Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Dr_Fieler15
Surtr
Level 76
God Stats
9W - 21L
1,385 SR
Queue Stats
115W - 128L
1,389 Elo+
Solo
Ullr
Ullr
Fraying
Ullr
Level 64
God Stats
10W - 11L
1,523 SR
Queue Stats
58W - 34L
1,500 Elo+
Party 1
Loki
Loki
Gabriel_Luz32
Loki
Level 129
God Stats
10W - 11L
1,498 SR
Queue Stats
156W - 158L
1,514 Elo+
Solo
Fafnir
Fafnir
ShadowLugia21
Fafnir
Level 28
God Stats
3W - 1L
1,672 SR
Queue Stats
64W - 51L
1,587 Elo+
Party 1
Team Averages
Level 70
1,516 SR
1,498 Elo+

VS

Team Averages
Level 131
1,592 SR
1,509 Elo+
Izanami
Izanami
Aztyc
Izanami
Level 141
God Stats
1W - 1L
1,878 SR
Queue Stats
24W - 19L
1,618 Elo+
Solo
Sylvanus
Sylvanus
GenricoFreako
Sylvanus
Level 108
God Stats
2W - 1L
1,813 SR
Queue Stats
52W - 54L
1,519 Elo+
Solo
Bakasura
Bakasura
K1N_BraNk
Bakasura
Level 102
God Stats
0W - 3L
1,185 SR
Queue Stats
270W - 252L
1,502 Elo+
Solo
Chang'e
Chang'e
Lord Quintal
Chang'e
Level 143
God Stats
29W - 30L
1,540 SR
Queue Stats
200W - 192L
1,467 Elo+
Solo
Athena
Athena
tommysmokes
Athena
Level 161
God Stats
27W - 30L
1,544 SR
Queue Stats
230W - 231L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 6 / 4
5,447
454
3,756
6,359
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 4 / 2
6,144
512
5,160
9,061
4,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
Fraying
Ullr
14
6 / 0 / 1
7,953
663
4,822
4,416
1,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 2 / 2
6,411
534
3,473
8,409
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 9
7,755
646
9,435
12,459
10,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aztyc
Izanami
6
0 / 3 / 0
4,497
375
1,379
3,047
746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
GenricoFreako
Sylvanus
12
4 / 1 / 0
7,197
600
6,122
8,370
7,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
K1N_BraNk
Bakasura
12
4 / 1 / 3
6,488
541
3,978
11,446
4,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Lord Quintal
Chang'e
12
4 / 3 / 5
7,022
585
9,060
11,174
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
9
3 / 7 / 3
5,965
497
3,490
11,489
8,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
15
Kills
15
15
Deaths
15
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
6
4
0.5
L
Izanami
Aztyc
Izanami
0
3
0
0
W
2
4
2
0.75
W
Ullr
Fraying
Ullr
6
0
1
6.5
W
4
2
2
2.5
L
Sylvanus
GenricoFreako
Sylvanus
4
1
0
4
L
Bakasura
K1N_BraNk
Bakasura
4
1
3
5.5
L
Chang'e
Lord Quintal
Chang'e
4
3
5
2.17
W
2
3
9
2.17
L
Athena
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,646
Damage
24,029
40,704
Taken
45,526
21,448
Mitigated
24,913
10,512
Healing
17,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,756
637
115
438
6,359
2,339
318
5,190
1,092
21,742
0
L
Izanami
Aztyc
Izanami
1,379
1,279
0
398
3,047
746
0
708
2,339
0
16,054
W
5,160
1,361
0
2,199
9,061
4,042
0
5,345
3,646
939
25,223
W
Ullr
Fraying
Ullr
4,822
1,427
0
1,777
4,416
1,514
1,473
858
3,558
0
67,798
W
3,473
447
38
3,328
8,409
2,580
0
2,303
6,045
0
42,035
L
Sylvanus
GenricoFreako
Sylvanus
6,122
1,519
113
4,978
8,370
7,602
178
943
6,921
36,306
13,508
L
Bakasura
K1N_BraNk
Bakasura
3,978
2,183
0
3,863
11,446
4,066
0
4,283
7,163
0
31,925
L
Chang'e
Lord Quintal
Chang'e
9,060
1,253
1,687
5,909
11,174
3,527
0
4,490
6,684
43,062
1,521
W
9,435
3,129
0
2,617
12,459
10,973
0
4,054
7,743
28,974
2,578
L
Athena
3,490
1,278
0
940
11,489
8,972
0
2,909
8,544
11,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,710
Gold Earned
31,169
283
Minions Killed
276
0
Camps Cleared
0
1,108,956
Distance Traveled
979,591
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,447
454
24
2
0
176,836
1
L
Izanami
4,497
375
32
3
0
109,876
0
W
Surtr
6,144
512
37
3
0
211,812
0
W
Ullr
7,953
663
107
9
0
223,372
1
W
Loki
6,411
534
75
6
0
265,249
0
L
Sylvanus
7,197
600
83
7
0
166,786
0
L
Bakasura
6,488
541
73
6
0
250,881
1
L
Chang'e
7,022
585
81
7
0
210,817
0
W
Fafnir
7,755
646
40
3
0
231,687
0
L
Athena
5,965
497
7
1
0
241,231
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role