Player Matchup

Ah Puch
Ah Puch
I3enchWarmer_
Ah Puch
Level 109
God Stats
0W - 4L
1,516 SR
Queue Stats
305W - 336L
1,436 Elo+
Solo
Ix Chel
Ix Chel
KatWhitewolf
Ix Chel
Level 214
God Stats
2W - 4L
1,459 SR
Queue Stats
347W - 434L
1,483 Elo+
Solo
Artemis
Artemis
Lolimtim1
Artemis
Level 49
God Stats
1W - 4L
1,399 SR
Queue Stats
132W - 173L
1,413 Elo+
Party 2
Achilles
Achilles
TheNightOwl69
Achilles
Level 128
God Stats
4W - 7L
1,320 SR
Queue Stats
223W - 207L
1,445 Elo+
Solo
Amaterasu
Amaterasu
WheelieSmalls
Amaterasu
Level 158
God Stats
3W - 4L
1,501 SR
Queue Stats
598W - 581L
1,534 Elo+
Party 2
Team Averages
Level 132
1,439 SR
1,462 Elo+

VS

Team Averages
Level 123
1,539 SR
1,484 Elo+
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Cab00seM00se
Sobek
Level 124
God Stats
2W - 0L
1,774 SR
Queue Stats
139W - 144L
1,453 Elo+
Party 1
Mulan
Mulan
TheRealOG420136
Mulan
Level 48
God Stats
8W - 5L
1,517 SR
Queue Stats
183W - 182L
1,462 Elo+
Party 1
Nut
Nut
YungMar
Nut
Level 158
God Stats
5W - 3L
1,554 SR
Queue Stats
377W - 391L
1,528 Elo+
Solo
Janus
Janus
dcooperdoc
Janus
Level 126
God Stats
3W - 2L
1,348 SR
Queue Stats
121W - 122L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
14
1 / 7 / 10
8,813
630
16,094
11,558
4,594
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ix Chel
KatWhitewolf
Ix Chel
16
0 / 6 / 6
8,840
631
12,356
14,159
5,100
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Artemis
Lolimtim1
Artemis
17
4 / 4 / 6
10,065
719
12,495
11,918
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
TheNightOwl69
Achilles
16
4 / 6 / 8
9,687
692
5,352
18,894
21,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Amaterasu
WheelieSmalls
Amaterasu
16
3 / 7 / 5
9,678
691
17,263
23,653
26,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
2 / 2 / 23
10,438
746
7,071
16,142
9,321
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
1 / 5 / 22
10,491
749
6,740
20,499
24,637
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
10 / 3 / 13
11,315
808
15,780
19,884
23,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nut
18
5 / 2 / 18
11,213
801
18,132
14,893
6,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
20
10 / 1 / 16
12,537
896
20,350
9,315
4,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
120
12
Kills
28
30
Deaths
13
35
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
2
23
6.75
W
1
5
22
2.4
L
Ah Puch
1
7
10
0.86
L
Ix Chel
KatWhitewolf
Ix Chel
0
6
6
0.5
L
Artemis
Lolimtim1
Artemis
4
4
6
1.75
L
Achilles
TheNightOwl69
Achilles
4
6
8
1.33
W
10
3
13
5.5
L
Amaterasu
WheelieSmalls
Amaterasu
3
7
5
0.79
W
Nut
5
2
18
7
W
Janus
10
1
16
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,560
Damage
68,073
80,182
Taken
80,733
63,732
Mitigated
68,870
23,815
Healing
42,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,071
1,229
21,400
9,030
16,142
9,321
1,493
7,074
8,808
20,444
0
W
6,740
281
1,227
2,584
20,499
24,637
174
7,790
12,101
12,494
332
L
Ah Puch
16,094
360
1,439
1,233
11,558
4,594
0
4,984
6,534
29,096
86
L
Ix Chel
KatWhitewolf
Ix Chel
12,356
2,229
4,882
3,466
14,159
5,100
0
6,698
7,334
28,595
745
L
Artemis
Lolimtim1
Artemis
12,495
6,139
660
1,838
11,918
6,151
1,225
4,843
7,005
0
26,235
L
Achilles
TheNightOwl69
Achilles
5,352
598
1,017
3,334
18,894
21,204
208
6,724
11,947
0
11,451
W
15,780
907
193
2,099
19,884
23,592
388
6,541
12,449
1,533
20,346
L
Amaterasu
WheelieSmalls
Amaterasu
17,263
2,617
83
5,863
23,653
26,683
412
10,520
12,951
7,536
23,532
W
Nut
18,132
9,456
2,214
3,038
14,893
6,928
3,781
7,491
7,064
0
35,752
W
Janus
20,350
220
427
483
9,315
4,392
1,342
3,588
5,207
55,906
1,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,083
Gold Earned
55,994
127
Minions Killed
189
0
Camps Cleared
0
1,157,071
Distance Traveled
1,306,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,438
746
47
3
0
261,665
0
W
Sobek
10,491
749
10
1
0
258,548
0
L
Ah Puch
8,813
630
23
2
0
180,092
0
L
Ix Chel
8,840
631
33
2
0
233,992
0
L
Artemis
10,065
719
31
2
0
236,303
0
L
Achilles
9,687
692
10
1
0
236,666
0
W
Mulan
11,315
808
12
1
0
267,443
0
L
Amaterasu
9,678
691
30
2
0
270,018
0
W
Nut
11,213
801
47
3
0
227,643
0
W
Janus
12,537
896
73
5
0
291,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role