Player Matchup

Thanatos
Thanatos
Ayan_419
Thanatos
Level 170
God Stats
29W - 34L
1,457 SR
Queue Stats
209W - 214L
1,472 Elo+
Solo
Horus
Horus
Firstorder1
Horus
Level 104
God Stats
2W - 3L
1,484 SR
Queue Stats
211W - 210L
1,493 Elo+
Solo
Agni
Agni
KEPAJAMECHO23
Agni
Level 28
God Stats
1W - 3L
1,767 SR
Queue Stats
32W - 24L
1,559 Elo+
Party 1
Heimdallr
Heimdallr
maitre-yorck
Heimdallr
Level 128
God Stats
6W - 2L
1,804 SR
Queue Stats
309W - 293L
1,456 Elo+
Solo
Geb
Geb
mikiking2003
Geb
Level 69
God Stats
2W - 1L
1,840 SR
Queue Stats
29W - 23L
1,531 Elo+
Party 1
Team Averages
Level 100
1,671 SR
1,502 Elo+

VS

Team Averages
Level 89
1,537 SR
1,466 Elo+
Fenrir
Fenrir
Cangu_14
Fenrir
Level 28
God Stats
2W - 1L
1,656 SR
Queue Stats
14W - 20L
1,379 Elo+
Party 2
Neith
Neith
Kinskih
Neith
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 55L
1,555 Elo+
Solo
Ra
Ra
Moraga1728
Ra
Level 88
God Stats
8W - 9L
1,563 SR
Queue Stats
237W - 217L
1,490 Elo+
Solo
Merlin
Merlin
NikolayQWE
Merlin
Level 141
God Stats
10W - 6L
1,572 SR
Queue Stats
388W - 403L
1,470 Elo+
Solo
Horus
Horus
patataelneni69
Horus
Level 120
God Stats
7W - 1L
1,392 SR
Queue Stats
19W - 22L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ayan_419
Thanatos
9
2 / 3 / 0
5,093
566
2,892
6,849
2,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 4 / 0
4,557
506
3,160
6,548
2,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

10
1 / 3 / 2
5,695
633
5,496
4,290
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
maitre-yorck
Heimdallr
8
0 / 7 / 0
4,303
478
1,667
7,138
2,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

5
0 / 6 / 0
3,784
420
2,339
6,871
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cangu_14
Fenrir
10
1 / 2 / 2
5,546
616
1,571
6,495
1,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Kinskih
Neith
11
13 / 0 / 3
7,304
812
8,175
5,013
1,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
4 / 1 / 1
7,002
778
3,500
5,191
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
NikolayQWE
Merlin
10
1 / 1 / 2
5,438
604
2,578
5,901
1,890
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
4 / 1 / 11
6,969
774
4,238
6,654
4,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
23
23
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Ayan_419
Thanatos
2
3
0
0.67
W
Fenrir
Cangu_14
Fenrir
1
2
2
1
L
2
4
0
0.5
L
1
3
2
0.67
W
Neith
Kinskih
Neith
13
0
3
14.5
W
4
1
1
4.5
W
Merlin
NikolayQWE
Merlin
1
1
2
2
L
Heimdallr
maitre-yorck
Heimdallr
0
7
0
0
L
0
6
0
0
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,554
Damage
20,062
31,696
Taken
29,254
10,667
Mitigated
11,235
7,122
Healing
10,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Ayan_419
Thanatos
2,892
865
0
3,349
6,849
2,445
0
382
6,467
0
30,166
W
Fenrir
Cangu_14
Fenrir
1,571
234
0
3,163
6,495
1,920
0
753
5,713
0
43,601
L
3,160
1,424
40
1,675
6,548
2,758
10
3,270
3,230
0
17,700
L
5,496
427
0
385
4,290
1,191
0
1,930
2,360
31,472
0
W
Neith
Kinskih
Neith
8,175
3,625
0
1,084
5,013
1,663
842
2,312
2,701
0
33,973
W
3,500
372
72
2,483
5,191
1,331
0
0
4,867
41,741
1,888
W
Merlin
NikolayQWE
Merlin
2,578
138
0
125
5,901
1,890
0
3,286
2,615
26,252
1,214
L
Heimdallr
maitre-yorck
Heimdallr
1,667
986
0
753
7,138
2,199
0
0
7,138
0
18,283
L
2,339
438
134
786
6,871
2,074
0
145
6,726
11,678
0
W
4,238
2,132
793
2,651
6,654
4,431
449
1,600
5,054
0
18,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,432
Gold Earned
32,259
182
Minions Killed
289
0
Camps Cleared
0
873,448
Distance Traveled
993,208
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,093
566
55
6
0
207,087
5
W
Fenrir
5,546
616
73
8
0
201,639
0
L
Horus
4,557
506
19
2
0
173,737
0
L
Agni
5,695
633
64
7
0
185,103
0
W
Neith
7,304
812
55
6
0
179,902
0
W
Ra
7,002
778
78
9
0
200,008
0
W
Merlin
5,438
604
53
6
0
190,334
0
L
Heimdallr
4,303
478
31
3
0
165,123
1
L
Geb
3,784
420
13
1
0
142,398
1
W
Horus
6,969
774
30
3
0
221,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role