33
W
Zhong Kui
YosoyLuis0801
Zhong Kui
2
1
9
6.5
L
2
1
0
2
W
Hun Batz
bmarley1015
Hun Batz
2
2
6
2.5
L
Pele
xkille
Pele
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,040
Damage
37,167
40,341
Taken
34,022
23,493
Mitigated
20,983
5,920
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Beatyoas1016
Hercules
2,678
510
36
663
4,542
2,593
0
3,465
993
0
5,164
W
6,586
2,144
0
249
6,729
2,451
1,393
654
6,075
0
23,841
L
Danzaburou
MikeOck1
Danzaburou
6,553
2,516
0
1,786
6,943
2,716
144
4,184
2,723
0
30,337
W
Ymir
Moncton
Ymir
4,547
1,132
0
3,086
11,010
10,545
0
1,749
9,261
11,392
0
W
Zeus
10,294
1,453
0
641
4,713
1,813
624
405
4,308
35,327
169
L
Ganesha
Vale-_-0330
Ganesha
4,200
316
0
1,421
13,109
13,714
0
7,580
5,122
8,881
0
W
Zhong Kui
YosoyLuis0801
Zhong Kui
10,079
1,063
0
2,640
4,750
3,013
45
1,333
3,417
30,712
851
L
1,572
46
0
120
5,831
1,521
0
4,245
1,342
13,720
0
W
Hun Batz
bmarley1015
Hun Batz
5,661
856
0
0
6,820
3,161
1,995
1,631
5,189
0
19,878
L
Pele
xkille
Pele
3,037
292
0
1,894
9,916
2,949
0
3,851
5,679
0
24,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,697
Gold Earned
46,896
162
Minions Killed
206
0
Camps Cleared
0
825,815
Distance Traveled
1,012,126
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,770
777
5
1
0
66,077
0
W
Skadi
9,116
912
46
5
0
214,346
0
L
Danzaburou
9,796
980
62
6
0
198,973
0
W
Ymir
9,086
909
15
2
0
211,753
0
W
Zeus
10,063
1,006
62
6
0
181,293
0
L
Ganesha
8,250
825
0
0
0
188,275
0
W
Zhong Kui
9,325
933
45
5
0
196,040
0
L
Nox
8,232
823
43
4
0
178,785
0
W
Hun Batz
9,306
931
38
4
0
208,694
1
L
Pele
8,649
865
52
5
0
193,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role